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检索条件"主题词=Human-centered computing"
2478 条 记 录,以下是481-490 订阅
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Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks  30
Exploring Enhancements towards Gaze Oriented Parallel Views ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Teo, Theophilus Sakurada, Kuniharu Sugimoto, Maki Keio Univ Tokyo Japan
Parallel view is a technique that allows a VR user to see multiple locations at a time. It enables the user to control several remote or virtual body parts while seeing parallel views to solve synchronous tasks. Howev... 详细信息
来源: 评论
Tell Me Where To Go: Voice-Controlled Hands-Free Locomotion for Virtual Reality Systems  30
Tell Me Where To Go: Voice-Controlled Hands-Free Locomotion ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hombeck, Jan Voigt, Henrik Heggemann, Timo Datta, Rabi R. Lawonn, Kai Univ Jena Jena Germany Univ Hosp Cologne Cologne Germany
As locomotion is an important factor in improving Virtual Reality (VR) immersion and usability, research in this area has been and continues to be a crucial aspect for the success of VR applications. In recent years, ... 详细信息
来源: 评论
A Piecewise Approach to Mapping Interactions between Room-scale Environments in Remote Mixed/Augmented Reality
A Piecewise Approach to Mapping Interactions between Room-sc...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ullal, Akshith Sarkar, Nilanjan Vanderbilt Univ Nashville TN 37235 USA
Naturalistic interactions from remote settings require the user to have the ability to move and interact with their environment. However, a direct mapping of the interactions onto their photorealistic avatars will cau... 详细信息
来源: 评论
Line Harp: Importance-Driven Sonification for Dense Line Charts
Line Harp: Importance-Driven Sonification for Dense Line Cha...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Bru, Egil Trautner, Thomas Bruckner, Stefan Univ Bergen Bergen Norway Univ Rostock Rostock Germany
Accessibility in visualization is an important yet challenging topic. Sonification, in particular, is a valuable yet underutilized technique that can enhance accessibility for people with low vision. However, the lowe... 详细信息
来源: 评论
Interaction models for surgical planning in eXtended Reality. Challenges in radiologist -surgeon communication
Interaction models for surgical planning in eXtended Reality...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Latorre-Rojas, Carlos J. Rozo-Torres, Alexander Sarmiento, Wilson J. Univ Militar Nueva Granada Multimedia Res Grp Bogota Colombia
Extended Reality (XR) technologies have been included in medical applications, showing benefits for patient well-being. For medical image visualization, XR offers promising benefits but also design and evaluation chal... 详细信息
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A Graph -based Error Correction Model Using Lie -algebraic Cohomology and Its Application on Global Consistent Indoor Scene Reconstruction
A Graph -based Error Correction Model Using Lie -algebraic C...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ren, Yuxue Jiang, Baowei Chen, Wei Lei, Na Gu, Xianfeng Capital Normal Univ Acad Multidisciplinary Studies Beijing Peoples R China Capital Normal Univ Beijing Adv Innovat Ctr Imaging Theory & Technol Beijing Peoples R China Dalian Univ Technol DUT RU ISE Dalian Peoples R China SUNY Stony Brook Stony Brook NY 11794 USA
We present a novel, effective method for global indoor scene reconstruction problems by geometric topology. Based on point cloud pairwise registration methods (e.g ICP) or IMU, we focus on the problem of accumulated e... 详细信息
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Development of a Game System to Provide Enjoyable Playful Experiences to People in All Stages of Dementia
Development of a Game System to Provide Enjoyable Playful Ex...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hu WenKai Kuwahara, Noriaki Siriaraya, Panote Kyoto Inst Technol Kyoto Japan
In this work in progress paper, we discuss our work to develop an adaptive game system for people with dementia. The system makes use of projection-based AR and natural user interfaces to present game content in a man... 详细信息
来源: 评论
An Immersive Labeling Method for Large Point Clouds
An Immersive Labeling Method for Large Point Clouds
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Lin, Tianfang Yu, Zhongyuan Volkens, Nico McGinity, Matthew Gumhold, Stefan Tech Univ Dresden Ctr Tactile Internet Human In The Loop Dresden Germany Tech Univ Dresden Dresden Germany
3D point clouds often require accurate labeling and semantic information. However, in the absence of fully automated methods, such labeling must be performed manually, which can prove extremely time and labour intensi... 详细信息
来源: 评论
A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational Abnormalities
A Virtual Reality System for the Assessment of Patients with...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Sibrina, David Bethapudi, Sarath Koulieris, George Alex Univ Durham Durham England Univ Hosp North Durham Durham England
Rotational lower limb abnormalities cause patellar mal-tracking which impacts young patients. Repetitive patellar dislocation may require knee arthroplasty. Surgeons employ CT to identify rotational abnormalities and ... 详细信息
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Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames  22
Who's Watching Me?: Exploring the Impact of Audience Familia...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Guo, Zixuan Xu, Wenge Zhang, Jialin Wang, Hongyu Lo, Cheng-Hung Liang, Hai-Ning Xian Jiaotong Liverpool Univ Suzhou Peoples R China Birmingham City Univ Birmingham W Midlands England
Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable chara... 详细信息
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