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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是631-640 订阅
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Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test results
Distinguishing Visual Fatigue, Mental Workload and Acute Str...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Souchet, Alexis D. Xie, Weifei Lourdeaux, Domitile French Natl Ctr Sci Res CNRS Heudiasyc UMR 7253 Compiegne France France Armed Forces Biomed Res Inst IRBA Neurosci Dept Stress Neurophysiol Bretigny Sur Orge France CNRS Heudiasyc UMR 7253 Compiegne France Univ Technol Compiegne CNRS Sorbonne Univ Alliance Heudiasyc UMR 7253 Compiegne France
Virtual Reality Induced Symptoms and Effects (VRISE) can arise. Experimental paradigms are heterogeneous to assess them, and various factors can induce physiological variations. Therefore, we developed a Stroop task t... 详细信息
来源: 评论
A LIGHT WEIGHT MODEL FOR VIDEO SHOT OCCLUSION DETECTION  47
A LIGHT WEIGHT MODEL FOR VIDEO SHOT OCCLUSION DETECTION
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47th IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
作者: Liao, Junhua Duan, Haihan Zhao, Wanbin Yang, Yanbing Chen, Liangyin Sichuan Univ Coll Comp Sci Chengdu Peoples R China Chinese Univ Hong Kong Shenzhen Peoples R China Shenzhen Inst Artificial Intelligence & Robot Soc Shenzhen Peoples R China Sichuan Univ Inst Ind Internet Res Chengdu Peoples R China
The popularity of video social platforms (TikTok, etc.) shows that video is a popular information carrier at present. However, shot occlusion frequently occurs when people are shooting videos to record information. Si... 详细信息
来源: 评论
Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR
Stay Safe! Safety Precautions for Walking on a Conventional ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Birnstiel, Sandra Oberdoerfer, Sebastian Latoschik, Marc Erich Univ Wurzburg Human Comp Interact Wurzburg Germany
Conventional treadmills are used in virtual reality (VR) applications, such as for rehabilitation training or gait studies. However, using the devices in VR poses risks of injury. Therefore, this study investigates sa... 详细信息
来源: 评论
Pixel Processor Arrays For Low Latency Gaze Estimation
Pixel Processor Arrays For Low Latency Gaze Estimation
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Bose, Laurie Chen, Jianing Carey, Stephen J. Dudek, Piotr Pixelcore Res Ltd Manchester Lancs England Univ Manchester Manchester Lancs England
We demonstrate the use of a Pixel Processor Array (PPA) vision sensor for achieving rates of over 10,000 Hz, with processing latency below 0.1 ms, in a gaze tracking application, performing image processing directly u... 详细信息
来源: 评论
High-Quality Surface-Based 3D Reconstruction Using 2.5D Maps
High-Quality Surface-Based 3D Reconstruction Using 2.5D Maps
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Song, Lingxiao Yu, Xiao Di, Huijun Wang, Weiran Beijing Inst Technol Sch Comp Sci & Technol Beijing Peoples R China
Previous works on RGB-D reconstruction are based on voxels, points, or meshes,which are either too computationally expensive to represent high-resolution 3D models, or not convenient for model regularization to deal w... 详细信息
来源: 评论
An Object Synthesis Method to Enhance Visuo-Haptic Consistency  21
An Object Synthesis Method to Enhance Visuo-Haptic Consisten...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Fukumoto, Naoya Isoyama, Naoya Uchiyama, Hideaki Sakata, Nobuchika Kiyokawa, Kiyoshi Nara Inst Sci & Technol Nara Japan Ryukoku Univ Kyoto Japan
The sense of reality is enhanced by presenting appropriate haptic feedback when the user interacts with a virtual object in virtual reality (VR). To present appropriate feedback, we often use a real object that resemb... 详细信息
来源: 评论
PRIVEE: A Visual Analytic Workflow for Proactive Privacy Risk Inspection of Open Data
PRIVEE: A Visual Analytic Workflow for Proactive Privacy Ris...
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IEEE Symposium on Visualization for Cyber Security (VizSec)
作者: Bhattacharjee, Kaustav Islam, Akm Vaidya, Jaideep Dasgupta, Aritra NJIT Newark NJ USA Rutgers State Univ New Brunswick NJ USA
Open data sets that contain personal information are susceptible to adversarial attacks even when anonymized. By performing low-cost joins on multiple datasets with shared attributes, malicious users of open data port... 详细信息
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Virtual humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual human  29
Virtual Humans with Pets and Robots: Exploring the Influence...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Norouzi, Nahal Gottsacker, Matthew Bruder, Gerd Wisniewski, Pamela J. Bailenson, Jeremy Welch, Greg Univ Cent Florida Orlando FL 32816 USA Stanford Univ Stanford CA 94305 USA
Social priming is the idea that observations of a virtual human (VH) engaged in short social interactions with a real or virtual human bystander can positively influence users' subsequent interactions with that VH... 详细信息
来源: 评论
Designing and Optimizing Daily-wear Photophobic Smart Sunglasses
Designing and Optimizing Daily-wear Photophobic Smart Sungla...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hu, Xiaodan Nara Inst Sci & Technol Ikoma Japan
Photophobia, also known as light sensitivity, is a condition in which there is a fear of light. Traditional sunglasses and tinted glasses typically worn by individuals with photophobia only provide linear dimming, lea... 详细信息
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Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior  21
Effects of Rendering Styles of a Virtual Character on Avoida...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Nelson, Michael G. Koilias, Alexandros Anagnostopoulos, Christos-Nikolaos Mousas, Christos Purdue Univ Dept Comp Graph Technol W Lafayette IN 47907 USA Univ Aegean Dept Cultural Technol & Commun Mitilini 81100 Greece
Avoidance movements between humans performing locomotive tasks and virtual characters represent typical interactions in immersive virtual environments. When performing these avoidance maneuvers, decisions are based on... 详细信息
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