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检索条件"主题词=Human-centered computing"
2003 条 记 录,以下是701-710 订阅
排序:
Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test results
Distinguishing Visual Fatigue, Mental Workload and Acute Str...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Souchet, Alexis D. Xie, Weifei Lourdeaux, Domitile French Natl Ctr Sci Res CNRS Heudiasyc UMR 7253 Compiegne France France Armed Forces Biomed Res Inst IRBA Neurosci Dept Stress Neurophysiol Bretigny Sur Orge France CNRS Heudiasyc UMR 7253 Compiegne France Univ Technol Compiegne CNRS Sorbonne Univ Alliance Heudiasyc UMR 7253 Compiegne France
Virtual Reality Induced Symptoms and Effects (VRISE) can arise. Experimental paradigms are heterogeneous to assess them, and various factors can induce physiological variations. Therefore, we developed a Stroop task t... 详细信息
来源: 评论
SPAA: Stealthy Projector-based Adversarial Attacks on Deep Image Classifiers  29
SPAA: Stealthy Projector-based Adversarial Attacks on Deep I...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Huang, Bingyao Ling, Haibin Southwest Univ Coll Comp & Informat Sci Chongqing Peoples R China SUNY Stony Brook Dept Comp Sci Stony Brook NY 11794 USA
Light-based adversarial attacks use spatial augmented reality (SAR) techniques to fool image classifiers by altering the physical light condition with a controllable light source, e.g., a projector. Compared with phys... 详细信息
来源: 评论
NailRing: An Intelligent Ring for Recognizing Micro-gestures in Mixed Reality  21
NailRing: An Intelligent Ring for Recognizing Micro-gestures...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Li, Tianyu Liu, Yue Ma, Shining Hu, Mingwei Liu, Tong Song, Weitao Beijing Inst Technol Sch Opt & Photon Beijing Engn Res Ctr Mixed Real & Adv Display Beijing Peoples R China
Gesture interaction is currently a main interaction technology in the field of mixed reality. However, long-term and large-scale gesture in mid-air will lead to muscle fatigue and privacy problems, which cannot meet t... 详细信息
来源: 评论
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques
Clean the Ocean: An Immersive VR Experience Proposing New Mo...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Lisle, Lee Lu, Feiyu Davari, Shakiba Tahmid, Ibrahim Asadullah Giovannelli, Alexander Llo, Cory Pavanatto, Leonardo Zhang, Lei Schlueter, Luke Bowman, Doug A. Virginia Tech Dept Comp Sci Ctr Human Comp Interact Blacksburg VA 24061 USA
In this paper we present our solution to the 2022 3DUI Contest challenge. We aim to provide an immersive VR experience to increase player's awareness of trash pollution in the ocean while improving the current int... 详细信息
来源: 评论
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards  21
CardsVR: A Two-Person VR Experience with Passive Haptic Feed...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Huard, Andrew Chen, Mengyu Sra, Misha Univ Calif Santa Barbara Santa Barbara CA 93106 USA
Presence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of "being there." This work presents Car... 详细信息
来源: 评论
Omnidirectional Neural Radiance Field for Immersive Experience
Omnidirectional Neural Radiance Field for Immersive Experien...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Li, Qiaoge Ueda, Itsuki Xie, Chun Shishido, Hidehiko Kitahara, Itaru Univ Tsukuba Tsukuba Ibaraki Japan
This paper proposes a method using only RGB information from multiple captured panoramas to provide an immersive observing experience for real scenes. We generated an omnidirectional neural radiance field by adopting ... 详细信息
来源: 评论
Designing Sound Synthesis Interfaces for Head-mounted Augmented Reality
Designing Sound Synthesis Interfaces for Head-mounted Augmen...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wang, Yichen Martin, Charles Australian Natl Univ Sch Comp Canberra ACT Australia
We report on designing a sound synthesis interface for a head-mounted augmented reality environment. The increased accessibility of augmented reality (AR) devices has incentivised the exploration of sound applications... 详细信息
来源: 评论
PseudoJumpOn: Jumping onto Steps in Virtual Reality  29
PseudoJumpOn: Jumping onto Steps in Virtual Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ogawa, Kumpei Fujita, Kazuyuki Takashima, Kazuki Kitamura, Yoshifumi Tohoku Univ Sendai Miyagi Japan
Jumping onto steps is a promising action for creating an instant height movement in VR, but installing physical steps is impractical. We propose PseudoJumpOn, a novel locomotion technique using a common VR setup that ... 详细信息
来源: 评论
Power Overwhelming: Quantifying the Energy Cost of Visualisation  9
Power Overwhelming: Quantifying the Energy Cost of Visualisa...
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9th IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV)
作者: Mueller, Christoph Heinemann, Moritz Weiskopf, Daniel Ertl, Thomas Univ Stuttgart Visualisierungsinst Stuttgart Germany
GPUs are the power-hungry tool of many visualisation researchers. However, their energy consumption has mostly been investigated outside the visualisation community, albeit our algorithms can generate more complex wor... 详细信息
来源: 评论
Real-time Gaze Tracking with Head-eye Coordination for Head-mounted Displays  21
Real-time Gaze Tracking with Head-eye Coordination for Head-...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Chen, Lingling Li, Yingxi Bai, Xiaowei Wang, Xiaodong Hu, Yongqiang Song, Mingwu Xie, Liang Yan, Ye Yin, Erwei Hebei Univ Technol Sch Artificial Intelligence & Data Sci Tianjin Peoples R China Acad Mil Sci Def Innovat Inst Beijing Peoples R China Tianjin Artificial Intelligence Innovat Ctr Tianjin Peoples R China
High-accuracy, low-latency gaze tracking is becoming one of the indispensable features in augmented reality (AR) head-mounted devices (HMDs). Researchers have proposed different approaches to predict gaze positions fr... 详细信息
来源: 评论