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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是431-440 订阅
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Streamlining Epilepsy Surgery Planning Rounds with Virtual Reality
Streamlining Epilepsy Surgery Planning Rounds with Virtual R...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Aminolroaya, Zahra Wiebe, Samuel Willett, Wesley Josephson, Colin B. McLeod, Graham Maurer, Frank Univ Calgary Comp Sci Calgary AB Canada Univ Calgary Clin Neurosci Calgary AB Canada
We introduce RealityFlow, a virtual reality (VR) system designed to assist neurologists in a clinical workflow of planning epilepsy surgery. RealityFlow offers 3D direct VR manipulation to prepare data, integrates spa... 详细信息
来源: 评论
Compact Phase Histograms for Guided Exploration of Periodicity
Compact Phase Histograms for Guided Exploration of Periodici...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Franke, Max Koch, Steffen Univ Stuttgart Stuttgart Germany
Periodically occurring accumulations of events or measured values are present in many time-dependent datasets and can be of interest for analyses. The frequency of such periodic behavior is often not known in advance,... 详细信息
来源: 评论
Augmented Reality as a Visualization Technique for Scholarly Publications in Astronomy: An Empirical Evaluation
Augmented Reality as a Visualization Technique for Scholarly...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Adams, Jane L. South, Laura Coltekin, Arzu Goodman, Alyssa A. Borkin, Michelle A. Northeastern Univ Boston MA 02115 USA Univ Appl Sci & Arts Northwestern Switzerland FHNW Oberentfelden Switzerland
We present a mixed methods user study evaluating augmented reality (AR) as a visualization technique for use in astronomy journal publications. This work is motivated by the highly spatial nature of scientific visuali... 详细信息
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Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input
Stretchy: Enhancing Object Sensation Through Multisensory Fe...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Vanichvoranun, Nicha Kim, Bowon Kim, Dooyoung Lee, Jeongmi Yoon, Sang Ho Woo, Woontack KAIST HCI Tech Daejeon South Korea KAIST VCL Daejeon South Korea KAIST UVR Daejeon South Korea KAIST UVR KAIST KI ITC ARRC Daejeon South Korea
Current works on 3D interaction methods mainly focus on rigid object manipulation and selection, while very few have been done on elastic object interaction. Therefore, we suggest a novel interaction method to observe... 详细信息
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Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing  30
Measuring the Effect of Stereo Deficiencies on Peripersonal ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Batmaz, Anil Ufuk Mughribi, Moaaz Hudhud Sarac, Mine Machuca, Mayra Barrera Stuerzlinger, Wolfgang Concordia Univ Montreal PQ Canada Kadir Has Univ Istanbul Turkiye Dalhousie Univ Halifax NS Canada Simon Fraser Univ Burnaby BC Canada
State-of-the-art Virtual Reality (VR) and Augmented Reality (AR) headsets rely on singlefocal stereo displays. For objects away from the focal plane, such displays create a vergence-accommodation conflict (VAC), poten... 详细信息
来源: 评论
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience  22
Comparative Analysis of Artefact Interaction and Manipulatio...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Wang, Yifan Li, Yue Liang, Hai-Ning Xian Jiaotong Liverpool Univ Sch Adv Technol Suzhou Peoples R China Xian Jiaotong Liverpool Univ Sch Adv Technol Dept Comp Suzhou Peoples R China
For museums in Virtual Reality (VR), various interaction and manipulation techniques could be employed for users to engage with artefact interactions. This study examined four combinations of interaction (controller-b... 详细信息
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VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality
VRScroll: A Shape-Changing Device for Precise Sketching in V...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ying, Wen Heo, Seongkook Univ Virginia Charlottesville VA 22903 USA
Studies have shown that incorporating physical surfaces in VR can improve sketching performance by allowing users to feel the contact and rest their pens on it. However, using physical objects or devices to reproduce ... 详细信息
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How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications  30
How Do I Get There? Overcoming Reachability Limitations of C...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Bambusek, Daniel Materna, Zdenek Kapinus, Michal Beran, VItezslav Smrz, Pavel Brno Univ Technol Fac Informat Technol Brno Czech Republic
The paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might be una... 详细信息
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An Empirical Guide for Visualization Consistency in Multiple Coordinated Views  16
An Empirical Guide for Visualization Consistency in Multiple...
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IEEE 16th Pacific Visualization Symposium (IEEE PacificVis)
作者: Tan, Shaocong Lai, Chufan Zhang, Xiaolong (Luke) Yuan, Xiaoru Peking Univ Minist Educ Key Lab Machine Percept Beijing Peoples R China Peking Univ Sch Intelligence Sci & Technol Beijing Peoples R China Penn State Univ Coll Informat Sci & Technol University Pk PA 16802 USA Peking Univ Natl Engn Lab Big Data Anal & Applicat Beijing Peoples R China
Visual analytic systems usually provide multiple coordinated views (MCVs) to support data analysis and exploration. Coordination in visual graphics plays an important role in facilitating comprehensive analytical task... 详细信息
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Let's Get Vysical: Perceptual Accuracy in Visual & Tactile Encodings
Let's Get Vysical: Perceptual Accuracy in Visual & Tactile E...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Xu, Zhongzheng Williams, Kristin Wall, Emily Emory Univ Atlanta GA 30322 USA
In this paper, we explore the effectiveness of tactile data encodings using swell paper in comparison to visual encodings displayed with SVGs for data perception tasks. By replicating and adapting Cleveland and McGill... 详细信息
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