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检索条件"主题词=Computer Graphics"
24059 条 记 录,以下是521-530 订阅
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Overdrawing Urns using Categories of Signed Probabilities  6
Overdrawing Urns using Categories of Signed Probabilities
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6th International Conference on Applied Category Theory (ACT)
作者: Jacobs, Bart Stein, Dario Radboud Univ Nijmegen iHub Nijmegen Netherlands
A basic experiment in probability theory is drawing without replacement from an urn filled with multiple balls of different colours. Clearly, it is physically impossible to overdraw, that is, to draw more balls from t... 详细信息
来源: 评论
Scene Transformer: Automatic Transformation from Real Scene to Virtual Scene
Scene Transformer: Automatic Transformation from Real Scene ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ran, Runze Wang, Lili Lam, Chan-Tong Ke, Wei Beihang Univ State Key Lab Virtual Real Technol & Syst Beijing Peoples R China Peng Cheng Lab Shengzhen Peoples R China Macao Polytech Univ Macau Peoples R China
Given a real scene and a virtual scene, the indoor scene transformation problem is defined as transforming the layout of the input virtual scene. The transformed layout preserves as much as possible the relationship b... 详细信息
来源: 评论
Nerfstudio: A Modular Framework for Neural Radiance Field Development  23
Nerfstudio: A Modular Framework for Neural Radiance Field De...
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ACM SIGGRAPH Conference
作者: Tancik, Matthew Weber, Ethan Ng, Evonne Li, Ruilong Yi, Brent Kerr, Justin Wang, Terrance Kristofferson, Alexander Austin, Jake Salahi, Kamyar Ahuja, Abhik McAllister, David Kanazawa, Angjoo Univ Calif Berkeley Berkeley CA 94720 USA
Neural Radiance Fields (NeRF) are a rapidly growing area of research with wide-ranging applications in computer vision, graphics, robotics, and more. In order to streamline the development and deployment of NeRF resea... 详细信息
来源: 评论
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency  30
Animation Fidelity in Self-Avatars: Impact on User Performan...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Yun, Haoran Ponton, Jose Luis Andujar, Carlos Pelechano, Nuria Univ Politecn Cataluna Barcelona Spain
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have show... 详细信息
来源: 评论
Exploring the Effects of VR Activities on Stress Relief: A Comparison of Sitting-in-Silence, VR Meditation, and VR Smash Room  22
Exploring the Effects of VR Activities on Stress Relief: A C...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Han, Dongyun Kim, Donghoon Kim, Kangsoo Cho, Isaac Utah State Univ Logan UT 84322 USA Univ Calgary Calgary AB Canada
In our lives, we encounter various stressors that may cause negative mental and bodily reactions to make us feel frustrated, angry, or irritated. Effective methods to manage or reduce stress and anxiety are essential ... 详细信息
来源: 评论
WARPY: Sketching Environment-Aware 3D Curves in Mobile Augmented Reality  30
WARPY: Sketching Environment-Aware 3D Curves in Mobile Augme...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Alghofaili, Rawan Nguyen, Cuong Krs, Vojtech Carr, Nathan Mech, Radomir Yu, Lap-Fai George Mason Univ Fairfax VA 22030 USA Adobe Res Washington DC USA
Three-dimensional curve drawing in Augmented Reality (AR) enables users to create 3D curves that fit within the real-world scene. It has applications in 3D design, sculpting, and animation. However, the task complexit... 详细信息
来源: 评论
AR Interfaces for Disocclusion-A Comparative Study  30
AR Interfaces for Disocclusion-A Comparative Study
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Liao, Shuqi Zhou, Yuqi Popescu, Voicu Purdue Univ W Lafayette IN 47907 USA
An important application of augmented reality (AR) is the design of interfaces that reveal parts of the real world to which the user does not have line of sight. The design space for such interfaces is vast, with many... 详细信息
来源: 评论
PhyVR: Physics-based Multi-material and Free-hand Interaction in VR  22
PhyVR: Physics-based Multi-material and Free-hand Interactio...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Deng, Hanchen Li, Jin Gao, Yang Liang, Xiaohui Wu, Hongyu Hao, Aimin Beihang Univ State Key Lab Virtual Real Technol & Syst Beijing Peoples R China Chinese Acad Med Sci Res Unit Virtual Body & Virtual Surg Technol 2019 Beijing Peoples R China Zhongguancun Lab Beijing Peoples R China Pengcheng Lab Shenzhen Peoples R China
The realistic interaction with physical phenomena is a crucial aspect of human-computer interaction (HCI) in virtual reality (VR). However, the real-time performance of physical simulation, interactive computation, an... 详细信息
来源: 评论
Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom  22
Comparing Visualizations to Help a Teacher Effectively Monit...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Rahman, Yitoshee Kulshreshth, Arun K. Borst, Christoph W. Univ Louisiana Lafayette Lafayette LA 70504 USA
Educational virtual reality (VR) applications are the most recent addition to the learning management tools in this modern age. Due to health concerns, financial concerns, and convenience, people are looking for alter... 详细信息
来源: 评论
A Divide -and -conquer Solution to 3D Human Motion Estimation from Raw MoCap Data
A Divide -and -conquer Solution to 3D Human Motion Estimatio...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tang, Jilin Li, Lincheng Hou, Jie Xin, Haoran Yu, Xin NetEase Fuxi AI Lab Hangzhou Peoples R China Fac Engn & Informat Technol Hangzhou Zhejiang Peoples R China
Marker-based optical motion capture (MoCap) aims to estimate 3L) human motions from a sequence of input raw markers. In this paper, we propose a divide-and -conquer strategy based MoCap solving network that accurately... 详细信息
来源: 评论