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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是671-680 订阅
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An Examination on Reduction of Displayed Character Shake while Walking in Place with AR Glasses
An Examination on Reduction of Displayed Character Shake whi...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Koide, Hiromu Kanari, Kei Sato, Mie Utsunomiya Univ Utsunomiya Tochigi Japan
In recent years, augmented reality (AR) has started to be used in our daily lives. AR glasses are used when walking, which is a normal part of daily life, but walking causes the text displayed on the glasses to shake.... 详细信息
来源: 评论
Paths Through Spatial Networks
Paths Through Spatial Networks
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IEEE Visualization Conference (VIS)
作者: Godwin, Alex Amer Univ Washington DC 20016 USA
Spatial networks present unique challenges to understanding topological structure. Each node occupies a location in physical space (e.g., longitude and latitude) and each link may either indicate a fixed and well-desc... 详细信息
来源: 评论
Investigating The Effect of Direction on The Limits of Haptic Retargeting  21
Investigating The Effect of Direction on The Limits of Hapti...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Clarence, Aldrich Knibbe, Jarrod Cordeil, Maxime Wybrow, Michael Monash Univ Clayton Vic Australia Univ Melbourne Melbourne Vic Australia Univ Queensland Brisbane Qld Australia
Haptic Retargeting enables spatially decoupled physical objects to provide haptic feedback for multiple virtual objects in Virtual Reality (VR). By decoupling the virtual hand from its real position, through Hand Redi... 详细信息
来源: 评论
Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving
Adding Difference Flow between Virtual and Actual Motion to ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Yun, Kwan Kim, Gerard J. Korea Univ Digital Experience Lab Seoul South Korea
Enjoying Virtual Reality in vehicles presents a problem because of the sensory mismatch and sickness. While moving, the vestibular sense perceives actual motion in one direction, and the visual sense, visual motion in... 详细信息
来源: 评论
Context-Aware Inference and Adaptation in Augmented Reality
Context-Aware Inference and Adaptation in Augmented Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Davari, Shakiba Virginia Tech Ctr Human Comp Interact Blacksburg VA 24061 USA Virginia Tech Dept Comp Sci Blacksburg VA 24061 USA
Augmented Reality(AR) offers the potential for easy and efficient information access, reinforcing the wide belief that AR Glasses are the next-generation of personal computing devices. However, to realize this all-day... 详细信息
来源: 评论
Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency
Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Act...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Watson, Paul Gaudl, Swen E. Univ Plymouth Sch Engn Comp & Math Plymouth Devon England
In this paper, we present a Virtual Reality (VR) prototype to support the demonstration and practice of the First Aid recovery position. When someone is unconscious and awaiting medical attention, they are placed in t... 详细信息
来源: 评论
Design of ARQ: An Augmented Reality System for Assembly Training Enhanced with QR-Tagging and 3D Engineering Asset Model
Design of ARQ: An Augmented Reality System for Assembly Trai...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tadeja, Slawomir K. Janik, Diana Stachura, Przemyslaw Tomecki, Maciej Walas, Krzysztof Immers Toolbox Lodz Poland Poznan Univ Tech Poznan Poland
The object assembly process is frequently carried out throughout the lifespan of an asset. To prevent asset damage, it is necessary to perform adequate training to ensure process efficiency and appropriate asset handl... 详细信息
来源: 评论
FroggyHand: A Gesture Based Control System for Omni-Directional Projections  22
FroggyHand: A Gesture Based Control System for Omni-Directio...
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Augmented humans Conference (AHs)
作者: Hoffard, Jana Miyafuji, Shio Pardomuan, Jefferson Sato, Toshiki Koike, Hideki Tokyo Inst Technol Tokyo Japan Japan Adv Inst Sci & Technol Nomi Ishikawa Japan
We would like to introduce FroggyHand, a novel interactive display which projects images onto a webbed skin between the user's fingers. Applications connected to these images are then activated via hand tracking a... 详细信息
来源: 评论
Evaluating 3D Visual Fatigue Induced by VR Headset Using EEG and Self-attention CNN
Evaluating 3D Visual Fatigue Induced by VR Headset Using EEG...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hu, Haochen Liu, Yue Yue, Kang Beijing Inst Technol Beijing Peoples R China
3D visual fatigue is one of the major factors that hinder the development of virtual reality contents towards larger population. We proposed an EEG-based self-attention CNN model to evaluate user's 3D visual fatig... 详细信息
来源: 评论
The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data
The Rubber Slider Metaphor: Visualisation of Temporal and Ge...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Cheymol, Antonin Fouche, Gwendal Gramoli, Lysa Hirao, Yutaro Hummel, Emilie Mavromatis, Mae Moullec, Yann Argelaguet, Ferran Nouviale, Florian Univ Rennes INSA Rennes CNRS INRIAIRISA Rennes France Orange Rennes France Univ Tokyo Tokyo Japan
In the context of the IEEE VR 2022 3DUI Contest entitled "Arts, Science, Information, and Knowledge - Visualized and Interacted", this paper presents a VR application to highlight the usage of the rubber sli... 详细信息
来源: 评论