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检索条件"主题词=Human-centered computing"
2478 条 记 录,以下是441-450 订阅
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Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments  30
Comparing Scatterplot Variants for Temporal Trends Visualiza...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Quijano-Chavez, Carlos Nedel, Luciana Freitas, Carla M. D. S. Univ Fed Rio Grande do Sul Porto Alegre RS Brazil
Trends are changes in variables or attributes over time, often represented by line plots or scatterplot variants, with time being one of the axes. Interpreting tendencies and estimating trends require observing the li... 详细信息
来源: 评论
Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration  22
Edge-Centric Space Rescaling with Redirected Walking for Dis...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Kim, Dooyoung Woo, Woontack KAIST UVR Lab Daejeon South Korea KAIST KI ITC ARRC Daejeon South Korea
We propose a novel space-rescaling technique for registering dissimilar physical-virtual spaces by utilizing the effects of adjusting physical space with redirected walking. Achieving a seamless and immersive Virtual ... 详细信息
来源: 评论
Meta360: Exploring User-Specific and Robust Viewport Prediction in 360-Degree Videos through Bi-Directional LSTM and Meta-Adaptation  22
Meta360: Exploring User-Specific and Robust Viewport Predict...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Li, Junjie Wang, Yumei Liu, Yu Beijing Univ Posts & Telecommun Beijing Peoples R China
Viewport prediction is a critical aspect of virtual reality (VR) video streaming, directly impacting user experience in adaptive streaming. However, most existing algorithms treat users as homogeneous entities and ove... 详细信息
来源: 评论
VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality
VRScroll: A Shape-Changing Device for Precise Sketching in V...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ying, Wen Heo, Seongkook Univ Virginia Charlottesville VA 22903 USA
Studies have shown that incorporating physical surfaces in VR can improve sketching performance by allowing users to feel the contact and rest their pens on it. However, using physical objects or devices to reproduce ... 详细信息
来源: 评论
Immersive Visualization Lab at Idaho National Laboratory
Immersive Visualization Lab at Idaho National Laboratory
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Khadka, Rajiv Koudelka, John Idaho Natl Lab Ctr Adv Energy Studies Idaho Falls ID 83415 USA
This article introduces the Applied Visualization Laboratory at Idaho National Laboratory, including the tab's success and challenges as an immersive visualization laboratory. Also, it discusses the future directi... 详细信息
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Unmasking the Potential of Usable Security and Privacy Technologies in Empowering African Digital Landscapes  4
Unmasking the Potential of Usable Security and Privacy Techn...
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4th African Conference on human Computer Interaction (AfriCHI) - Beyond Limits
作者: Gamundani, Attlee M. Namibia Univ Sci & Technol Cybersecur Dept Fac Comp & Informat Windhoek Namibia
This paper comprehensively explores the intersection of human-Computer Interaction (HCI), usable security, and privacy technologies within the context of the rapidly digitising African continent. Recognising the incre... 详细信息
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A Visual Analytics Inspired Approach to Correlate and Understand Multiple Mechanical Tensor Fields  16
A Visual Analytics Inspired Approach to Correlate and Unders...
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IEEE 16th Pacific Visualization Symposium (IEEE PacificVis)
作者: Kretzschmar, Vanessa Scheuermann, Gerik Stommel, Markus Gillmann, Christina Univ Leipzig Leipzig Germany Leibniz Inst Polymer Res Dresden Dresden Germany
We develop an interactive approach for analyzing multi-field tensor data from simulations in close collaboration with domain scientists. Our approach is based on extensive application analysis and built around a multi... 详细信息
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A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware
A Case Study on Providing Immersive Visualization for Neuron...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Krueger, Marcel Li, Qin Kuhlen, Torsten W. Gerrits, Tim Rhein Westfal TH Aachen Aachen Germany
COTS VR hardware and modern game engines create the impression that bringing even complex data into VR has become easy. In this work, we investigate to what extent game engines can support the development of immersive... 详细信息
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The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality
The Belated Guest: Exploring the Design Space for Transformi...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wang, Portia Miller, Mark R. Bailenson, Jeremy N. Stanford Univ Dept Management Sci & Engn Stanford CA 94305 USA Stanford Univ Dept Comp Sci Stanford CA 94305 USA Stanford Univ Dept Commun Stanford CA 94305 USA
Social meetings in Virtual Reality (VR) are fundamentally different from videoconferencing because the VR tracking data can be used to render scenes as if they were in real-time, enabling people to go back in time and... 详细信息
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DC: Research on Augmented Reality
DC: Research on Augmented Reality
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Yu, Piaopiao Nanjing Univ Nanjing Peoples R China
Augmented reality technology can integrate virtual information (objects, pictures, videos, sounds, etc.) into the real environment, enrich the real world, and build a more comprehensive and better world. Outdoor illum... 详细信息
来源: 评论