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检索条件"主题词=Computer Graphics"
24059 条 记 录,以下是381-390 订阅
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Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR Communication
Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussi...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Song, Hail KAIST UVR Lab Daejeon South Korea
Realistic avatars are fundamental for immersive experiences in Augmented Reality (AR) and Virtual Reality (VR) environments. In this work, we introduce a novel approach for avatar generation, combining 3D Gaussian Spl... 详细信息
来源: 评论
Topical Tapestry: Weaving Threads of Parallel Programming, computer graphics, and Artificial Intelligence into Undergraduate CS Courses
Topical Tapestry: Weaving Threads of Parallel Programming, C...
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IEEE Global Engineering Education Conference
作者: Wolfer, James Indiana Univ South Bend IN 46615 USA
Traditionally, topics such as parallel computing, computer graphics, and artificial intelligence have been taught as stand-alone courses in the computing curriculum. Often these are elective courses, limiting the mate... 详细信息
来源: 评论
Material Palette: Extraction of Materials from a Single Image
Material Palette: Extraction of Materials from a Single Imag...
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IEEE/CVF Conference on computer Vision and Pattern Recognition (CVPR)
作者: Lopes, Ivan Pizzati, Fabio de Charette, Raoul INRIA Paris France Univ Oxford Oxford England
Physically-Based Rendering (PBR) is key to modeling the interaction between light and materials, and finds extensive applications across computer graphics domains. However, acquiring PBR materials is costly and requir... 详细信息
来源: 评论
Investigation on the Encoder-Decoder Application for Mesh Generation  40th
Investigation on the Encoder-Decoder Application for Mesh Ge...
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40th computer graphics International Conference (CGI)
作者: Mameli, Marco Balloni, Emanuele Mancini, Adriano Frontoni, Emanuele Zingaretti, Primo Univ Politecn Marche Dept Informat Engn DII Via Brecce Bianche 12 Ancona Italy Univ Macerata Dept Polit Sci Commun & Int Relat SPOCRI Via Don Minzoni 22-A Macerata Italy
In computer graphics, 3D modeling is a fundamental concept. It is the process of creating three-dimensional objects or scenes using specialized software that allows users to create, manipulate and modify geometric sha... 详细信息
来源: 评论
Evaluating the Feasibility of Using Augmented Reality for Tooth Preparation
Evaluating the Feasibility of Using Augmented Reality for To...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kihara, Takuya Keller, Andreas Ogawa, Takumi Armand, Mehran Martin-Gomez, Alejandro Johns Hopkins Univ Baltimore MD 21218 USA Tsurumi Univ Yokohama Kanagawa Japan Tech Univ Munich Munich Germany
Tooth preparation is a fundamental treatment technique to restore oral function in prosthodontic dentistry. This technique is complicated as it requires the preparation of an abutment while simultaneously predicting t... 详细信息
来源: 评论
Applications methods of the objects, and suitability for universal applications in computer graphics context
Applications methods of the objects, and suitability for uni...
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37th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)
作者: Zeqiri, Nderim State Univ Tetova Fac Sci Appl Tetovo 1200 Macedonia
The use of the primitive objects, can be modified and adapted for universal applications in computer graphics context. The present paper addresses some access and research in the field of computer graphics. The progra... 详细信息
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SIMULATION OF DSM GENERATION FROM OPTICAL SATELLITE IN ARBITRARY CONDITIONS OF STEREO OBSERVATION
SIMULATION OF DSM GENERATION FROM OPTICAL SATELLITE IN ARBIT...
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IEEE International Geoscience and Remote Sensing Symposium (IGARSS)
作者: Takaku, Junichi Tadono, Takeo Ohgushi, Fumi Ogawa, Takashi Wada, Masatake Remote Sensing Technol Ctr Japan Tokyu REIT Toranomon Bldg 3F3-17-1 Toranomon Tokyo 1050001 Japan Japan Aerosp Explorat Agcy Earth Observat Res Ctr Hatoyama Saitama Japan
This paper evaluates the digital surface model (DSM) generated from satellite stereo imageries that are simulated by the technology of 3-dimensional computer graphics (3D/CG), as one of the preliminary simulations for... 详细信息
来源: 评论
Intrinsic Omnidirectional Video Decomposition
Intrinsic Omnidirectional Video Decomposition
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Xu, Rong-Kai Zhang, Fang-Lue Zhang, Lei Beijing Inst Technol Beijing Peoples R China Victoria Univ Wellington Wellington New Zealand
Intrinsic decomposition of omnidirectional video is a challenging task. We propose a method that can provide temporally consistent decomposition results. Leveraging the 360-degree scene representation, we maintain the... 详细信息
来源: 评论
Distribution-Shifting: Novel Phase-distortion Metrics for Hologram Processing
Distribution-Shifting: Novel Phase-distortion Metrics for Ho...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Choi, Seungmi Cha, Jun Yeong Ban, Hyunmin Oh, Kwan-Jung Ko, Hyunsuk Kim, Hui Yong Kyung Hee Univ Seoul South Korea Elect & Telecommun Res Inst Dajeon South Korea Hanyang Univ Seoul South Korea
Due to the lack of suitable phase distortion metrics, the optimization and evaluation of phase-holograms have relied on numerical reconstruction (NR) domain metrics. However, the necessity of NR for hologram processin... 详细信息
来源: 评论
Sound Propagation in 3D Spaces Using computer graphics Techniques  20
Sound Propagation in 3D Spaces Using Computer Graphics Techn...
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20th International Conference on Virtual Systems and Multimedia (VSMM)
作者: Charalampous, Panagiotis Michael, Despina Cyprus Univ Technol GET Lab Dept Multimedia & Graph Arts Limassol Cyprus
Sound propagation in 3D spaces is governed by similar physical principles as light. As a result, sound rendering in a 3D virtual environment can benefit from methods developed for graphics rendering and vice versa. In... 详细信息
来源: 评论