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检索条件"主题词=Computer Graphics"
22606 条 记 录,以下是601-610 订阅
排序:
FusEDAR: Adaptive Environment Lighting Reconstruction for Visually Coherent Mobile AR Rendering
FusEDAR: Adaptive Environment Lighting Reconstruction for Vi...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhao, Yiqin Guo, Tian Worcester Polytech Inst Worcester MA 01609 USA
Obtaining accurate omnidirectional environment lighting for high quality rendering in mobile augmented reality is challenging due to the practical limitation of mobile devices and the inherent spatial variance of ligh... 详细信息
来源: 评论
Moving Visual-Inertial Ordometry into Cross-platform Web for Markerless Augmented Reality
Moving Visual-Inertial Ordometry into Cross-platform Web for...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Huang, Yakun Tan, Zhijie Qiao, Xiuquan Zhao, Tie Tian, Fenghua Beijing Univ Posts & Telecomm State Key Lab Networking & Switching Technol Beijing Peoples R China
Widespread mobile AR implementation still suffers from the unique adaption for different mobile platforms. Enabling AR experience on the cross-platform web is a potential alternative and provides unified implementatio... 详细信息
来源: 评论
Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing  55
Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing
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55th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO)
作者: Saed, Mohammadreza Chou, Yuan Hsi Liu, Lufei Nowickit, Tyler Aamodt, Tor M. Univ British Columbia Vancouver BC Canada Huawei Technol Burnaby BC Canada
Ray tracing can generate photorealistic images with more convincing visual effects compared to rasterization. Recent hardware advances have enabled ray tracing to be applied in real-time. Current GPUs feature a dedica... 详细信息
来源: 评论
View-Adaptive Asymmetric Image Detail Enhancement for 360-degree Stereoscopic VR Content
View-Adaptive Asymmetric Image Detail Enhancement for 360-de...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wong, Kin-Ming City Univ Hong Kong Artixels Hong Kong Peoples R China
We present a simple VR-specific image detail enhancement method that improves the viewing experience of 360-degree stereoscopic photographed VR contents. By exploiting the fusion characteristics of binocular vision, w... 详细信息
来源: 评论
Holding Hands for Short-Term Group Navigation in Social Virtual Reality
Holding Hands for Short-Term Group Navigation in Social Virt...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Weissker, Tim Bimberg, Pauline Kodanda, Ankith Froehlich, Bernd Bauhaus Univ Weimar Virtual Real & Visualizat Res Weimar Germany
Prior research has shown that social interactions in VR benefit from techniques for group navigation that bring multiple users to a common destination together. In this work, we propose the metaphor of holding onto an... 详细信息
来源: 评论
Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
Band Overdrive: A Multi-Instrument Virtual Reality Music Rhy...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wang, Junjie Liao, Shuqi Wang, Hao Mousas, Christos Purdue Univ Dept Comp Graph Technol W Lafayette IN 47907 USA
Music rhythm games have a tremendous audience in the modern game industry. However, most of these games have been deployed for mobile devices, desktop computers, or game consoles. Although users can still experience t... 详细信息
来源: 评论
PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN
PVP: Personalized Video Prior for Editable Dynamic Portraits...
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2023 Eurographics Symposium on Rendering, EGSR 2023
作者: Lin, K.-E. Trevithick, A. Cheng, K. Sarkis, M. Ghafoorian, M. Bi, N. Reitmayr, G. Ramamoorthi, R. University of California San Diego United States Qualcomm Technologies Inc United States
Portrait synthesis creates realistic digital avatars which enable users to interact with others in a compelling way. Recent advances in StyleGAN and its extensions have shown promising results in synthesizing photorea... 详细信息
来源: 评论
Complex Virtual Environments on Thin VR Systems Through Continuous Near-Far Partitioning  21
Complex Virtual Environments on Thin VR Systems Through Cont...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Popescu, Voicu Lee, Seung Heon Choi, Andrew Shinyoung Fahmy, Sonia Purdue Univ W Lafayette IN 47907 USA
This paper describes a method for reducing rendering load such that complex virtual environments (VEs) can be deployed on "thin" VR systems with limited rendering power. The method partitions the VE into fou... 详细信息
来源: 评论
Searching for rigidity in algebraic starscapes
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JOURNAL OF MATHEMATICS AND THE ARTS 2022年 第1-2期16卷 57-74页
作者: Dorfsman-Hopkins, Gabriel Xu, Shuchang Univ Calif Berkeley Dept Math Berkeley CA 94720 USA
We create plots of algebraic integers in the complex plane, exploring the effect of sizing the points according to various arithmetic invariants. We focus on Galois theoretic invariants, in particular creating plots w... 详细信息
来源: 评论
Material Reflectance Property Estimation of Complex Objects Using an Attention Network
Material Reflectance Property Estimation of Complex Objects ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Cheng, Bin Zhao, Junli Duan, Fuqing Beijing Normal Univ Sch Artificial Intelligence Beijing Peoples R China Qingdao Univ Coll Comp Sci & Technol Qingdao Peoples R China
Material reflectance property modeling can be used in realistic rendering to generate realistic appearances for virtual objects. However, current works mainly focus on near plane objects. In this paper, we propose an ... 详细信息
来源: 评论