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检索条件"主题词=Computer Graphics"
22606 条 记 录,以下是631-640 订阅
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Inverse Kinematics Assistance for the Creation of Redirected Walking Paths  21
Inverse Kinematics Assistance for the Creation of Redirected...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Thomas, Jerald Yong, Seraphina Rosenberg, Evan Suma Virginia Tech Blacksburg VA 24061 USA Univ Minnesota Minneapolis MN 55455 USA
Virtual reality interactions that require a specific relationship between the virtual and physical coordinate systems, such as passive haptic interactions, are not possible with locomotion techniques using redirected ... 详细信息
来源: 评论
Transferring Facial Expressions to Digital Character  29
Transferring Facial Expressions to Digital Character
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29th International Conference on Systems, Signals and Image Processing (IWSSIP)
作者: Krstanovic, Lidija Moraca, Slobodan Rajic, Aleksandar Fajsi, Angela Varga, Marija Univ Novi Sad Fac Tech Sci Dept Fundamentals Sci Novi Sad Serbia Univ Novi Sad Fac Tech Sci Dept Ind Engn & Engn Management Novi Sad Serbia Singidunum Univ Belgrade Serbia
In computer graphics, any attempt to realistically visualize movement presents a major challenge. This is especially true for the visualization of facial movements because of a large number of muscles on the face that... 详细信息
来源: 评论
Proximity in VR: The Importance of Character Attractiveness and Participant Gender
Proximity in VR: The Importance of Character Attractiveness ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zibrek, Katja Niay, Benjamin Olivier, Anne-Helene Pettre, Julien Hoyet, Ludovic McDonnell, Rachel Univ Rennes IRISA CNRS INRIA Rennes France Univ Rennes IRISA CNRS INRIAM2S Rennes France Trinity Coll Dublin Dublin Ireland
In this study, we expand upon recent evidence that the motion of virtual characters affects the proximity of users who are immersed with them in virtual reality (VR). Attractive motions decrease proximity, but no effe... 详细信息
来源: 评论
Pruning-Based Topology Refinement of 3D Mesh Using a 2D Alpha Mask  17th
Pruning-Based Topology Refinement of 3D Mesh Using a 2D Alph...
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17th International Symposium on Visual Computing (ISVC)
作者: Landreau, Gaetan Tamaazousti, Mohamed Meero F-75002 Paris France Univ Paris Saclay CEA LIST F-91120 Palaiseau France
Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing wit... 详细信息
来源: 评论
A Comparison of Input Devices for Precise Interaction Tasks in VR-based Surgical Planning and Training
A Comparison of Input Devices for Precise Interaction Tasks ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Allgaier, Mareen Chheang, Vuthea Saalfeld, Patrick Apilla, Vikram Huber, Tobias Huettl, Florentine Neyazi, Belal Sandalcioglu, I. Erol Hansen, Christian Preim, Bernhard Saalfeld, Sylvia Otto von Guericke Univ Dept Simulat & Graph Magdeburg Germany Johannes Gutenberg Univ Mainz Univ Med Dept Gen Visceral & Transplant Surg Mainz Germany Univ Hosp Magdeburg Dept Neurosurg Magdeburg Germany
We present a comparison of input devices for common interaction tasks in medical VR training and planning based on two relevant applications. The chosen devices, VR controllers, VR Ink, data gloves, and a real medical... 详细信息
来源: 评论
Infinite Virtual Space Exploration Using Space Tiling and Perceivable Reset at Fixed Positions  21
Infinite Virtual Space Exploration Using Space Tiling and Pe...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Kwon, Soon-Uk Jeon, Sang-Bin Hwang, June-Young Cho, Yong-Hun Park, Jinhyung Lee, In-Kwon Yonsei Univ Dept Comp Sci Seoul South Korea
A simultaneous walking experience in virtual and real spaces can provide a high sense of presence. However, users may face challenges when walking within a large virtual space while walking in a small and complex real... 详细信息
来源: 评论
Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets  22
Zero-Shot Multi-Modal Artist-Controlled Retrieval and Explor...
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SIGGRAPH Asia Technical Communications Conference (SIGGRAPH)
作者: Schlachter, Kristofer Ahlbrand, Benjamin Wang, Zhu Ortenzi, Valerio Perlin, Ken Unity Technol San Francisco CA 94103 USA NYU New York NY 10003 USA
When creating 3D content, highly specialized skills are generally needed to design and generate models of objects and other assets by hand. We address this problem through high-quality 3D asset retrieval from multi-mo... 详细信息
来源: 评论
Design and Evaluation of Travel and Orientation Techniques for Desk VR  29
Design and Evaluation of Travel and Orientation Techniques f...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Amaro, Guilherme Mendes, Daniel Rodrigues, Rui Univ Porto INESC TEC Fac Engn Porto Portugal
Typical VR interactions can be tiring, including standing up, walking, and mid-air gestures. Such interactions result in decreased comfort and session duration compared with traditional non-VR interfaces, which may, i... 详细信息
来源: 评论
The Potential of Augmented Reality for Digital Twins: A Literature Review  29
The Potential of Augmented Reality for Digital Twins: A Lite...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Kuenz, Andreas Rosmann, Sabrina Loria, Enrica Pirker, Johanna Univ Appl Sci Vorarlberg Dornbirn Austria Graz Univ Technol Graz Austria
As the boundary between real and virtual life is becoming increasingly blurred, researchers and practitioners are looking for ways to integrate the two intending to improve human lives in a plethora of domains. A cutt... 详细信息
来源: 评论
High-level to Low-level in Unity with GPU Shader Programming  2022
High-level to Low-level in Unity with GPU Shader Programming
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53rd Annual ACM SIGCSE Technical Symposium on computer Science Education (SIGCSE)
作者: Hmeljak, Dimitrij (Mitja) Indiana Univ Comp Sci Dept Bloomington IN 47405 USA
Real-time rendering of computer graphics algorithms is achieved through GPU shader programming. Modern graphics APIs provide efficient access to GPU-based processing, but require a complex setup that represent a high ... 详细信息
来源: 评论