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检索条件"主题词=Human-centered computing"
2003 条 记 录,以下是711-720 订阅
排序:
Analysis of Emotional Tendency and Syntactic Properties of VR Game Reviews
Analysis of Emotional Tendency and Syntactic Properties of V...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Gao, Yang Chen, Anqi Chi, Susan Zhang, Guangtao Hao, Aimin Beihang Univ Beijing Peoples R China NetEase Games Hangzhou Peoples R China Tech Univ Denmark Lyngby Denmark
The studies of player reviews can help game developers design and optimize VR games. To this end, we investigated 288,685 reviews from 506 VR games on the Steam platform to analyze their sentiment tendencies using the... 详细信息
来源: 评论
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World  21
What Can I Do There? Controlling AR Self-Avatars to Better P...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Genay, Adelaide Lecuyer, Anatole Hachet, Martin Univ Bordeaux INRIA LaBRI CNRS Bordeaux France Univ Rennes INRIA IRISA CNRS Rennes France
This work explores a new usage of Augmented Reality (AR) to extend perception and interaction within physical areas ahead of ourselves. To do so, we propose to detach ourselves from our physical position by creating a... 详细信息
来源: 评论
Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast
Augmented Reality Fitts' Law Input Comparison Between Touchp...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Mifsud, Domenick M. Williams, Adam S. Ortega, Francisco Teather, Robert J. Colorado State Univ Ft Collins CO 80523 USA Carleton Univ Ottawa ON Canada
With the goal of exploring the impact of transparency on selection in augmented reality (AR), we present a Fitts' law experiment with 18 participants, comparing three different input methods (finger based Pointing... 详细信息
来源: 评论
Study of communication modalities for teaching distance information
Study of communication modalities for teaching distance info...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Fastelli, Francesco Simon, Cassandre Ricca, Aylen Chellali, Amine Univ Paris Saclay Univ Evry IBISC Lab Evry France UBFC LISPEN Arts & Metiers Inst Technol Besancon France
We present an exploratory study to compare the haptic, visual, and verbal modalities for communicating distance information in a shared virtual environment. The results show that the visual modality decreased the dist... 详细信息
来源: 评论
Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation
Studying the Effect of Physical Realism on Time Perception i...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Lofca, Kadir Haskins, Jason Jerald, Jason Kopper, Regis UNC Greensboro Dept Comp Sci Greensboro NC 27412 USA NextGen Interact Raleigh NC USA
Our research focuses on how physical props in virtual reality (VR) can affect users' time perception. We designed an experiment with the goal of comparing users' perception of time when using physical props in... 详细信息
来源: 评论
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion
Add-on Occlusion: An External Module for Optical See-through...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhang, Yan Kiyokawa, Kiyoshi Isoyama, Naoya Uchiyama, Hideaki Yang, Xubo Nara Inst Sci & Technol Ikoma Japan Shanghai Jiao Tong Univ Shanghai Peoples R China
The occlusion function benefits augmented reality (AR) in many aspects. However, existing occlusion-capable optical see-through augmented reality (OC-OST-AR) displays are designed by integrating virtual displays into ... 详细信息
来源: 评论
Designing a Physiological Loop for the Adaptation of Virtual human Characters in a Social VR Scenario
Designing a Physiological Loop for the Adaptation of Virtual...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Chiossi, Francesco Welsch, Robin Villa, Steeven Chuang, Lewis L. Mayer, Sven Ludwig Maximilians Univ Munchen Munich Germany IfADo Leibniz Res Ctr Working Environm & Human Fa Dortmund Germany
Social virtual reality is getting mainstream not only for entertainment purposes but also for productivity and education. This makes the design of social VR scenarios functional to support the operator's performan... 详细信息
来源: 评论
Supporting Jury Understanding of Expert Evidence in a Virtual Environment  29
Supporting Jury Understanding of Expert Evidence in a Virtua...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Reichherzer, Carolin Cunningham, Andrew Barr, Jason Coleman, Tracey McManus, Kurt Sheppard, Dion Coussens, Scott Kohler, Mark Billinghurst, Mark Thomas, Bruce H. Lucerne Univ Appl Sci & Arts Luzern Switzerland Univ South Australia Adelaide SA Australia Inst Environm Sci & Res Auckland New Zealand Univ Adelaide Adelaide SA Australia
This work investigates the use of Virtual Reality (VR) to present forensic evidence to the jury in a courtroom trial. The findings of a between-participant user study on comprehension of an expert statement are presen... 详细信息
来源: 评论
EEG4Home: A human-In-The-Loop Machine Learning Model for EEG-Based BCI  16th
EEG4Home: A Human-In-The-Loop Machine Learning Model for EEG...
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16th International Conference on Augmented Cognition (AC) Held as Part of the 24th International Conference on human-Computer Interaction (HCII)
作者: Qu, Xiaodong Hickey, Timothy J. Brandeis Univ Waltham MA 02453 USA Swarthmore Coll Swarthmore PA 19081 USA
Using Machine Learning and Deep Learning to predict cognitive tasks from electroencephalography (EEG) signals has been a fastdeveloping area in Brain-Computer Interfaces (BCI). Yet, one fundamental challenge is that E... 详细信息
来源: 评论
KARLI: Kid-friendly Augmented Reality for Primary School Health Education
KARLI: Kid-friendly Augmented Reality for Primary School Hea...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Seel, Mariella Andorfer, Michael Heller, Mario Jakl, Andreas Univ Appl Sci St Polten Inst Creat Media Technol St Polten Austria
Acquiring health knowledge is essential and starts already in primary school. Augmented Reality (AR) helps to convey complex topics in a more understandable way. In this paper, we present the prototype of KARLI, the &... 详细信息
来源: 评论