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检索条件"主题词=Human-centered computing"
2475 条 记 录,以下是281-290 订阅
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Evaluation of 3D reconstruction techniques for the blending of real and virtual environments
Evaluation of 3D reconstruction techniques for the blending ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Pizzo, Marianna Viola, Eros Solari, Fabio Chessa, Manuela Univ Genoa Dept Informat Bioengn Robot & Syst Engn Genoa Italy
Interaction in immersive virtual reality can be enhanced by merging physical objects with virtual stimuli, thus creating extended reality scenarios. Such approaches could be exploited to implement physical obstacle av... 详细信息
来源: 评论
Investigating the Impact of Virtual Avatars and Owner Gender on Virtual Partner Selection in Avatar-based Interactions: A Study Design
Investigating the Impact of Virtual Avatars and Owner Gender...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Anh Nguyen Kang, Seoyoung Woo, Woontack Kim, Kangsoo Univ Calgary Dept Comp Sci Calgary AB Canada Korea Adv Inst Sci & Technol UVR Lab Daejeon South Korea Univ Calgary Dept Elect & Software Engn Calgary AB Canada
As real-life social interactions transition to virtual environments using Virtual/Augmented Reality (VR/AR) technologies, understanding how gender representation in virtual avatars affects choices and behaviors become... 详细信息
来源: 评论
Serendipity Wall: A Discussion Support System Using Real-time Speech Recognition and Large Language Model
Serendipity Wall: A Discussion Support System Using Real-tim...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Imamura, Shota Hiraki, Hirotaka Rekimoto, Jun Univ Tokyo Tokyo Japan Sony CSL Kyoto Kyoto Japan
Group discussions are important for exploring new ideas. One method to support discussions is presenting relevant keywords or images. However, the context of the conversation and information tended not to be taken int... 详细信息
来源: 评论
Mid-air Imaging Based on Truncated Cylindrical Array Plate
Mid-air Imaging Based on Truncated Cylindrical Array Plate
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Sano, Junpei Koizumi, Naoya Univ Electrocommun Chofu Tokyo Japan
This paper presents a mid-air imaging optical system consisting of two dimensionally arranged truncated cylindrical optical elements. The proposed system aims to reduce the impact of stray light and improve the limite... 详细信息
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Experience Graph using Spatio-Temporal Scene Data for Replaying Mixed Reality Interaction
Experience Graph using Spatio-Temporal Scene Data for Replay...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kim, Seonji KAIST UVR Lab Daejeon South Korea
This study proposes an experience graph, a Mixed Reality (MR) experience replaying method for recording and playing spatially adaptive interaction in a mixed reality environment. Many MR immersive interactions are exp... 详细信息
来源: 评论
Using LLMs to Animate Interactive Story Characters with Emotions and Personality
Using LLMs to Animate Interactive Story Characters with Emot...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Normoyle, Aline Sedoc, Joao Durupinar, Funda Bryn Mawr Coll Bryn Mawr PA 19010 USA NYU New York NY USA Univ Massachusetts Boston MA USA
Animating performances for story-based games is a difficult and labor-intensive task. Although much research in animation and intelligent agents has focused on the problem of generating animation from textual descript... 详细信息
来源: 评论
Integrating Spatial Design with Reality: An AR Game Scene Generation Approach
Integrating Spatial Design with Reality: An AR Game Scene Ge...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Liu, Jia Zhang, Renjie Sawabe, Taishi Fujimoto, Yuichiro Kanbara, Masayuki Kato, Hirokazu Nara Inst Sci & Technol Nara Japan
AR games can offer a distinct and immersive experience set apart from traditional games. When creating AR games, one of the most formidable challenges faced by designers lies in the unpredictability of real-world envi... 详细信息
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Beyond Euclid: An Educational VR Journey into Spherical Geometry
Beyond Euclid: An Educational VR Journey into Spherical Geom...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Chrysanthakopoulou, Agapi Chrysikopoulos, Theofilos Arvanitopoulos, Leandros-Nikolaos Moustakas, Konstantinos Univ Patras Dept Elect & Comp Engn Patras Greece
This paper introduces an innovative educational virtual reality (VR) experience aimed at immersing users in the complexities of spherical geometry. Focused on spherical triangles, navigation methods, and map projectio... 详细信息
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Training and Assistance in Industrial Environments Using Extended Reality
Training and Assistance in Industrial Environments Using Ext...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Moser, Thomas Schlager, Alexander St Polten Univ Appl Sci Inst Creat Media Technol St Polten Austria
This study primarily focuses on developing a training and assistance framework that utilizes Extended Reality (XR) technologies, encompassing Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR). The o... 详细信息
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Towards an effective means of collecting validated behavioural data in VR
Towards an effective means of collecting validated behaviour...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kumarapeli, Dilshani Jung, Sungchul Lindeman, Robert W. Univ Canterbury HIT Lab NZ Christchurch New Zealand Kennesaw State Univ Game Design & Dev Kennesaw GA 30144 USA
This paper introduces a novel methodology for collecting and validating non-verbal behavioural data in virtual reality (VR) environments. Focused on addressing the complexities of behavioural prediction in VR, our app... 详细信息
来源: 评论