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检索条件"主题词=Human-centered computing"
2003 条 记 录,以下是771-780 订阅
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Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities  21
Blending Spaces: Cross-Reality Interaction Techniques for Ob...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Cools, Robbe Esteves, Augusto Simeone, Adalberto L. Katholieke Univ Leuven Dept Comp Sci Leuven Belgium Univ Lisbon ITI LARSyS Inst Super Tecn Lisbon Portugal
Cross-Reality (CR) involves interaction between different modalities and levels of immersion such as Virtual and Augmented Reality, as we explore in this paper. Whereas previous work assumed similarity between their r... 详细信息
来源: 评论
Flexible XR Prototyping - A Sports Spectating Example  21
Flexible XR Prototyping - A Sports Spectating Example
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Wei Hong Lo Regenbrecht, Holger Zollmann, Stefanie Univ Otago Dunedin New Zealand
Extended Reality (XR) prototyping is a useful way that has the potential to assist the AR application development process. It allows for off-site development and evaluation in cases where on-site access is challenging... 详细信息
来源: 评论
Selection Techniques for 3D Extended Desktop Workstation with AR HMD  21
Selection Techniques for 3D Extended Desktop Workstation wit...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Plasson, Carole Blanch, Renaud Nigay, Laurence Univ Grenoble Alpes CNRS Grenoble INP LIG F-38000 Grenoble France
Extending a standard desktop workstation (i.e. a screen, a mouse, a keyboard) with virtual scenes displayed on an Augmented Reality Head-Mounted Display (AR HMD) offers many identified advantages including limited phy... 详细信息
来源: 评论
Learning to regulate 3D head shape by removing occluding hair from in-the-wild images  21
Learning to regulate 3D head shape by removing occluding hai...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Anisetty, Sohan Saravanabavan, Varsha Cai Yiyu IIT Dharwad Dharwad Karnataka India NTU Singapore Singapore Singapore
Recent 3D face reconstruction methods reconstruct the entire head compared to earlier approaches which only model the face. Although these methods accurately reconstruct facial features, they do not explicitly regulat... 详细信息
来源: 评论
Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks  29
Empathic AuRea: Exploring the Effects of an Augmented Realit...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Valente, Andreia Lopes, Daniel Simoes Nunes, Nuno Esteves, Augusto Univ Lisbon Inst Super Tecn Lisbon Portugal Univ Lisbon Inst Super Tecn INESC ID Lisbon Portugal Univ Lisbon Inst Super Tecn ITI LARSyS Lisbon Portugal
The Empathy-Effective Communication hypothesis states the better a speaker can understand their listener's emotions, the better can they transmit information;and the better a listener can understand the speaker... 详细信息
来源: 评论
Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VR  21
Petting a cat helps you incarnate the avatar: Influence of t...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Freeling, Benjamin Lecuyer, Flavien Capobianco, Antonio Univ Strasbourg iCube Strasbourg France
Thanks to its strong capacity to immerse users in virtual worlds, virtual reality can elicit various emotions with diverse environments. This aspect of virtual reality makes it an interesting and powerful tool in many... 详细信息
来源: 评论
AR HMD for Remote Instruction in Healthcare
AR HMD for Remote Instruction in Healthcare
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Mentis, Helena M. Avellino, Ignacio Seo, Jwawon Univ Maryland Baltimore Cty Baltimore MD 21228 USA Sorbonne Univ ISIR CNRS Paris France
In the following position paper we introduce the use of AR HMD for remote instruction in healthcare and present the challenges our team has faced in achieving this application in two contexts: surgical telementoring a... 详细信息
来源: 评论
TranSlider: User-Controlled Augmented Content Presence Visualization in AR Collaboration  21
TranSlider: User-Controlled Augmented Content Presence Visua...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Yoon, Boram Kim, Seonji Woo, Woontack KAIST UVR Lab Daejeon South Korea KAIST KI ITC ARRC Daejeon South Korea
We present a user interface method called TranSlider, designed for an AR collaboration with the concept of customized visualization of the user-selected augmented content. In AR, virtual content is augmented on top of... 详细信息
来源: 评论
Virtual humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual human  29
Virtual Humans with Pets and Robots: Exploring the Influence...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Norouzi, Nahal Gottsacker, Matthew Bruder, Gerd Wisniewski, Pamela J. Bailenson, Jeremy Welch, Greg Univ Cent Florida Orlando FL 32816 USA Stanford Univ Stanford CA 94305 USA
Social priming is the idea that observations of a virtual human (VH) engaged in short social interactions with a real or virtual human bystander can positively influence users' subsequent interactions with that VH... 详细信息
来源: 评论
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior  21
Effects of Rendering Styles of a Virtual Character on Avoida...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Nelson, Michael G. Koilias, Alexandros Anagnostopoulos, Christos-Nikolaos Mousas, Christos Purdue Univ Dept Comp Graph Technol W Lafayette IN 47907 USA Univ Aegean Dept Cultural Technol & Commun Mitilini 81100 Greece
Avoidance movements between humans performing locomotive tasks and virtual characters represent typical interactions in immersive virtual environments. When performing these avoidance maneuvers, decisions are based on... 详细信息
来源: 评论