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检索条件"主题词=Human-centered computing"
2475 条 记 录,以下是101-110 订阅
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You're Hired! Effect of Virtual Agents' Social Status and Social Attitudes on Stress Induction in Virtual Job Interviews
You're Hired! Effect of Virtual Agents' Social Status and So...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kessassi, Celia Dumas, Cedric Cao, Caroline G. L. Cholleti, Mathieu IMT Atlantique Nantes France Univ Illinois Chicago IL 60680 USA Univ Glasgow Glasgow Lanark Scotland
Virtual reality offers new possibilities for social skills training. In fact, with virtual reality, it is possible to get immersed and train to various social situations, including job interviews. In this paper, we in... 详细信息
来源: 评论
Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory Study
Work-in-Progress: Lessons Learned from Using Exergame, 3D Av...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Anjani, Eugenia Clarissa Tombling, James Eger, Vera Maria Tadeja, Slawomir Bohne, Thomas Tech Univ Munich Munich Germany Univ Cambridge Cambridge England
As indoor self-training in sports has grown in popularity, yoga has become one of the most popular in-home exercise methods. However, yoga practitioners progress slowly or risk injury without qualified supervision. To... 详细信息
来源: 评论
Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual human in World-Fixed Virtual Reality  31
Real-Virtual Objects: Exploring Bidirectional Embodied Tangi...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Bozgeyikli, Lal Lila Univ Arizona Sch Informat Tucson AZ 85721 USA
In everyday interactions with others, we often affect each other's space through shared physical objects. Despite the commonality of such bidirectional interactions in real life, few have explored this form of int... 详细信息
来源: 评论
Calculus in Motion: 3D VR Exploration of Solids of Revolution
Calculus in Motion: 3D VR Exploration of Solids of Revolutio...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Chen, Ashley Geng, Wanbo Rosenberg, Evan Suma Univ Minnesota Twin Cities Dept Comp Sci & Engn Minneapolis MN 55455 USA
The integration of Virtual Reality (VR) into mathematics education is an expanding area of interest driven by the importance of visualizations for understanding mathematical concepts. We hope to contribute to this are... 详细信息
来源: 评论
The Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative Study
The Influence of Metaverse Environment Design on Learning Ex...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Uribe, Valentina Figueroa, Pablo Gomez, Vivian Univ Los Andes Bogota Colombia
This study explores the potential of metaverse technologies for virtual education, comparing four platforms: Workrooms, Spatial, Mozilla Hubs, and Arthur. We evaluate factors like avatars, spatial arrangement, mobilit... 详细信息
来源: 评论
Study of Cross-Reality Interfaces with Avatar Redirection to Improve Desktop Presentations To Headset-Immersed Audiences
Study of Cross-Reality Interfaces with Avatar Redirection to...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Woodworth, Jason W. Borst, Christoph W. Univ Louisiana Lafayette Lafayette LA 70504 USA
Recent work on VR meeting spaces for presentations suggests that some presenters prefer to use desktop interfaces for comfort or other factors. We designed and compared cross-reality desktop interfaces that allow a de... 详细信息
来源: 评论
How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation)
How Long Do I Want to Fade Away? The Duration of Fade-To-Bla...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Woelwer, Matthias Weyers, Benjamin Zielasko, Daniel Univ Trier Trier Germany
A fade-to-black animation enhances the transition during teleportation, yet its duration has not been systematically explored even though it is one of the central parameters. To fill this gap, we conducted a small stu... 详细信息
来源: 评论
WebXR, CAVEs, and the Balance of XR Platform Agnosticity Versus Performance in Immersive Scientific Visualization
WebXR, CAVEs, and the Balance of XR Platform Agnosticity Ver...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Engel, Don Tack, Naomi Williams, Rebecca Univ Maryland Baltimore Cty Dept Comp Sci & Elect Engn Baltimore MD 21228 USA
This position paper explores the potential of WebXR compatibility for increased impact from large-scale visualization environments housed in immersive visualization laboratories. In a rapidly evolving landscape of hig... 详细信息
来源: 评论
Collaborative Motion Modes in Serious Game Using Virtual Co-embodiment: A Pilot Study on Usability and User Perception
Collaborative Motion Modes in Serious Game Using Virtual Co-...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Xue, Xiaoyi He, Yangyang Zhang, Jingjing Sun, Xiongju Xian Jiaotong Liverpool Univ Sch Cultural Technol Suzhou Peoples R China Univ Liverpool Sch Engn Liverpool Merseyside England
With the increasing attention to collaboration in Serious Games, particularly in immersive virtual environments, a novel approach of virtual co-embodiment (e.g., one avatar controlled by multiple users) in recent stud... 详细信息
来源: 评论
HiLoTEL: Virtual Reality Robot Interface-Based human-in-the-Loop Task Execution and Learning in the Physical World Through Its Digital Twin.
HiLoTEL: Virtual Reality Robot Interface-Based Human-in-the-...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Ergogo, Amanuel Dall'Alba, Diego Korzeniowski, Przemyslaw SANO Ctr Computat Personalized Med Krakow Poland
HiLoTEL is a flexible virtual-reality framework for executing and learning tasks in virtual and physical environments. It enables human experts to collaborate with learning agents and intervene when necessary through ... 详细信息
来源: 评论