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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是1771-1780 订阅
排序:
Smart choices for Deviceless and Device-based Manipulation in Immersive Virtual Reality  25
Smart choices for Deviceless and Device-based Manipulation i...
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Caputo, Fabio M. Mendes, Daniel Bonetti, Alessia Saletti, Giacomo Giachetti, Andrea Univ Verona Verona Italy INESC ID Lisboa Lisbon Portugal
The choice of a suitable method for object manipulation is one of the most critical aspects of virtual environment design. It has been shown that different environments or applications might benefit from direct manipu... 详细信息
来源: 评论
Interacting with Distant Objects in Augmented Reality  25
Interacting with Distant Objects in Augmented Reality
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Whitlock, Matt Hanner, Ethan Brubaker, Jed R. Kane, Shaun Szafir, Danielle Albers Univ Colorado Boulder Boulder CO 80309 USA
Augmented reality (AR) applications can leverage the full space of an environment to create immersive experiences. However, most empirical studies of interaction in AR focus on interactions with objects close to the u... 详细信息
来源: 评论
In-Car 6-DoF Mixed Reality for Rear-Seat and Co-Driver Entertainment  25
In-Car 6-DoF Mixed Reality for Rear-Seat and Co-Driver Enter...
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Haeling, Jonas Winkler, Christian Leenders, Stephan Kesselheim, Daniel Hildebrand, Axel Necker, Marc Daimler AG Stuttgart Germany Daimler Prot GmbH Leinfelden Echterdingen Germany
Conventional VR tracking methods inside a driving vehicle fail out-of-the-box. We present two novel tracking solutions for experiencing a virtual scene on a head-mounted display in a moving vehicle. We leverage advanc... 详细信息
来源: 评论
Augmented Reality-Based Personalized Virtual Operative Anatomy for Neurosurgical Guidance and Training  25
Augmented Reality-Based Personalized Virtual Operative Anato...
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Si, Weixin Liao, Xiangyun Wang, Qiong Heng, Pheng-Ann Chinese Acad Sci Shenzhen Inst Adv Technol Beijing Peoples R China Chinese Univ Hong Kong Dept Comp Sci & Engn Hong Kong Peoples R China
This paper presents a novel augmented reality (AR) interactive environment for neurosurgical training. Comparing with traditional virtual reality based neurosurgical simulator, our system provides a more natural and i... 详细信息
来源: 评论
VR-Assisted vs Video-Assisted Teacher Training  25
VR-Assisted vs Video-Assisted Teacher Training
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Lugrin, Jean-Luc Oberdoerfer, Sebastian Latoschik, Marc Erich Wittmann, Alice Seufert, Christian Grafe, Silke Univ Wurzburg HCI Grp Wurzburg Germany Univ Wurzburg Chair Sch Pedag Wurzburg Germany
This paper compares teacher training in Virtual Reality (VR) to traditional approaches based on videos analysis and reflections. Our VR-assisted teacher training targets classroom management (CM) skills, using a low c... 详细信息
来源: 评论
WoaH: A Virtual Reality Work-at-Height Simulator  25
WoaH: A Virtual Reality Work-at-Height Simulator
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Di Loreto, Cedric Chardonnet, Jean-Remy Ryard, Julien Rousseau, Alain UBFC Inst Image HESAM LISPENArts & Metiers Toulon France Enedis Bourgogne Dijon France
We present WoaH, a virtual reality work-at-height simulator aimed at (i) testing whether future workers are able to manage their stress when high up and thus easily detect susceptibility to vertigo, and (ii) training ... 详细信息
来源: 评论
Preliminary Environment Mapping for Redirected Walking  25
Preliminary Environment Mapping for Redirected Walking
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hirt, Christian Zank, Markus Kunz, Andreas Swiss Fed Inst Technol Innovat Ctr Virtual Real Zurich Switzerland
Redirected walking applications allow a user to explore large virtual environments in a smaller physical space by employing so-called redirection techniques. To further improve the immersion of a virtual experience, p... 详细信息
来源: 评论
Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality  25
Interactive Exploration Assistance for Immersive Virtual Env...
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Freitag, Sebastian Weyers, Benjamin Kuhlen, Torsten W. Rhein Westfal TH Aachen Visual Comp Inst JARA HPC Aachen Germany
During free exploration of an unknown virtual scene, users often miss important parts, leading to incorrect or incomplete environment knowledge and a potential negative impact on performance in later tasks. This is ad... 详细信息
来源: 评论
The impact of an accurate vertical localization with HRTFs on short explorations of immersive virtual reality scenarios  17
The impact of an accurate vertical localization with HRTFs o...
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17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Geronazzo, Michele Sikstrom, Erik Kleimola, Jari Avanzini, Federico de Gotzen, Amalia Serafin, Stefania Aalborg Univ Dept Architecture Design & Media Technol Aalborg Denmark Virsabi ApS Copenhagen Denmark Hefio Ltd Espoo Finland Univ Milan Dept Comp Sci Milan Italy
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of the main challenges of spatial audio rendering. HRTFs capture the listener's acoustic effects and personal perce... 详细信息
来源: 评论
Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted Displays  25
Evaluation of Hand-Based Interaction for Near-Field Mixed Re...
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25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhang, Zhenliang Cao, Benyang Weng, Dongdong Liu, Yue Wang, Yongtian Huang, Hua Beijing Inst Technol Sch Opt & Photon Beijing Engn Res Ctr Mixed Real & Adv Display Beijing 100081 Peoples R China Adv Innovat Ctr Future Visual Entertainment 4 Xitucheng Rd Beijing 100088 Peoples R China Beijing Inst Technol Sch Comp Sci Beijing 100081 Peoples R China
Hand-based interaction is one of the most widely-used interaction modes in the applications based on optical see-through head-mounted displays (OST-HMDs). In this paper, such interaction modes as gesture-based interac... 详细信息
来源: 评论