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检索条件"主题词=Human-centered computing"
2478 条 记 录,以下是261-270 订阅
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Multimodal Interaction with Gaze and Pressure Ring in Mixed Reality
Multimodal Interaction with Gaze and Pressure Ring in Mixed ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wang, Zhimin Sun, Jingyi Hu, Mingwei Rao, Maohang Ge, Yangshi Song, Weitao Lu, Feng Beihang Univ Sch CSE State Key Lab VR Technol & Syst Beijing Peoples R China Beijing Inst Technol Sch Opt & Photon Beijing Peoples R China
Controller-free augmented reality devices currently rely on gesture interaction, which can cause arm fatigue and limit hand mobility. This paper proposes a multimodal interaction technique that combines gaze and press... 详细信息
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The Influence of Perspective on Training Effects in Virtual Reality Public Speaking Training
The Influence of Perspective on Training Effects in Virtual ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Ueda, Fumitaka Fujimoto, Yuichiro Sawabe, Taishi Section, Masayuki Kanbara Kato, Hirokazu Nara Inst Sci & Technol Nara Japan
A third-person perspective in virtual reality (VR) based public speaking training enables trainees to observe themselves through self-avatars, potentially enhancing their public speaking skills. This study investigate... 详细信息
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Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
Influence of Personality and Communication Behavior of a Con...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Koleva, Katerina Vergari, Maurizio Kojic, Tanja Moeller, Sebastian Voigt-Antons, Jan-Niklas TU Berlin Qual & Usabil Lab Berlin Germany German Res Ctr Artificial Intelligence DFKI Berlin Germany Hamm Lippstadt Univ Appl Sci Immers Real Lab Hamm Germany
A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augmented Reality (AR). We asked 30 users ... 详细信息
来源: 评论
Comparative Efficacy of 2D and 3D Virtual Reality Games in American Sign Language Learning
Comparative Efficacy of 2D and 3D Virtual Reality Games in A...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wang, Jindi Ivrissimtzis, Ioannis Li, Zhaoxing Shi, Lei Univ Durham Durham England Univ Southampton Southampton Hants England Newcastle Univ Newcastle Upon Tyne Tyne & Wear England
With ongoing advancements in virtual reality and gamification, researchers have started exploring their application in sign language learning, aiming at enhancing communication between hearing individuals and the deaf... 详细信息
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Participatory, human-centered, equitable, neurodiverse, and inclusive XR : Co-design of extended reality with autistic users
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EDUCATIONAL TECHNOLOGY & SOCIETY 2024年 第4期27卷 283-301页
作者: Schmidt, Matthew Lu, Jie Huang, Rui Francois, Marc-Sonley Lee, Minyoung Wang, Xiaoman Feijoo-Garcia, Pedro Guillermo Univ Georgia Dept Workforce Educ & Instruct Technol Athens GA 30602 USA Univ Florida Sch Teaching & Learning Gainesville FL USA Georgia Inst Technol Sch Comp Instruct Atlanta GA USA
Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or amelior... 详细信息
来源: 评论
Redirected Walking vs. Omni-Directional Treadmills: An Evaluation of Presence
Redirected Walking vs. Omni-Directional Treadmills: An Evalu...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Syamil, Raiffa Azmandian, Mahdi Casas, Sergio Morillo, Pedro Cruz-Neira, Carolina Univ Cent Florida Orlando FL 32816 USA PlayStat Mag Lab New Delhi India Univ Valencia Valencia Spain
Omni-Directional Treadmills (ODT) and Redirected Walking (RDW) seem suitable for eliciting presence through a full-body walking experience, however both present unique mechanisms that can affect users' presence, c... 详细信息
来源: 评论
Brain Dynamics of Balance Loss in Virtual Reality and Real-world Beam Walking
Brain Dynamics of Balance Loss in Virtual Reality and Real-w...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Studnicki, Amanda Ahsan, Ahmed Rageeb Ragan, Eric D. Ferris, Daniel P. Univ Florida Gainesville FL 32611 USA
Virtual reality (VR) aims to replicate the sensation of a genuine experience through the integration of realism, presence, and embodiment. In this study, we used mobile electroencephalography to quantify differences i... 详细信息
来源: 评论
Immersive 3D Digital Twin for Collaborative Hydrogen Pipeline Simulation and Visualization: A Project Description
Immersive 3D Digital Twin for Collaborative Hydrogen Pipelin...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Sarvesh, Muskan Kang, Ryan Marzban, Mehdi Cho, Isaac Park, Simon Hugo, Ron Kim, Kangsoo Univ Calgary Dept Elect & Software Engn Calgary AB Canada Utah State Univ Logan UT 84322 USA Univ Calgary Dept Mech & Mfg Engn Calgary AB Canada
This paper introduces our plan to develop a 3D pipeline engineering tool, building upon our in-house web-based Pipeline Reliability and Integrity Management Engineering tool (PRIME), to address the limitations of trad... 详细信息
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Guiding Gaze: Comparing Cues for Visual Search
Guiding Gaze: Comparing Cues for Visual Search
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kelley, Brendan Wickens, Chris Clegg, Benjamin Warden, Amelia C. Ortega, Francisco R. Colorado State Univ Ft Collins CO 80523 USA Montana State Univ Bozeman MT USA
Visual search tasks are commonplace in daily life. In cases where the time and accuracy of the search is critical (such as first responder, crisis, or military scenarios) augmented reality (AR) visual cueing is potent... 详细信息
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Function-Adaptive Affordance Extraction from 3D Objects Using LLM for Interaction Authoring with Augmented Artifacts
Function-Adaptive Affordance Extraction from 3D Objects Usin...
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2024 International Symposium on Mixed and Augmented Reality
作者: Jeong, Eunhee Kim, Hankyeol Park, Seongha Yoon, Sangho Ahn, Jaehong Woo, Woontack Korea Adv Inst Sci & Technol UVR Lab Daejeon South Korea Korea Adv Inst Sci & Technol Digital Heritage Lab Daejeon South Korea Korea Adv Inst Sci & Technol Daejeon South Korea
We propose an algorithm that extracts the most suitable affordances, interaction targets, and corresponding coordinates adaptively from 3D models of various artifacts based on their functional context for efficient au... 详细信息
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