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检索条件"主题词=Computer Graphics"
24059 条 记 录,以下是421-430 订阅
排序:
ExpressionAuth: Utilizing Avatar Expression Blendshapes for Behavioral Biometrics in VR
ExpressionAuth: Utilizing Avatar Expression Blendshapes for ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Jitpanyoyos, Tussoun Sato, Yuya Maeda, Soshi Nishigaki, Masakatsu Ohki, Tetsushi Shizuoka Univ Shizuoka Japan Riken AIP Tokyo Japan
As interests in Virtual Reality (VR) continue to rise, head-mounted displays (HMDs) are actively being developed. Current user authentication method in HMDs requires the use of virtual keyboard, which has low usabilit... 详细信息
来源: 评论
Prompt Engineering, Tools and Methods for Immersive Experience Development
Prompt Engineering, Tools and Methods for Immersive Experien...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Rozo-Torres, Alexander Sarmiento, Wilson J. Univ Mil Nueva Granada Multimedia Res Grp Bogota Colombia
This paper presents relevant considerations about the challenges of integrating "preempt engineering" tools in the design and development of immersive systems. Thus, the contribution of this work is a genera... 详细信息
来源: 评论
SafeRDW: Keep VR Users Safe When Jumping Using Redirected Walking  31
SafeRDW: Keep VR Users Safe When Jumping Using Redirected Wa...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Xu, Sen-Zhe Huang, Kui Fan, Cheng-Wei Zhang, Song-Hai Tsinghua Univ Beijing Peoples R China Qinghai Univ Xining Peoples R China
Redirected Walking (RDW) is an important intermediary layer in virtual reality (VR) interaction systems. It addresses the issues of spatial restrictions in VR exploration by imperceptibly remapping the virtual environ... 详细信息
来源: 评论
A Scoping Review on Immersive Technologies in the Oil and Gas Industry
A Scoping Review on Immersive Technologies in the Oil and Ga...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Sarvesh, Muskan Marzban, Mehdi Kang, Ryan Park, Simon Hugo, Ron Kim, Kangsoo Univ Calgary Dept Elect & Software Engn Calgary AB Canada Univ Calgary Dept Mech & Mfg Engn Calgary AB Canada
This paper explores the role of immersive technologies, such as Augmented Reality, Virtual Reality, Mixed Reality, Digital Twins, and Building Information Modeling in the oil and gas industry. Through a comprehensive ... 详细信息
来源: 评论
Coffee Masterclass: An Experience of Co-Creation with Prompt Engineering and Generative AI for Immersive Environments Development
Coffee Masterclass: An Experience of Co-Creation with Prompt...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Rozo-Torres, Alexander Sarmiento, Wilson J. Univ Mil Nueva Granada Multimedia Res Grp Bogota Colombia
This work presents the design and development process of an immersive experience applying a co-creation approach between humans and generative artificial intelligence tools. From the point of view of any user, Coffee ... 详细信息
来源: 评论
Boosting Machine Learning Techniques with Positional Encoding for Robot Collision Checking  13
Boosting Machine Learning Techniques with Positional Encodin...
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13th International Workshop on Robot Motion and Control (RoMoCo)
作者: Kulecki, Bartlomiej Beller, Dominik Poznan Univ Tech Inst Robot & Machine Intelligence PL-60965 Poznan Poland
Self-collision checking plays an important role in robot motion planning. In sampling-based motion planning methods, collision checking is performed multiple times, so this procedure should be accurate and fast. Colli... 详细信息
来源: 评论
Enhancements in Circle Rendering: An Improved Approach to the Midpoint Circle Drawing Algorithm
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INTERNATIONAL JOURNAL OF NETWORKED AND DISTRIBUTED COMPUTING 2024年 第1期12卷 1-7页
作者: Nithya, N. S. Idrisi, M. Javed Vellore Inst Technol Sch Comp Sci & Engn Dept Software Syst Vellore Tamilnadu India Mizan Tepi Univ Coll Nat & Computat Sci Dept Math Tepi Ethiopia
Rendering circles on digital platforms is essential in computer graphics. The widely adopted midpoint circle algorithm is a premier tool for this task. This article dives deep into the foundational aspects of this alg... 详细信息
来源: 评论
SAMVG: A MULTI-STAGE IMAGE VECTORIZATION MODEL WITH THE SEGMENT-ANYTHING MODEL  49
SAMVG: A MULTI-STAGE IMAGE VECTORIZATION MODEL WITH THE SEGM...
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49th IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP)
作者: Zhu, Haokun Chong, Juang Ian Hu, Teng Yi, Ran Lai, Yu-Kun Rosin, Paul L. Shanghai Jiao Tong Univ Shanghai Peoples R China Cardiff Univ Cardiff Wales
Vector graphics are widely used in graphical designs and have received more and more attention. However, unlike raster images which can be easily obtained, acquiring high-quality vector graphics, typically through aut... 详细信息
来源: 评论
Towards Understanding Personality Expression via Body Motion
Towards Understanding Personality Expression via Body Motion
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Sonlu, Sinan Dogan, Yalim Erguzen, Arcin Ulku Unalan, Musa Ege Demirci, Serkan Durupinar, Funda Gudukbay, Ugur Bilkent Univ Bilkent Turkiye Univ Massachusetts Boston MA USA
This work addresses the challenge of data scarcity in personality-labeled datasets by introducing personality labels to clips from two open datasets, ZeroEGGS and Bandai, which provide diverse fullbody animations. To ... 详细信息
来源: 评论
Comparing Distractions in Immersive Virtual Reality Learning Environments
Comparing Distractions in Immersive Virtual Reality Learning...
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2024 International Symposium on Mixed and Augmented Reality
作者: Fisher, Nicholas Kulshreshth, Arun K. Univ Louisiana Lafayette Lafayette LA 70504 USA
While the effects of distractions have been widely studied in conventional settings, their impact in immersive virtual reality environments, particularly in educational contexts, remains less understood. This study in... 详细信息
来源: 评论