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检索条件"主题词=Human-centered computing"
2478 条 记 录,以下是321-330 订阅
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CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications
CLOVR: Collecting and Logging OpenVR Data from SteamVR Appli...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Martinez, Esteban Segarra Malik, Ayesha A. McMahan, Ryan P. Univ Cent Florida Orlando FL 32816 USA
Due to the growing popularity of consumer virtual reality (VR) systems and applications, researchers have been investigating how tracking and interaction data from VR applications can be used for a wide variety of pur... 详细信息
来源: 评论
Influence of Prior Acquaintance on the Shared VR Experience
Influence of Prior Acquaintance on the Shared VR Experience
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kucuktutuncu, Esen Oliva, Ramon Slater, Mel Univ Barcelona Inst Neurosci Event Lab Barcelona Spain
Exploring social dynamics in virtnal reality (VR) at a qualitative level holds great potential for improved applications Here we examined the influence of prior acquaintance on how people interacted with each other in... 详细信息
来源: 评论
Exploring Virtual Reality for Religious Education in Real-World Settings
Exploring Virtual Reality for Religious Education in Real-Wo...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wolf, Sara Nord, Ilona Hurtienne, Joern Univ Wurzburg Psychol Ergon Wurzburg Germany Univ Wurzburg Protestant Theol & Religious Educ Wurzburg Germany
Research and design of virtual reality (VR) applications for educational contexts often focus on science-related subjects and evaluate knowledge acquisition while overlooking other subjects like religious education or... 详细信息
来源: 评论
From critical technical practice to reflexive data science
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CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES 2024年 第1期30卷 190-215页
作者: Hirsbrunner, Simon David Tebbe, Michael Mueller-Birn, Claudia Free Univ Berlin Berlin Germany
In this article, we reconsider elements of Agre's critical technical practice approach (Agre, 1997) for critical technical practice approach for reflexive artificial intelligence (AI) research and explore ways and... 详细信息
来源: 评论
Topological Analysis and Approximate Identification of Leading Lines in Artworks Based on Discrete Morse Theory
Topological Analysis and Approximate Identification of Leadi...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Shibasaki, Fuminori Fujishiro, Issei Keio Univ Keio Japan
Accomplished artists often incorporate leading lines into their compositions to guide the observer's attention. Although saliency maps are typically employed to locate attractive regions in still images, such scal... 详细信息
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Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR
Design and Evaluation of Visual Cues for Restoring and Guidi...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Woodworth, Jason W. Yoshimura, Andrew Lipari, Nicholas G. Borst, Christoph W. Univ Louisiana Lafayette CACS VR Lab Lafayette LA 70504 USA
Distraction can be a problem in VR training environments. We investigate 9 visual cues intended to guide or restore attention to objects of interest to mitigate distraction, A survey of related literature suggests a p... 详细信息
来源: 评论
Towards an Edge Cloud Based Coordination Platform for Multi -User AR Applications Built on Open -Source SLAMs
Towards an Edge Cloud Based Coordination Platform for Multi ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Sonkoly, Balazs Nagy, Balint Gyorgy Doka, Janos Kecskes-Solymosi, Zsofia Czentye, Janos Formanek, Bence Jocha, David Gero, Balazs Peter Budapest Univ Technol & Econ Fac Elect Engn & Informat Dept Telecommun & Media Informat HSN Lab Budapest Hungary MTA BME Network Softwarizat Res Grp Budapest Hungary ELKH BME Cloud Applicat Res Grp Budapest Hungary Ericsson Res Budapest Hungary
Multi-user and collaborative AR applications pose several challenges. The expected user experience requires accurate pose information for each device and precise synchronization of the respective coordinate systems in... 详细信息
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RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch  30
RemoteTouch: Enhancing Immersive 3D Video Communication with...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhang, Yizhong Li, Zhiqi Xu, Sicheng Li, Chong Yang, Jiaolong Tong, Xin Guo, Baining Microsoft Res Asia Beijing Peoples R China Zhejiang Univ Hangzhou Peoples R China MSRA Beijing Peoples R China
Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capabil... 详细信息
来源: 评论
ProtoGraph: A Non-Expert Toolkit for Creating Animated Graphs
ProtoGraph: A Non-Expert Toolkit for Creating Animated Graph...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Rodrigues, Malchiel Dapello, Joel Vaithilingam, Priyan Nobre, Carolina Beyer, Johanna Harvard Univ Cambridge MA USA Univ Toronto Toronto ON Canada
Creating intuitive and aesthetically pleasing visualizations and animations of small-to-moderate-sized graphs in the form of node-link diagrams is a common task across many fields, particularly in pedagogical settings... 详细信息
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Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative Tasks  31
Eyes on the Task: Gaze Analysis of Situated Visualization fo...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Pathmanathan, Nelusa Rau, Tobias Yang, Xiliu Calepso, Aimee Sousa Amtsberg, Felix Menges, Achim Sedlmair, Michael Kurzhals, Kuno Univ Stuttgart Stuttgart Germany
The use of augmented reality technology to support humans with situated visualization in complex tasks such as navigation or assembly has gained increasing importance in research and industrial applications. One impor... 详细信息
来源: 评论