咨询与建议

限定检索结果

文献类型

  • 1,796 篇 会议
  • 670 篇 期刊文献
  • 9 篇 学位论文

馆藏范围

  • 2,475 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 2,032 篇 工学
    • 1,787 篇 计算机科学与技术...
    • 952 篇 软件工程
    • 212 篇 电气工程
    • 71 篇 控制科学与工程
    • 53 篇 信息与通信工程
    • 44 篇 生物医学工程(可授...
    • 26 篇 机械工程
    • 14 篇 生物工程
    • 7 篇 电子科学与技术(可...
    • 6 篇 材料科学与工程(可...
    • 5 篇 化学工程与技术
    • 4 篇 仪器科学与技术
  • 932 篇 医学
    • 872 篇 临床医学
    • 123 篇 基础医学(可授医学...
    • 44 篇 中西医结合
    • 43 篇 药学(可授医学、理...
    • 37 篇 特种医学
    • 37 篇 医学技术(可授医学...
    • 17 篇 公共卫生与预防医...
  • 90 篇 理学
    • 66 篇 生物学
    • 15 篇 数学
    • 12 篇 化学
    • 6 篇 物理学
    • 4 篇 系统科学
  • 60 篇 管理学
    • 42 篇 管理科学与工程(可...
    • 15 篇 公共管理
  • 25 篇 教育学
    • 14 篇 教育学
    • 11 篇 心理学(可授教育学...
  • 15 篇 法学
    • 15 篇 社会学
  • 13 篇 农学
    • 11 篇 作物学
  • 4 篇 经济学
  • 4 篇 艺术学
  • 2 篇 文学

主题

  • 2,475 篇 human-centered c...
  • 711 篇 human computer i...
  • 634 篇 interaction para...
  • 633 篇 virtual reality
  • 509 篇 visualization
  • 238 篇 hepatocellular c...
  • 201 篇 mixed / augmente...
  • 191 篇 visualization de...
  • 191 篇 computing method...
  • 163 篇 visualization te...
  • 127 篇 hci design and e...
  • 124 篇 user studies
  • 112 篇 applied computin...
  • 103 篇 visualization ap...
  • 98 篇 empirical studie...
  • 95 篇 computer graphic...
  • 87 篇 patients
  • 84 篇 interaction tech...
  • 83 篇 interaction devi...
  • 77 篇 human computer i...

机构

  • 38 篇 univ tokyo
  • 24 篇 univ cent florid...
  • 23 篇 purdue univ w la...
  • 19 篇 tech univ munich...
  • 18 篇 georgia inst tec...
  • 18 篇 univ florida gai...
  • 16 篇 univ minnesota m...
  • 16 篇 ucl england
  • 16 篇 clemson univ cle...
  • 14 篇 univ stuttgart s...
  • 13 篇 univ konstanz co...
  • 13 篇 univ toronto on
  • 13 篇 northeastern uni...
  • 13 篇 univ hamburg ham...
  • 13 篇 univ south austr...
  • 13 篇 ludwig maximilia...
  • 12 篇 hong kong univ s...
  • 12 篇 beihang univ sta...
  • 12 篇 beijing inst tec...
  • 12 篇 tokyo inst techn...

作者

  • 23 篇 latoschik marc e...
  • 20 篇 steinicke frank
  • 20 篇 billinghurst mar...
  • 19 篇 narumi takuji
  • 16 篇 weng dongdong
  • 16 篇 mousas christos
  • 16 篇 rosenberg evan s...
  • 16 篇 roth daniel
  • 15 篇 bowman doug a.
  • 15 篇 liu yue
  • 15 篇 bruder gerd
  • 14 篇 borst christoph ...
  • 14 篇 steed anthony
  • 13 篇 matsumoto keigo
  • 13 篇 kim kangsoo
  • 12 篇 kiyokawa kiyoshi
  • 12 篇 lecuyer anatole
  • 12 篇 liang hai-ning
  • 12 篇 woo woontack
  • 11 篇 uchiyama hideaki

语言

  • 2,457 篇 英文
  • 15 篇 其他
  • 2 篇 德文
  • 1 篇 法文
  • 1 篇 中文
检索条件"主题词=Human-centered computing"
2475 条 记 录,以下是171-180 订阅
排序:
Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion Data
Inferring Private Personal Attributes of Virtual Reality Use...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Nair, Vivek Rack, Christian Guo, Wenbo Wang, Rui Li, Shuixian Huang, Brandon Cull, Atticus O'Brien, James F. Latoschik, Marc Rosenberg, Louis Song, Dawn Univ Calif Berkeley Berkeley CA 94720 USA Univ Wurzburg Wurzburg Germany Purdue Univ W Lafayette IN 47907 USA Carnegie Mellon Pittsburgh PA USA Unanimous AI San Francisco CA USA
Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data ac... 详细信息
来源: 评论
MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums
MemoryVR: Collecting and Sharing Memories in Personal Virtua...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Liang, Jiachen Li, Yue Wang, Xueqi Liang, Hai-Ning Xian Jiaotong Liverpool Univ Sch Adv Technol Xian Peoples R China
We present MemoryVR, a virtual museum system designed to preserve and share personal memories. This system enables users to create customized virtual museums within a spatial enclosure, providing an immersive and enri... 详细信息
来源: 评论
Touch My Heart: Navigating the Heart Models in MR with Haptic Feedback, 3D Sound, and Interactive Gamification
Touch My Heart: Navigating the Heart Models in MR with Hapti...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Terendii, Olha Frish, Sam Prokopiev, Tymur Hemmerling, Daria Janusz, Mateusz Jadczyk, Tomasz SoftServe Lvov Ukraine SoftServe Kiev Ukraine SoftServe Wroclaw Ukraine SUM Div Cardiol & Struct Heart Dis Katowice Poland ICRC Brno Czech Republic
Touch My Heart utilizes a mixed reality headset and digital twin technology for an immersive exploration of the heart. The system, integrating hand tracking and haptic feedback, offers a realistic simulation, enhancin... 详细信息
来源: 评论
Towards Optimized Cybersickness Prediction for Computationally Constrained Standalone Virtual Reality Devices
Towards Optimized Cybersickness Prediction for Computational...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Islam, Md. Jahirul Islam, Rifatul Kennesaw State Univ Dept Comp Sci Kennesaw GA 30144 USA
Cybersickness, a spectrum of discomforts affecting 60-95% of virtual reality (VR) users, remains a major challenge for comfortable immersive experiences. While recent research using multimodal data and complex machine... 详细信息
来源: 评论
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions  31
Selection Performance and Reliability of Eye and Head Gaze T...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Marquardt, Alexander Steininger, Melissa Trepkowski, Christina Weier, Martin Kruijff, Ernst Bonn Rhein Sieg Univ Appl Sci St Augustin Germany RheinMain Univ Appl Sci Wiesbaden Germany
Augmented Reality (AR) applications increasingly rely on eye and head gaze tracking for user interaction, with their efficacy influenced by environmental factors such as spatial arrangements and lighting conditions. T... 详细信息
来源: 评论
An XR Environment for AI Education: Design and First Implementation
An XR Environment for AI Education: Design and First Impleme...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Gu, Yiyin Garcia, Miguel Zhang, Yiqun Magana, Alejandra J. Benes, Bedrich Popescu, Voicu Purdue Univ W Lafayette IN 47907 USA
This work in progress paper presents and motivates the design of a novel extended reality (XR) environment for artificial intelligence (AI) education, and presents its first implementation. The learner is seated at a ... 详细信息
来源: 评论
Exploring Depth-based Perception Conflicts in Virtual Reality through Error-Related Potentials  31
Exploring Depth-based Perception Conflicts in Virtual Realit...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Gao, Haolin Yue, Kang Yang, Songyue Liu, Yu Guo, Mei Liu, Yue Beijing Inst Technol Sch Opt & Photon Beijing Engn Res Ctr Mixed Real & Adv Display Beijing Peoples R China Chinese Acad Sci Beijing Key Lab Human Comp Interact Inst Software Beijing Peoples R China
Virtual Reality (VR) offers a valuable platform for real-life skills training. However, previous research has indicated that human's perception of depth in VR differs from that of the real world. Such perceptual c... 详细信息
来源: 评论
Evaluation of Shared-Gaze Visualizations for Virtual Assembly Tasks
Evaluation of Shared-Gaze Visualizations for Virtual Assembl...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Delgado, Daniel A. Ruiz, Jaime Univ Florida Gainesville FL 32611 USA
Shared-gaze visualizations (SGV) allow collocated collaborators to understand each other's attention and intentions while working jointly in an augmented reality setting. However, prior work has overlooked user co... 详细信息
来源: 评论
Pinching Tactile Display: A Remote Haptic Feedback System for Fabric Texture
Pinching Tactile Display: A Remote Haptic Feedback System fo...
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kitagishi, Takekazu Hiraki, Hirotaka Ishiguro, Yoshio Rekimoto, Jun Univ Tokyo Tokyo Japan ZOZO Res Chiba Japan Sony CSL Tokyo Japan
In the evolving field of virtual reality (VR) and telepresence, the generation and replication of tactile sensations is critical. Traditional haptic feedback devices have focused on replicating the feel of hard object... 详细信息
来源: 评论
Repeat Body-Ownership Illusions in Commodity Virtual Reality
Repeat Body-Ownership Illusions in Commodity Virtual Reality
收藏 引用
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Cha, Pauline W. Peck, Tabitha C. Davidson Coll Davidson NC 28036 USA
Virtual self-avatars have been shown to produce the Proteus effect, however limited work investigates the subjective sense of embodiment using commodity virtual reality systems. In this work, we present results from a... 详细信息
来源: 评论