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检索条件"主题词=Human-centered computing"
2490 条 记 录,以下是641-650 订阅
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Virtual humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual human  29
Virtual Humans with Pets and Robots: Exploring the Influence...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Norouzi, Nahal Gottsacker, Matthew Bruder, Gerd Wisniewski, Pamela J. Bailenson, Jeremy Welch, Greg Univ Cent Florida Orlando FL 32816 USA Stanford Univ Stanford CA 94305 USA
Social priming is the idea that observations of a virtual human (VH) engaged in short social interactions with a real or virtual human bystander can positively influence users' subsequent interactions with that VH... 详细信息
来源: 评论
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior  21
Effects of Rendering Styles of a Virtual Character on Avoida...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Nelson, Michael G. Koilias, Alexandros Anagnostopoulos, Christos-Nikolaos Mousas, Christos Purdue Univ Dept Comp Graph Technol W Lafayette IN 47907 USA Univ Aegean Dept Cultural Technol & Commun Mitilini 81100 Greece
Avoidance movements between humans performing locomotive tasks and virtual characters represent typical interactions in immersive virtual environments. When performing these avoidance maneuvers, decisions are based on... 详细信息
来源: 评论
Designing a Topic-Based Literature Exploration Tool in AR - An exploratory study for neuroscience  21
Designing a Topic-Based Literature Exploration Tool in AR - ...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Tanhaei, Ghazaleh Troost, Ivar Hardman, Lynda Hurst, Wolfgang Univ Utrecht Utrecht Netherlands CWI Amsterdam Netherlands
The large and increasing amount of scientific literature makes it difficult for researchers to analyse and understand relations between topics even in their specific sub-field. Neuroscience researchers are interested ... 详细信息
来源: 评论
Evaluating the Object-centered User Interface in Head-Worn Mixed Reality Environment  21
Evaluating the Object-Centered User Interface in Head-Worn M...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Li, Yihan Hu, Yong Wang, Zidan Shen, Xukun Beihang Univ Sch New Media Art & Design Beijing Peoples R China Beihang Univ State Key Lab Virtual Real Technol & Syst Beijing Peoples R China Beihang Univ Yunnan Innovat Inst Beijing Peoples R China
User interface (UI) in head-worn mixed reality (MR) can be divided into two categories: user-centered and object-centered. Many studies have focused on user-centered UI, but few have explored object-centered UI. In th... 详细信息
来源: 评论
Design and Evaluation of Travel and Orientation Techniques for Desk VR  29
Design and Evaluation of Travel and Orientation Techniques f...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Amaro, Guilherme Mendes, Daniel Rodrigues, Rui Univ Porto INESC TEC Fac Engn Porto Portugal
Typical VR interactions can be tiring, including standing up, walking, and mid-air gestures. Such interactions result in decreased comfort and session duration compared with traditional non-VR interfaces, which may, i... 详细信息
来源: 评论
Demonstration of Trajectory Presentation of Conducting Motions Using Tactile Sensation for Visually Impaired  21
Demonstration of Trajectory Presentation of Conducting Motio...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Ueda, Yuto Sugiura, Yuta Keio Univ Tokyo Japan
In this demonstration, we show a method of presenting conducting motions by tactile presentation using vibration actuators. The purpose is to support visually impaired people who have difficulty participating in orche... 详细信息
来源: 评论
FroggyHand: A Gesture Based Control System for Omni-Directional Projections  22
FroggyHand: A Gesture Based Control System for Omni-Directio...
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Augmented humans Conference (AHs)
作者: Hoffard, Jana Miyafuji, Shio Pardomuan, Jefferson Sato, Toshiki Koike, Hideki Tokyo Inst Technol Tokyo Japan Japan Adv Inst Sci & Technol Nomi Ishikawa Japan
We would like to introduce FroggyHand, a novel interactive display which projects images onto a webbed skin between the user's fingers. Applications connected to these images are then activated via hand tracking a... 详细信息
来源: 评论
How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical Collaboration
How Late is Too Late? Effects of Network Latency on Audio-Vi...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hopkins, Torin Weng, Suibi Che-Chuan Vanukuru, Rishi Wenzel, Emma Banic, Amy Do, Ellen Yi-Luen Univ Colorado ATLAS Inst Boulder CO 80309 USA Univ Wyoming Interact Real Lab Laramie WY 82071 USA
Networked Musical Collaboration requires near-instantaneous network transmission for successful real-time collaboration. We studied the way changes in network latency affect participants' auditory and visual perce... 详细信息
来源: 评论
Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience  21
Gait Differences in the Real World and Virtual Reality: The ...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Nasiri, Moloud Anaraky, Reza Ghaiumy Babu, Sabarish V. Robb, Andrew Clemson Univ Sch Comp Clemson SC 29631 USA
Walking through immersive virtual environments is one of the important parts of Virtual Reality (VR) applications. Prior research has established that users' gait in virtual and real environments differs;however, ... 详细信息
来源: 评论
Arrow, Bezier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality  21
Arrow, Bezier Curve, or Halos? - Comparing 3D Out-of-View Ob...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Wieland, Jonathan Garcia, Rudolf C. Hegemann Reiterer, Harald Feuchtner, Tiare Univ Konstanz HCI Grp Constance Germany Aarhus Univ Aarhus Denmark
Handheld augmented reality (AR) applications allow users to interact with their virtually augmented environment on the screen of their tablet or smartphone by simply pointing its camera at nearby objects or "poin... 详细信息
来源: 评论