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检索条件"主题词=Human-centered computing"
2475 条 记 录,以下是291-300 订阅
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A Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-Savvy
A Taxonomy for Guiding XR Prototyping Decisions by the Non-T...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kroma, Assem Teather, Robert J. Carleton Univ Ottawa ON Canada
Within XR design, prototypes play an essential role in materializing, communicating and evaluating concepts. Yet, selecting the appropriate prototype proves intuitive for seasoned designers but daunting for beginners ... 详细信息
来源: 评论
Exploring Influences of Appearance and Voice Realism of Virtual humans on Communication Effectiveness in Social Virtual Reality
Exploring Influences of Appearance and Voice Realism of Virt...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Han, Yu Miao, Yu Sha, Hao Liu, Yue Beijing Inst Technol Sch Opt & Photon Beijing Engn Res Ctr Mixed Real & Adv Display Beijing Peoples R China
Virtual humans play a crucial role in elevating user experiences in Virtual Reality (VR). Despite ongoing technological advancements, achieving highly realistic virtual humans with entirely natural behaviors remains a... 详细信息
来源: 评论
Benchmarking and Data Synthesis for Colorization of Manga Sequential Pages for Augmented Reality
Benchmarking and Data Synthesis for Colorization of Manga Se...
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2024 International Symposium on Mixed and Augmented Reality-ISMAR-Annual
作者: Golyadkin, Maksim Saraev, Sergey Makarov, Ilya HSE Univ AIRI Moscow Russia ITMO Univ St Petersburg Russia HSE Univ AIRI ISP RAS Moscow Russia
This paper introduces an innovative approach to manga colorization within augmented reality (AR) environments, focusing on the unique challenges posed by colorizing photos of manga books. We present a novel method usi... 详细信息
来源: 评论
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
The Influence of Extended Reality and Virtual Characters' Em...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kojic, Tanja Vergari, Maurizio Podratz, Marco Moeller, Sebastian Voigt-Antons, Jan-Niklas TU Berlin Qual & Usabil Lab Berlin Germany German Res Ctr Artificial Intelligence DFKI Berlin Germany Hamm Lippstadt Univ Appl Sci Immers Real Lab Hamm Germany
Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes ... 详细信息
来源: 评论
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking
Effects of Ankle Tendon Electrical Stimulation on Detection ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Ota, Takashi Matsumoto, Keigo Aoyama, Kazuma Amemiya, Tomohiro Narumi, Takuji Kuzuoka, Hideaki Univ Tokyo Tokyo Japan Gunma Univ Maebashi Gumma Japan
Redirected walking (RDW) allows users to explore virtual spaces larger than physical spaces while preserving a natural walking sensation. Expanding the range of visual manipulation gains that can be applied without ca... 详细信息
来源: 评论
AI-Powered Mixed Reality: Revolutionizing Training Methodologies
AI-Powered Mixed Reality: Revolutionizing Training Methodolo...
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2024 International Symposium on Mixed and Augmented Reality-ISMAR-Annual
作者: Bihari, Bence Nagy, Balint Gyorgy Doka, Janos Sonkoly, Balazs Budapest Univ Technol & Econ Budapest Hungary HUN REN BME Cloud Applicat Res Grp Budapest Hungary Evopro Syst Engn Ltd Budapest Hungary
Training is a costly and time-consuming task, especially in industrial environments. Self-learning methods, customized curriculum, mixed reality (MR), and automation in the training process can have great societal imp... 详细信息
来源: 评论
Visual Guidance for Infant Lumbar Puncture Training in XR
Visual Guidance for Infant Lumbar Puncture Training in XR
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Sukumar, Pranav Ananth, Siddharth Friberg, Ryan Gopalakrishnan, Rohit Kessler, David Maniker, Robert Schlager, Bettina Feiner, Steven Columbia Univ New York NY 10027 USA Columbia Univ Irving Med Ctr New York NY USA
Lumbar puncture is a necessary staple of pediatric diagnostic medicine. We developed VirtuaLP, an immersive training system for infant lumbar puncture that runs on a standalone extended reality headset, allowing for a... 详细信息
来源: 评论
The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR
The Impact of Virtual Agent Locomotion and Postures on Socia...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Chang, Zhuang Cao, Jiashuo Gupta, Kunal Bai, Huidong Billinghurst, Mark Univ Auckland Auckland Bioengn Inst Auckland New Zealand
When people interact with virtual characters, the character's nonverbal cues can change the user's perception of and engagement with it. In this work, we investigate the impact of virtual agent locomotion and ... 详细信息
来源: 评论
Seamless Avatar Expression Transfer: Merging Camera and Smart Eyewear Embedded with Photo-Reflective Sensor Technologies
Seamless Avatar Expression Transfer: Merging Camera and Smar...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Masai, Katsutoshi Kyushu Univ Fukuoka Japan
Virtual Reality (VR) offers new ways to interact that are different from usual communication in the real world. In VR, avatars are key displays for showing users' feelings and personalities non-verbally. Addressin... 详细信息
来源: 评论
Effects of Transcranial Direct-Current Stimulation on Hand Redirection
Effects of Transcranial Direct-Current Stimulation on Hand R...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Tachi, Shogo Matsumoto, Keigo Ogawa, Maki Yamashita, Ayumu Narumi, Takuji Amano, Kaoru Univ Tokyo Grad Sch Informat Sci & Technol Tokyo Japan
In virtual reality (VR), hand redirection (HR) has been proposed to enhance the flexibility of haptic feedback. HR takes advantage of the dominance of visual signals over proprioception signals in hand movements, whic... 详细信息
来源: 评论