Trends are changes in variables or attributes over time, often represented by line plots or scatterplot variants, with time being one of the axes. Interpreting tendencies and estimating trends require observing the li...
详细信息
ISBN:
(纸本)9798350348156
Trends are changes in variables or attributes over time, often represented by line plots or scatterplot variants, with time being one of the axes. Interpreting tendencies and estimating trends require observing the lines or points behavior regarding increments, decrements, or both (reversals) in the value of the observed variable. Previous work assessed variants of scatterplots like Animation, Small Multiples, and Overlaid Trails for comparing the effectiveness of trends representation using large and small displays and found differences between them. In this work, we study how best to enable the analyst to explore and perform temporal trend tasks with these same techniques in immersive virtual environments. We designed and conducted a user study based on the approaches followed by previous works regarding visualization and interaction techniques, as well as tasks for comparisons in three-dimensional settings. Results show that Overlaid Trails are the fastest overall, followed by Animation and Small Multiples, while accuracy is task-dependent. We also report results from interaction measures and questionnaires.
We propose a novel space-rescaling technique for registering dissimilar physical-virtual spaces by utilizing the effects of adjusting physical space with redirected walking. Achieving a seamless and immersive Virtual ...
详细信息
ISBN:
(纸本)9798350328387
We propose a novel space-rescaling technique for registering dissimilar physical-virtual spaces by utilizing the effects of adjusting physical space with redirected walking. Achieving a seamless and immersive Virtual Reality (VR) experience requires overcoming the spatial heterogeneities between the physical and virtual spaces and accurately aligning the VR environment with the user's tracked physical space. However, existing space-matching algorithms that rely on one-to-one scale mapping are inadequate when dealing with highly dissimilar physical and virtual spaces, and redirected walking controllers could not utilize basic geometric information from physical space in the virtual space due to coordinate distortion. To address these issues, we apply relative translation gains to partitioned space grids based on the main interactable object's edge, which enables space-adaptive modification effects of physical space without coordinate distortion. Our evaluation results demonstrate the effectiveness of our algorithm in aligning the main object's edge, surface, and wall, as well as securing the largest registered area compared to alternative methods under all conditions. These findings can be used to create an immersive play area for VR content where users can receive passive feedback from the plane and edge in their physical environment.
Viewport prediction is a critical aspect of virtual reality (VR) video streaming, directly impacting user experience in adaptive streaming. However, most existing algorithms treat users as homogeneous entities and ove...
详细信息
ISBN:
(纸本)9798350328387
Viewport prediction is a critical aspect of virtual reality (VR) video streaming, directly impacting user experience in adaptive streaming. However, most existing algorithms treat users as homogeneous entities and overlook the variations in user behaviors and video content. Additionally, they often struggle with long-term predictions and intense movement. Our research sheds light on the importance of considering user behavior variations and leveraging advanced techniques to optimize robust viewport prediction in VR video streaming. First, we address these limitations by conducting a comprehensive feature analysis on existing datasets to uncover distinctive user behaviors. Building upon these findings, we propose a novel approach that utilizes the power of Bidirectional Long Short-Term Memory (BiLSTM) networks and meta-learning. The BiLSTM architecture effectively captures long-term dependencies, which can strengthen the robustness of viewport prediction especially in long-term prediction and intense movement. Additionally, meta-learning enables personalized adaptation to individual users' viewing behaviors. Through extensive evaluations on diverse datasets, our algorithm Meta360 demonstrates superior performance in terms of accuracy and robustness compared to state-of-the-art methods.
Studies have shown that incorporating physical surfaces in VR can improve sketching performance by allowing users to feel the contact and rest their pens on it. However, using physical objects or devices to reproduce ...
详细信息
ISBN:
(纸本)9798350348392
Studies have shown that incorporating physical surfaces in VR can improve sketching performance by allowing users to feel the contact and rest their pens on it. However, using physical objects or devices to reproduce the diverse shapes of virtual model surfaces can be challenging. We propose VRScroll, a shape-changing device that physically renders the shape of a virtual surface for users to sketch on it using a pen. By providing users with passive haptic feedback and constrained movement, VRScroll has the potential to facilitate precise sketching on virtual surfaces.
This article introduces the Applied Visualization Laboratory at Idaho National Laboratory, including the tab's success and challenges as an immersive visualization laboratory. Also, it discusses the future directi...
详细信息
ISBN:
(纸本)9798350348392
This article introduces the Applied Visualization Laboratory at Idaho National Laboratory, including the tab's success and challenges as an immersive visualization laboratory. Also, it discusses the future direction of the immersive virtual environment and visualization.
This paper comprehensively explores the intersection of human-Computer Interaction (HCI), usable security, and privacy technologies within the context of the rapidly digitising African continent. Recognising the incre...
详细信息
ISBN:
(纸本)9798400708879
This paper comprehensively explores the intersection of human-Computer Interaction (HCI), usable security, and privacy technologies within the context of the rapidly digitising African continent. Recognising the increasing digitalisation in Africa, we assert the criticality of focusing on usable security and privacy features to ensure safe and meaningful user engagement. We systematically review existing literature, present five illustrative case studies across different sectors, including finance, health, education, agriculture, and internet services, and highlight their application within Africa's unique socio-cultural and economic realities. Our findings underscore the transformative potential of these technologies in enhancing user experiences, securing data, providing context-specific solutions, considering socio-cultural factors, and fostering accessibility and inclusivity. This paper argues for the vital role of user-friendly, context-specific, and culturally aware technology design in over-coming the digital divide, enhancing the adoption and trust of digital systems, and fostering an inclusive, secure digital ecosystem in Africa.
We develop an interactive approach for analyzing multi-field tensor data from simulations in close collaboration with domain scientists. Our approach is based on extensive application analysis and built around a multi...
详细信息
ISBN:
(纸本)9798350321241
We develop an interactive approach for analyzing multi-field tensor data from simulations in close collaboration with domain scientists. Our approach is based on extensive application analysis and built around a multi-field clustering addressing multiple user-defined quantities which were required by the domain scientists. Established techniques like linked views complement the approach to support reasoning while offering an overview and detailed insight into the multi-field tensor data. Further, we include an evaluation containing a real-world use case and a user study with domain scientists to demonstrate the usefulness compared to existing tools.
COTS VR hardware and modern game engines create the impression that bringing even complex data into VR has become easy. In this work, we investigate to what extent game engines can support the development of immersive...
详细信息
ISBN:
(纸本)9798350348392
COTS VR hardware and modern game engines create the impression that bringing even complex data into VR has become easy. In this work, we investigate to what extent game engines can support the development of immersive visualization software with a case study. We discuss how the engine can support the development and where it falls short, e.g., failing to provide acceptable rendering performance for medium and large -sized data sets without using more sophisticated features.
Social meetings in Virtual Reality (VR) are fundamentally different from videoconferencing because the VR tracking data can be used to render scenes as if they were in real-time, enabling people to go back in time and...
详细信息
ISBN:
(纸本)9798350348392
Social meetings in Virtual Reality (VR) are fundamentally different from videoconferencing because the VR tracking data can be used to render scenes as if they were in real-time, enabling people to go back in time and experience discussions that they may have not attended. Moreover, the tracking data allows people to visit the meeting from any location in the room, as opposed to the single camera angle used for video conferences. The current paper describes the methodology of transforming tracking data around proxemics and head orientations of recorded avatars to nonverbally assimilate new users into a recorded scene.
Augmented reality technology can integrate virtual information (objects, pictures, videos, sounds, etc.) into the real environment, enrich the real world, and build a more comprehensive and better world. Outdoor illum...
详细信息
ISBN:
(纸本)9798350348392
Augmented reality technology can integrate virtual information (objects, pictures, videos, sounds, etc.) into the real environment, enrich the real world, and build a more comprehensive and better world. Outdoor illumination is essential for AR applications. We will discuss our proposed two methods which predict outdoor illumination front a single outdoor image. With predicted illumination, the virtual object can he inserted into the real environment, with consistent shadow information and occlusion relationship.
暂无评论