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检索条件"主题词=Computer Graphics"
22606 条 记 录,以下是611-620 订阅
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360 Depth Estimation in the Wild - the Depth360 Dataset and the SegFuse Network  29
360 Depth Estimation in the Wild - the Depth360 Dataset and ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Feng, Qi Shum, Hubert P. H. Morishima, Shigeo Waseda Univ Tokyo Japan Univ Durham Durham England Waseda Res Inst Sci & Engn Tokyo Japan
Single-view depth estimation from omnidirectional images has gained popularity with its wide range of applications such as autonomous driving and scene reconstruction. Although data-driven learning-based methods demon... 详细信息
来源: 评论
IID-NORD: A COMPREHENSIVE INTRINSIC IMAGE DECOMPOSITION DATASET  29
IID-NORD: A COMPREHENSIVE INTRINSIC IMAGE DECOMPOSITION DATA...
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IEEE International Conference on Image Processing (ICIP)
作者: Ulucan, Diclehan Ulucan, Oguzhan Ebner, Marc Univ Greifswald Inst Math & Informat Greifswald Germany
The goal of intrinsic image decomposition is to recover low level features of images. Most of the studies tend to consider only reflectance and shading, even though it is known that increasing the number of intrinsics... 详细信息
来源: 评论
Uncalibrated Photometric Stereo Using Superquadrics with Texture Estimation  28th
Uncalibrated Photometric Stereo Using Superquadrics with Tex...
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28th International Workshop on Frontiers of computer Vision (IW-FCV)
作者: Migita, Tsuyoshi Okada, Ayane Takahashi, Norikazu Okayama Univ Okayama Japan
When a 3D scene is captured in several 2D images, a compact description (or parameters) of the 3D scene can be estimated from the images. Such an inference is formulated as the inverse of rendering computer graphics a... 详细信息
来源: 评论
On the Feasible Regions Delimiting Natural Human Postures in a Novel Skeletal Representation  17
On the Feasible Regions Delimiting Natural Human Postures in...
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17th Conference on computer Science and Intelligence Systems (FedCSIS)
作者: Hengeveld, Simon B. Mucherino, A. Univ Rennes 1 IRISA Rennes France
The de facto standard for storing human motion data on a computer involves a representation based on Euler angles. This representation, while effective, has several shortcomings. Triplets of Euler angles are not uniqu... 详细信息
来源: 评论
Rectangular Mapping-based Foveated Rendering  29
Rectangular Mapping-based Foveated Rendering
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ye, Jiannan Xie, Anqi Jabbireddy, Susmija Li, Yunchuan Yang, Xubo Meng, Xiaoxu Shanghai Jiao Tong Univ DALAB Shanghai Peoples R China Univ Maryland College Pk MD 20742 USA Tencent Games Digital Content Technol Ctr Shenzhen Peoples R China
With the speedy increase of display resolution and the demand for interactive frame rate, rendering acceleration is becoming more critical for a wide range of virtual reality applications. Foveated rendering addresses... 详细信息
来源: 评论
Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human  29
Virtual Humans with Pets and Robots: Exploring the Influence...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Norouzi, Nahal Gottsacker, Matthew Bruder, Gerd Wisniewski, Pamela J. Bailenson, Jeremy Welch, Greg Univ Cent Florida Orlando FL 32816 USA Stanford Univ Stanford CA 94305 USA
Social priming is the idea that observations of a virtual human (VH) engaged in short social interactions with a real or virtual human bystander can positively influence users' subsequent interactions with that VH... 详细信息
来源: 评论
A Method of Reflection Representation in Mixed Reality Using Light Source Estimation
A Method of Reflection Representation in Mixed Reality Using...
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International Workshop on Advanced Imaging Technology (IWAIT)
作者: Fujimoto, Rei Muraki, Yuta Kobori, Kenichi Osaka Inst Technol 1-79-1 Kitayama Hirakata Osaka 5730196 Japan
In recent years, research has been conducted on the reflection of real space onto virtual objects. However, conventional methods have not been able to achieve accurate reflection due to problems such as the direction ... 详细信息
来源: 评论
Semi-Analytical Surface Tension Model for Free Surface Flows
Semi-Analytical Surface Tension Model for Free Surface Flows
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Menglik, Nurshat Yao, Hebin Zheng, Yi Shi, Jian Qiao, Ying He, Xiaowei Peking Univ Beijing Peoples R China Kuaishou Technol Beijing Peoples R China Chinese Acad Sci Inst Automat Beijing Peoples R China Chinese Acad Sci Inst Software Beijing Peoples R China
In this paper, a semi-analytical surface tension model is proposed for smoothed particle hydrodynamics (SPH). Different from previous approaches, cohesive and adhesive forces in our model are unified within a surface ... 详细信息
来源: 评论
Distortion-free Mid-air Image Inside Refractive Surface and on Reflective Surface  29
Distortion-free Mid-air Image Inside Refractive Surface and ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Kiuchi, Shunji Koizumi, Naoya Univ Electrocommun Tokyo Japan
In this study, we propose an approach to display a distortion-free mid-air image inside a transparent refractive object and on a curved reflective surface. We compensate for the distortion by generating a light source... 详细信息
来源: 评论
Evaluating Perceptional Tasks for Medicine: A Comparative User Study Between a Virtual Reality and a Desktop Application  29
Evaluating Perceptional Tasks for Medicine: A Comparative Us...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hombeck, Jan Meuschke, Monique Zyla, Lennert Heuser, Andre-Joel Toader, Justus Popp, Felix Bruns, Christiane J. Hansen, Christian Datta, Rabi R. Lawonn, Kai Univ Jena Jena Germany Univ Magdeburg Magdeburg Germany Univ Hosp Cologne Cologne Germany
Since for most consumers the Virtual Reality (VR) experience exceeds that of desktop applications, an increasing number of applications is being transferred from desktop to VR. Industrial and entertainment application... 详细信息
来源: 评论