The group-in-a-box (GIB) layout is an efficient graph-drawing method designed to visualize the group structure of graphs. The layout communicates group sizes and both within-group and between-group network structures ...
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The group-in-a-box (GIB) layout is an efficient graph-drawing method designed to visualize the group structure of graphs. The layout communicates group sizes and both within-group and between-group network structures simultaneously. The layout is characterized by its composition of multiple elements, including nodes, edges, and boxes. However, there is limited empirical guidance on how these elements should be combined. In this paper, we measured participants' task performance and eye movements while identifying the group with the largest number of internal edges. We investigated the effect of visualization elements on task performance while controlling the density of internal edges and the box size. The results revealed that the box size in a GIB layout significantly affects the task accuracy either positively or negatively while eye-tracking data suggest that participants focused on internal edges, not the box size. These findings contribute empirical guidance for GIB layout design and lay the groundwork for future research as GIB layout becomes more widely used.
Local disasters such as the Ahr Valley flood in Germany, the international backdrop of the Russo-Ukrainian War, or the global impact of the COVID-19 pandemic place high demands on the people and organisations that are...
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Deploying bio-electrical signals and image processing (visual) techniques are the two popular means to provide input to generate grasp control for robotic and prosthetic devices. Visual perception-based techniques rel...
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Deploying bio-electrical signals and image processing (visual) techniques are the two popular means to provide input to generate grasp control for robotic and prosthetic devices. Visual perception-based techniques rely on computationally expensive image processing algorithms and are affected by lighting conditions. In contrast, grasp control based on bio-electric signals such as surface electromyography (sEMG) is invariant to lighting conditions. It can reflect human intent to hand motion or grasp with lesser computational costs. In this article, we propose an efficient machine learning pipeline to classify hand grasp using a minimal number of sEMG sensors. A cooperative game theory-based feature selection technique is applied to find the representative feature subset. The feature selection method uses a modified marginal contribution based on the class distribution coefficient to generate feature ranking. This feature ranking is further used to find the most representative feature subset from the extracted feature set. Our proposed pipeline has been evaluated on a benchmark dataset and has achieved a classification accuracy of 98.20%, using single-channel EMG when coupled with the XGBoost classifier. Thorough assessments were conducted to confirm the reliability of the results obtained. Our proposed pipeline holds the potential to facilitate the development of cost-effective sEMG prosthetics.
By tracking changes in brain activity, researchers are constantly working to revolutionise human-technology interaction. Unfortunately, such brain-computer interfaces still face limitations in terms of wearability, ma...
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By tracking changes in brain activity, researchers are constantly working to revolutionise human-technology interaction. Unfortunately, such brain-computer interfaces still face limitations in terms of wearability, making large-scale data collection difficult. While gel-based wearable solutions exist, validated dry electrode systems are needed for practical everyday use. In this article, two experiments with 50 participants and 146 recordings were conducted in laboratory and field settings to compare the wearability and performance of two dry-electrode EEG systems: the Open ExG headphones and the OpenBCI Ultracortex full-head EEG. Our results show that the headphone EEG is perceived as more wearable, has equal signal quality and recording reliability when set up by a trained experimenter in the lab, and shows reliable performance in a relevant application scenario: classification of cognitive load levels across four tasks. Field evaluations further validate these results through reliable load monitoring across recording sessions, after self-setup by study participants at home. While some limitations remain for wider field use of dry-electrode headphone EEG, we highlight necessary and achievable improvements for future system and study designs for real-world use.
In this study, we examined voice assistant (VA) use among Chinese older adults through interviews with 12 older adults and 6 of their adult children, as well as observations of VA use in solo and family settings. Our ...
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In this study, we examined voice assistant (VA) use among Chinese older adults through interviews with 12 older adults and 6 of their adult children, as well as observations of VA use in solo and family settings. Our findings reveal that older adults are motivated to use VA for social interaction but encounter barriers due to limited cultural and linguistic customization, such as difficulty understanding regional dialects. Additionally, adult children play a dual role, providing necessary support while sometimes limiting independent use through overprotective tendencies. These results highlight the importance of designing VA with culturally responsive features and adaptable language models that consider the unique linguistic and social needs of older Chinese adults. This study contributes to the development of VA that balances autonomy and family support, enriching the technology's effectiveness for older adults in China and potentially in other similar cultural contexts.
We propose PassFrame, a system which utilizes first-person-view videos to generate personalized authentication challenges based on human episodic memory of event sequences. From the recorded videos, relevant (memorabl...
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We propose PassFrame, a system which utilizes first-person-view videos to generate personalized authentication challenges based on human episodic memory of event sequences. From the recorded videos, relevant (memorable) scenes are selected to form image-based authentication challenges. These authentication challenges are compatible with a variety of screen sizes and input modalities. As the popularity of using wearable cameras in daily life is increasing, PassFrame may serve as a convenient personalized authentication mechanism to screen-based appliances and services of a camera wearer. We evaluated the system in various settings including a spatially constrained scenario with 12 participants and a deployment on smartphones with 16 participants and more than 9 hours continuous video per participant. The authentication challenge completion time ranged from 2.1 to 9.7 seconds (average: 6 sec), which could facilitate a secure yet usable configuration of three consecutive challenges for each login. We investigated different versions of the challenges to obfuscate potential privacy leakage or ethical concerns with 27 participants. We also assessed the authentication schemes in the presence of informed adversaries, such as friends, colleagues or spouses and were able to detect attacks from diverging login behaviour.
Brain-computer interfaces are groundbreaking technology whereby brain signals are used to control external devices. Despite some advances in recent years, electroencephalogram (EEG)-based motor-imagery tasks face chal...
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Brain-computer interfaces are groundbreaking technology whereby brain signals are used to control external devices. Despite some advances in recent years, electroencephalogram (EEG)-based motor-imagery tasks face challenges, such as amplitude and phase variability and complex spatial correlations, with a need for smaller models and faster inference. In this study, we develop a prototype, called the Lightweight Geometric Learning Brain-Computer Interface (LGL-BCI), which uses our customized geometric deep learning architecture for swift model inference without sacrificing accuracy. LGL-BCI contains an EEG channel selection module via a feature decomposition algorithm to reduce the dimensionality of a symmetric positive definite matrix, providing adaptiveness among the continuously changing EEG signal. Meanwhile, a built-in lossless transformation helps boost the inference speed. The performance of our solution was evaluated using two real-world EEG devices and two public EEG datasets. LGL-BCI demonstrated significant improvements, achieving an accuracy of 82.54% compared to 62.22% for the state-of-the-art approach. Furthermore, LGL-BCI uses fewer parameters (64.9Kvs. 183.7K), highlighting its computational efficiency. These findings underscore both the superior accuracy and computational efficiency of LGL-BCI, demonstrating the feasibility and robustness of geometric deep learning in motor-imagery brain-computer interface applications.
There have been extraordinary advances in our ability to collect, analyze, and interpret vast amounts of data which have transformed the fundamental nature of artificial intelligence (AI). The human aspects of AI, inc...
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ISBN:
(纸本)9798400705328
There have been extraordinary advances in our ability to collect, analyze, and interpret vast amounts of data which have transformed the fundamental nature of artificial intelligence (AI). The human aspects of AI, including how to support creativity and human insight without violating individual rights, how to address ethical concerns, and the consideration of societal impacts, have received less attention. Yet these human issues are becoming increasingly vital to the future of AI. Dr. Aragon will reflect on a 30-year career in data science and AI in industry, government, and academia, discuss what it means for AI to be both rigorous and human-centered, and speculate upon future directions for data science and AI.
Users often begin exploratory visual analysis (EVA) without clear analysis goals but iteratively refine them as they learn more about their data. As an essential step in data science, researchers want to aid EVA by de...
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Eye-based interaction techniques for extended reality, such as gaze and pinch, are simple to use however suffer from input precision issues. We present H2E, an integrated fine and coarse-grained pointing framework tha...
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