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检索条件"主题词=Computer Graphics"
22606 条 记 录,以下是621-630 订阅
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Group WiM: A Group Navigation Technique for Collaborative Virtual Reality Environments
Group WiM: A Group Navigation Technique for Collaborative Vi...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Chheang, Vuthea Heinrich, Florian Joeres, Fabian Saalfeld, Patrick Preim, Bernhard Hansen, Christian Univ Magdeburg Fac Comp Sci & Res Campus STIMULATE Magdeburg Germany
In this work, we present a group World-in-Miniature (WiM) navigation technique that allows a guide to navigate a team in collaborative virtual reality (VR) environments. We evaluated the usability, discomfort, and use... 详细信息
来源: 评论
Optimal Pose Guided Redirected Walking with Pose Score Precomputation  29
Optimal Pose Guided Redirected Walking with Pose Score Preco...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Xu, Sen-Zhe Lv, Tian He, Guangrong Chen, Chia-Hao Zhang, Fang-Lue Zhang, Song-Hai Tsinghua Univ Beijing Peoples R China BIMSA Beijing Peoples R China Victoria Univ Wellington Wellington New Zealand BNRist Beijing Peoples R China
Redirected walking (RDW) aims to reduce the collisions in the physical space for VR applications. However, most of the previous RDW methods do not consider future possibilities of collisions after imperceptibly redire... 详细信息
来源: 评论
Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VR  21
Petting a cat helps you incarnate the avatar: Influence of t...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Freeling, Benjamin Lecuyer, Flavien Capobianco, Antonio Univ Strasbourg iCube Strasbourg France
Thanks to its strong capacity to immerse users in virtual worlds, virtual reality can elicit various emotions with diverse environments. This aspect of virtual reality makes it an interesting and powerful tool in many... 详细信息
来源: 评论
Center of gravity Correction Method for Self-Support of Output Model in 3D Printer
Center of gravity Correction Method for Self-Support of Outp...
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International Workshop on Advanced Imaging Technology (IWAIT)
作者: Nakatsuka, Jumpei Murakia, Yuta Kobori, Kenichi Osaka Inst Technol 1-79-1 Kitayama Hirakata Osaka 5730196 Japan
The widespread use of 3D printers has made it possible to create 3D objects easily at home. However, if a 3D model is created without considering the position of the center of gravity, the output 3D object may not be ... 详细信息
来源: 评论
PanoSynthVR: Toward Light-weight 360-Degree View Synthesis from a Single Panoramic Input  21
PanoSynthVR: Toward Light-weight 360-Degree View Synthesis f...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Waidhofer, John Gadgil, Richa Dickson, Anthony Zollmann, Stefanie Ventura, Jonathan Calif Polytech State Univ San Luis Obispo San Luis Obispo CA 93407 USA Carnegie Mellon Univ Pittsburgh PA 15213 USA Univ Otago Dunedin New Zealand
We investigate how real-time, 360 degrees view synthesis can be achieved on current virtual reality hardware from a single panoramic image input. We introduce a light-weight method to automatically convert a single pa... 详细信息
来源: 评论
OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM  21
OA-SLAM: Leveraging Objects for Camera Relocalization in Vis...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Zins, Matthieu Simon, Gilles Berger, Marie-Odile Univ Lorraine INRIA LORIA CNRS Nancy France
In this work, we explore the use of objects in Simultaneous Localization and Mapping in unseen worlds and propose an object-aided system (OA-SLAM). More precisely, we show that, compared to low-level points, the major... 详细信息
来源: 评论
Exploring Pseudo-Weight in Augmented Reality Extended Displays  29
Exploring Pseudo-Weight in Augmented Reality Extended Displa...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Mori, Shohei Kataoka, Yuta Hashiguchi, Satoshi Graz Univ Technol Graz Austria Ritsumeikan Univ Kyoto Japan Ryukoku Univ Kyoto Japan
Augmented reality (AR) allows us to wear virtual displays that are registered to our bodies and devices. Such virtually extendable displays, or AR extended displays (AREDs), provide personal display space and are free... 详细信息
来源: 评论
A Location-Triggered Augmented Reality Walking Tour Using Snap Spectacles 2021
A Location-Triggered Augmented Reality Walking Tour Using Sn...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Sanchawala, AadilMehdi Dimofte, Mara Feiner, Steven K. Columbia Univ Dept Comp Sci New York NY 10027 USA
We present an on-site 3D-animated audiovisual tour guide augmented reality application developed for Snap Spectacles 2021. The primary goal of this project is to explore how to use this experimental product to create ... 详细信息
来源: 评论
Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms
Using Direct Volume Rendering for Augmented Reality in Resou...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Cetinsaya, Berk Neumann, Carsten Reiners, Dirk Univ Cent Florida Orlando FL 32816 USA
Rendering a large volume is a challenging task on mobile and Augmented Reality (AR) devices due to lack of memory space and device limitations. Therefore, we implemented an Empty Space Skipping (ESS) optimization algo... 详细信息
来源: 评论
CV-Mora Based Lip Sync Facial Animations for Japanese Speech
CV-Mora Based Lip Sync Facial Animations for Japanese Speech
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Kato, Ryoto Kikuchi, Yusuke Yem, Vibol Ikei, Yasushi Tokyo Metropolitan Univ Tokyo Japan Univ Tokyo Tokyo Japan
To generate authentic real-time facial animations using face mesh data, which corresponds to fifty-six consonant and vowel (CV) types of morae that form the basis of Japanese speech, we propose a new method. Our metho... 详细信息
来源: 评论