咨询与建议

限定检索结果

文献类型

  • 1,830 篇 会议
  • 668 篇 期刊文献
  • 9 篇 学位论文

馆藏范围

  • 2,507 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 2,064 篇 工学
    • 1,819 篇 计算机科学与技术...
    • 985 篇 软件工程
    • 213 篇 电气工程
    • 104 篇 控制科学与工程
    • 87 篇 信息与通信工程
    • 44 篇 生物医学工程(可授...
    • 26 篇 机械工程
    • 14 篇 生物工程
    • 7 篇 电子科学与技术(可...
    • 6 篇 材料科学与工程(可...
    • 5 篇 测绘科学与技术
    • 5 篇 化学工程与技术
  • 932 篇 医学
    • 872 篇 临床医学
    • 123 篇 基础医学(可授医学...
    • 44 篇 中西医结合
    • 43 篇 药学(可授医学、理...
    • 37 篇 特种医学
    • 37 篇 医学技术(可授医学...
    • 17 篇 公共卫生与预防医...
  • 90 篇 理学
    • 66 篇 生物学
    • 15 篇 数学
    • 12 篇 化学
    • 6 篇 物理学
    • 4 篇 系统科学
  • 59 篇 管理学
    • 41 篇 管理科学与工程(可...
    • 15 篇 公共管理
  • 24 篇 教育学
    • 14 篇 教育学
    • 10 篇 心理学(可授教育学...
  • 15 篇 法学
    • 15 篇 社会学
  • 13 篇 农学
    • 11 篇 作物学
  • 4 篇 经济学
  • 4 篇 艺术学
  • 2 篇 文学

主题

  • 2,507 篇 human-centered c...
  • 731 篇 human computer i...
  • 650 篇 virtual reality
  • 649 篇 interaction para...
  • 514 篇 visualization
  • 238 篇 hepatocellular c...
  • 207 篇 mixed / augmente...
  • 193 篇 computing method...
  • 192 篇 visualization de...
  • 165 篇 visualization te...
  • 129 篇 hci design and e...
  • 125 篇 user studies
  • 115 篇 applied computin...
  • 103 篇 visualization ap...
  • 98 篇 empirical studie...
  • 95 篇 computer graphic...
  • 87 篇 patients
  • 87 篇 interaction tech...
  • 86 篇 interaction devi...
  • 80 篇 human computer i...

机构

  • 38 篇 univ tokyo
  • 24 篇 univ cent florid...
  • 23 篇 purdue univ w la...
  • 19 篇 tech univ munich...
  • 18 篇 georgia inst tec...
  • 18 篇 univ florida gai...
  • 16 篇 univ minnesota m...
  • 16 篇 ucl england
  • 16 篇 clemson univ cle...
  • 14 篇 univ stuttgart s...
  • 13 篇 univ konstanz co...
  • 13 篇 univ toronto on
  • 13 篇 northeastern uni...
  • 13 篇 univ hamburg ham...
  • 13 篇 univ south austr...
  • 13 篇 ludwig maximilia...
  • 12 篇 tu wien austria
  • 12 篇 hong kong univ s...
  • 12 篇 beihang univ sta...
  • 12 篇 beijing inst tec...

作者

  • 23 篇 latoschik marc e...
  • 21 篇 steinicke frank
  • 21 篇 narumi takuji
  • 20 篇 billinghurst mar...
  • 17 篇 weng dongdong
  • 17 篇 bowman doug a.
  • 16 篇 mousas christos
  • 16 篇 rosenberg evan s...
  • 16 篇 roth daniel
  • 15 篇 liu yue
  • 15 篇 bruder gerd
  • 14 篇 borst christoph ...
  • 14 篇 steed anthony
  • 13 篇 matsumoto keigo
  • 13 篇 kim kangsoo
  • 12 篇 kiyokawa kiyoshi
  • 12 篇 lecuyer anatole
  • 12 篇 liang hai-ning
  • 12 篇 woo woontack
  • 11 篇 uchiyama hideaki

语言

  • 2,454 篇 英文
  • 50 篇 其他
  • 2 篇 德文
  • 1 篇 法文
  • 1 篇 中文
检索条件"主题词=Human-centered computing"
2507 条 记 录,以下是31-40 订阅
排序:
Effect of Gaze Visualization on Task Efficiency and User Behavior for Guidance Scenarios in Co-Located AR Collaboration
Effect of Gaze Visualization on Task Efficiency and User Beh...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Sarri, Froso Mania, Katerina Technical University of Crete School of Electrical & Computer Engineering Greece
Augmented Reality (AR)-enabled collaboration enhances contextual guidance in shared environments, where unambiguous cues are essential, for swift and accurate task completion. Gaze-based cues offer clear, non-verbal i... 详细信息
来源: 评论
Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications
Extending Interaction Fidelity: The Impact of Feedback Symme...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Mayer, Daniel T. Halbritter, Cecilia Dörner, Ralf Weier, Martin Hochschule RheinMain Germany RheinMain University Germany
This paper introduces an extension to the Framework for Interaction Fidelity Analysis (FIFA) that incorporates a new dimension called Feedback Symmetry. While FIFA effectively evaluates how closely Mixed Reality (MR) ... 详细信息
来源: 评论
AvatarMirror: Rendering Restoration for Real-Time Immersive Presence System
AvatarMirror: Rendering Restoration for Real-Time Immersive ...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Li, Jia Liu, Yan Gao, Nan Shang, Ke Lenovo Research China Casia China
human-centered immersive computing is catching on within VR and AR. We establish a real-time immersive presence system called AvatarMirror that enables arbitrary characters to look at themselves instantly in novel ste... 详细信息
来源: 评论
RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments
RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Que...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Ding, Shiyi Chen, Ying Kennesaw State University Department of Information Technology United States
Recent advances in large language models (LLMs) provide new opportunities for context understanding in virtual reality (VR). However, VR contexts are often highly localized and personalized, limiting the effectiveness... 详细信息
来源: 评论
Enhancing human-Robot Teleoperation through Depth Sensing and eXtended Reality
Enhancing Human-Robot Teleoperation through Depth Sensing an...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Ganatra, Shyam Jeong, Heejin Arizona State University United States
Teleoperation enables the control of robots in remote, complex, or hazardous environments such as manufacturing, healthcare, and disaster response. However, traditional teleoperation systems lack immersive depth perce... 详细信息
来源: 评论
Event Camera-Based Interactive Visualization System of High-Speed Events
Event Camera-Based Interactive Visualization System of High-...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Matsunaga, Kotoka Masai, Katsutoshi Saito, Hideo Keio University Japan Kyushu University Japan
High-speed phenomena, which are important in fields such as sports and fluid dynamics, are often challenging for the human visual system to perceive precisely. To better understand these high-speed phenomena, it is im... 详细信息
来源: 评论
Advancing Cybersickness Prediction in Immersive Virtual Reality Using Pre-Trained Large Foundation Models
Advancing Cybersickness Prediction in Immersive Virtual Real...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Kundu, Ripan Kumar Hoque, Khaza Anuarul University of Missouri-Columbia United States
Cybersickness is one of the problems that users often encounter during virtual reality (VR) experiences. Existing machine learning (ML) and deep learning (DL) methods for predicting cybersickness require massive amoun... 详细信息
来源: 评论
Illusion Worlds: Deceptive UI Attacks in Social VR
Illusion Worlds: Deceptive UI Attacks in Social VR
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Lee, Junhee Heo, Hwanjo Woo, Seungwon Kim, Minseok Kim, Jongseop Kim, Jinwoo Kwangwoon University South Korea ETRI South Korea
Social Virtual Reality (VR) platforms have surged in popularity, yet their security risks remain underexplored. This paper presents four novel UI attacks that covertly manipulate users into performing harmful actions ... 详细信息
来源: 评论
Pedaling into Presence: Evaluating Presence and User Experience in VR Cycling vs. Controller Use
Pedaling into Presence: Evaluating Presence and User Experie...
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Brade, Jennifer Kögel, Alexander Klimant, Franziska Dix, Martin Chemnitz University of Technology Germany Chemnitz University of Technology Germany
This study examined two input methods - real bicycle and gaming controller - in a virtual bike tour. Participants engaged in a virtual bike tour using both methods while assessing presence and user experience. The bic... 详细信息
来源: 评论
Magic You
Magic You
收藏 引用
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
作者: Guo, Tongze Zhou, Wen Ding, Ni Chen, Yansong Li, Shaolong Beijing Normal University China
"Magic You"is a virtual reality interactive narrative experience. It is a coming-of-age story about ADHD, with joys, anxieties, bitter memories, and growing pains, told in a hand-drawn, coloured-pencil aesth... 详细信息
来源: 评论