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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是521-530 订阅
Indy Survey Tool: A Framework to Unearth Correlations in Survey Data
Indy Survey Tool: A Framework to Unearth Correlations in Sur...
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IEEE Conference on Visualization and Visual Analytics (IEEE VIS)
作者: Crnovrsanin, Tarik Di Bartolomeo, Sara Wilson, Connor Dunne, Cody Northeastern Univ Boston MA 02115 USA
Survey companion websites allow users to explore collected survey information more deeply, as well as update or add entries for papers. These sites can help information stay relevant past the original release date of ... 详细信息
来源: 评论
A Large-Scale Study of Proxemics and Gaze in Groups  30
A Large-Scale Study of Proxemics and Gaze in Groups
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Miller, Mark Roman DeVeaux, Cyan Han, Eugy Ram, Nilam Bailenson, Jeremy N. Stanford Univ Comp Sci Stanford CA 94305 USA Stanford Univ Commun Stanford CA 94305 USA Stanford Univ Commun Psychol Stanford CA 94305 USA
Scholars who study nonverbal behavior have focused an incredible amount of work on proxemics, how close people stand to one another, and mutual gaze, whether or not they are looking at one another. Moreover, many stud... 详细信息
来源: 评论
Design and User Experience Evaluation of 3D Product Information in XR Shopping Application
Design and User Experience Evaluation of 3D Product Informat...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Qin, Kaitong Zhen, Yankun Dong, Tianshu Chen, Liuqing Sun, Lingyun Zhang, Yumou Zhou, Ting Ting Zhejiang Univ Hangzhou Peoples R China Alibaba Grp Hangzhou Peoples R China
Current 31) product information pages are believed to enrich the online shopping experience since it provides a more immersive experience. However, existing solutions still retain the 2D UI elements in the product inf... 详细信息
来源: 评论
Behaviourally-based Synthesis of Scene-aware Footstep Sound
Behaviourally-based Synthesis of Scene-aware Footstep Sound
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Cheng, Haonan Wang, Zhaoye Huang, Hengyan Cai, Juanjuan Ye, Long Commun Univ China Beijing Peoples R China
This paper proposes a behaviourally-based scene-aware (BBSA) footstep sound synthesis method for congruent interaction in virtual environments. Most existing methods focus on how to simulate timbre of footstep sound a... 详细信息
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High-Frame-Rate Projection with Thousands of Frames Per Second Based on the Multi-Bit Superimposition Method  22
High-Frame-Rate Projection with Thousands of Frames Per Seco...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Nakagawa, Soran Watanabe, Yoshihiro Tokyo Inst Technol Tokyo Japan
The growing need for high-frame-rate projectors in the fields of dynamic projection mapping (DPM) and three-dimensional (3D) displays has increased. Conventional methods allow for an increase in the frame rate to as m... 详细信息
来源: 评论
Visualizing Comparisons of Bill of Materials
Visualizing Comparisons of Bill of Materials
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20th IEEE Symposium on Visualization for Cyber Security (VizSec)
作者: Jones, Rebecca Tate, Lucas Pacific Northwest Natl Lab Richland WA 99352 USA
The complexity of distributed manufacturing and software development coupled with the increasing prevalence of cyber and supply chain attacks necessitates a greater understanding of the hardware and software component... 详细信息
来源: 评论
'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design
'Push the Industrial Complexity Away': A Vision for using Da...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Marques, Bernardo Costa, Liliana Reisinho, Pedro Silva, Catia Silva, Samuel Zagalo, Nelson Univ Aveiro DeCA DigiMedia Aveiro Portugal Univ Aveiro IEETA DETI LASI Aveiro Portugal
The rapid changes experienced in the industrial development processes to ensure interconnectivity and customization have led to an increasing need to adopt collaborative design practices and consider end-users' co... 详细信息
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You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents  30
You Make Me Sick! The Effect of Stairs on Presence, Cybersic...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ang, Samuel Fernandez, Amanda Rushforth, Michael Quarles, John Univ Texas San Antonio San Antonio TX 78249 USA
Virtual reality (VR) technologies are used in a diverse range of applications. Many of these involve an embodied conversational agent (ECA), a virtual human who exchanges information with the user. Unfortunately, VR t... 详细信息
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Assessing Individual Decision -Making Skill by Manipulating Predictive and Unpredictive Cues in a Virtual Baseball Batting Environment
Assessing Individual Decision -Making Skill by Manipulating ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tani, Yuhi Kobayashi, Akemi Masai, Katsutoshi Fukuda, Takehiro Sugimoto, Maki Kimura, Toshitaka Keio Univ Minato City Tokyo Japan NTT Commun Sci Labs Kyoto Japan
We propose a virtual reality (VR) baseball batting system for assessing individual decision -making skill based on swing judgement of pitch types and the underlying prediction ability by manipulating combinations of p... 详细信息
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Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test  22
Effects of Opaque, Transparent and Invisible Hand Visualizat...
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22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Voisard, Laurent Hatira, Amal Sarac, Mine Kersten-Oertel, Marta Batmaz, Anil Ufuk Concordia Univ Montreal PQ Canada Kadir Has Univ Istanbul Turkiye
The virtual hand interaction technique is one of the most common interaction techniques used in virtual reality (VR) systems. A VR application can be designed with different hand visualization styles, which might impa... 详细信息
来源: 评论