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检索条件"主题词=Human-centered computing"
2490 条 记 录,以下是511-520 订阅
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SURVIVRS: Surround Video -Based Virtual Reality for Surgery Guidance
SURVIVRS: Surround Video -Based Virtual Reality for Surgery ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Taweel, Amani Jorge, Joaquim Maciel, Anderson Vissoci, Joao Ricardo Nickenig Kopper, Regis UNC Greensboro Dept Comp Sci Greensboro NC 27412 USA ULisboa IST INESC ID Lisbon Portugal Duke Univ Duke Global Hlth Inst Durham NC 27706 USA
There is a strong demand for virtual reality (VR) to bring quality healthcare to underserved populations. This paper addresses this need with the design and prototype of SURVIVRS: Surround Video Based Virtual Reality ... 详细信息
来源: 评论
Design and User Experience Evaluation of 3D Product Information in XR Shopping Application
Design and User Experience Evaluation of 3D Product Informat...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Qin, Kaitong Zhen, Yankun Dong, Tianshu Chen, Liuqing Sun, Lingyun Zhang, Yumou Zhou, Ting Ting Zhejiang Univ Hangzhou Peoples R China Alibaba Grp Hangzhou Peoples R China
Current 31) product information pages are believed to enrich the online shopping experience since it provides a more immersive experience. However, existing solutions still retain the 2D UI elements in the product inf... 详细信息
来源: 评论
"Can You Move It?": The Design and Evaluation of Moving VR Shots in Sport Broadcast  22
"Can You Move It?": The Design and Evaluation of Moving VR S...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Zhu, Xiuqi Wang, Chenyi Guo, Zichun Zhao, Yifan Jiao, Yang Tsinghua Univ Future Lab Beijing Peoples R China Northeastern Univ Boston MA 02115 USA KTH Royal Inst Technol Stockholm Sweden Beijing Univ Chem Technol Beijing Peoples R China Columbia Univ New York NY USA
Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that ... 详细信息
来源: 评论
A Large-Scale Study of Proxemics and Gaze in Groups  30
A Large-Scale Study of Proxemics and Gaze in Groups
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Miller, Mark Roman DeVeaux, Cyan Han, Eugy Ram, Nilam Bailenson, Jeremy N. Stanford Univ Comp Sci Stanford CA 94305 USA Stanford Univ Commun Stanford CA 94305 USA Stanford Univ Commun Psychol Stanford CA 94305 USA
Scholars who study nonverbal behavior have focused an incredible amount of work on proxemics, how close people stand to one another, and mutual gaze, whether or not they are looking at one another. Moreover, many stud... 详细信息
来源: 评论
Indy Survey Tool: A Framework to Unearth Correlations in Survey Data
Indy Survey Tool: A Framework to Unearth Correlations in Sur...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Crnovrsanin, Tarik Di Bartolomeo, Sara Wilson, Connor Dunne, Cody Northeastern Univ Boston MA 02115 USA
Survey companion websites allow users to explore collected survey information more deeply, as well as update or add entries for papers. These sites can help information stay relevant past the original release date of ... 详细信息
来源: 评论
Cross-View Visual Geo-Localization for Outdoor Augmented Reality  30
Cross-View Visual Geo-Localization for Outdoor Augmented Rea...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Mithun, Niluthpol Chowdhury Minhas, Kshitij S. Chiu, Han-Pang Oskiper, Taragay Sizintsev, Mikhail Samarasekera, Supun Kumar, Rakesh SRI Int Ctr Vis Technol Princeton NJ 08540 USA
Precise estimation of global orientation and location is critical to ensure a compelling outdoor Augmented Reality (AR) experience. We address the problem of geo-pose estimation by cross-view matching of query ground ... 详细信息
来源: 评论
Using Empathic Mixed Reality Agents for Remote Collaboration
Using Empathic Mixed Reality Agents for Remote Collaboration
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Chang, Zhuang Univ Auckland Auckland Bioengn Inst Auckland New Zealand
This paper describes research on using Empathic Mixed Reality Agents (EMiRAs) for enhancing remote collaboration. Adopting Mixed Reality (MR) for remote collaboration is a promising solution which uses virtual avatars... 详细信息
来源: 评论
High-Frame-Rate Projection with Thousands of Frames Per Second Based on the Multi-Bit Superimposition Method  22
High-Frame-Rate Projection with Thousands of Frames Per Seco...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Nakagawa, Soran Watanabe, Yoshihiro Tokyo Inst Technol Tokyo Japan
The growing need for high-frame-rate projectors in the fields of dynamic projection mapping (DPM) and three-dimensional (3D) displays has increased. Conventional methods allow for an increase in the frame rate to as m... 详细信息
来源: 评论
Behaviourally-based Synthesis of Scene-aware Footstep Sound
Behaviourally-based Synthesis of Scene-aware Footstep Sound
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Cheng, Haonan Wang, Zhaoye Huang, Hengyan Cai, Juanjuan Ye, Long Commun Univ China Beijing Peoples R China
This paper proposes a behaviourally-based scene-aware (BBSA) footstep sound synthesis method for congruent interaction in virtual environments. Most existing methods focus on how to simulate timbre of footstep sound a... 详细信息
来源: 评论
Visualizing Comparisons of Bill of Materials
Visualizing Comparisons of Bill of Materials
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20th IEEE Symposium on Visualization for Cyber Security (VizSec)
作者: Jones, Rebecca Tate, Lucas Pacific Northwest Natl Lab Richland WA 99352 USA
The complexity of distributed manufacturing and software development coupled with the increasing prevalence of cyber and supply chain attacks necessitates a greater understanding of the hardware and software component... 详细信息
来源: 评论