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检索条件"主题词=Human-centered computing"
2003 条 记 录,以下是791-800 订阅
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FroggyHand: A Gesture Based Control System for Omni-Directional Projections  22
FroggyHand: A Gesture Based Control System for Omni-Directio...
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Augmented humans Conference (AHs)
作者: Hoffard, Jana Miyafuji, Shio Pardomuan, Jefferson Sato, Toshiki Koike, Hideki Tokyo Inst Technol Tokyo Japan Japan Adv Inst Sci & Technol Nomi Ishikawa Japan
We would like to introduce FroggyHand, a novel interactive display which projects images onto a webbed skin between the user's fingers. Applications connected to these images are then activated via hand tracking a... 详细信息
来源: 评论
Domain-centered Support for Layout, Tasks, and Specification for Control Flow Graph Visualization
Domain-Centered Support for Layout, Tasks, and Specification...
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10th IEEE Working Conference on Software Visualization (IEEE VISSOFT)
作者: Devkota, Sabin LeGendre, Matthew P. Kunen, Adam Aschwanden, Pascal Isaacs, Katherine E. Univ Arizona Tucson AZ 85721 USA Lawrence Livermore Natl Lab Livermore CA USA Univ Utah Salt Lake City UT USA
computing professionals in areas like compilers, performance analysis, and security often analyze and manipulate control flow graphs (CFGs) in their work. CFGs are directed networks that describe possible orderings of... 详细信息
来源: 评论
AmbientTransfer: Presence Enhancement by Converting Video Ambient to Users' Somatosensory Feedback
AmbientTransfer: Presence Enhancement by Converting Video Am...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Li, Xunshi Chen, Xiaoming Chung, Yuk Ying Qu, Qiang Beijing Technol & Business Univ Sch Comp Sci & Engn Beijing Peoples R China Univ Sydney Sch Comp Sci Sydney NSW Australia
Haptic feedback can improve users' presence when watching immersive videos. In this work, we present our "AmbientTransfer" framework for demonstrating how to "embed" users in the video ambient ... 详细信息
来源: 评论
[DC] Towards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed Reality
[DC] Towards Understanding, Alleviating, and Exploiting the ...
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30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Numan, Nels UCL London England
Mixed reality (MR) has the potential to transform the - communicate and collaborate. I Iowever, there is a lack of knowledge about the collaborative use of different MR devices, such as collaboration between local aug... 详细信息
来源: 评论
From Deja vu to Deja vecu: Reliving Surgery in Post-Operative Debriefing
From Deja vu to Deja vecu: Reliving Surgery in Post-Operativ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Maria, Sophie Lambert, Solene Avellino, Ignacio Sorbonne Univ ISIR Paris France Sorbonne Univ ISIR CNRS Paris France
Learning and continuous improvement of skills, both surgical and non surgical are goals surgeons pursue all along their training and career. Postoperative debriefing is a key tool to improve performance continuously i... 详细信息
来源: 评论
Redirecting Desktop Interface Input to Animate Cross-Reality Avatars  29
Redirecting Desktop Interface Input to Animate Cross-Reality...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Woodworth, Jason W. Broussard, David Borst, Christoph W. Univ Louisiana Lafayette CACS VR Lab Lafayette LA 70504 USA
We present and evaluate methods to redirect desktop inputs such as eye gaze and mouse pointing to a VR-embedded avatar. We use these methods to build a novel interface that allows a desktop user to give presentations ... 详细信息
来源: 评论
Investigating Display Position of a Head-Fixed Augmented Reality Notification for Dual-task
Investigating Display Position of a Head-Fixed Augmented Rea...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Lee, Hyunjin Woo, Woontack KAIST UVR Lab Daejeon South Korea KAIST KI ITC ARRC Daejeon South Korea
Providing additional information in the proper position of augmented reality (AR) head-mounted display (HMD) can help increase AR performance and usability for dual-task. Therefore, our study investigated how to place... 详细信息
来源: 评论
Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions
Enabling Virtual Reality Interactions in Confined Spaces by ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tseng, Wen-Jie Huron, Samuel Lecolinet, Eric Gugenheimer, Jan Inst Polytech Paris Telecom Paris Paris France
As Virtual Reality (VR) headsets become mobile, people can interact in public places with applications often requiring large arm movements. However, using these open gestures is often uncomfortable and sometimes impos... 详细信息
来源: 评论
The Immediate and Retained Effects of One-time Virtual Reality Exposure on Intercultural Sensitivity
The Immediate and Retained Effects of One-time Virtual Reali...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Li, Richard Chen Kon, Angel Lo Lo So, Justin Juk Man Ip, Horace Ho Shing Hong Kong Polytech Univ Hong Kong Peoples R China City Univ Hong Kong Hong Kong Peoples R China UCL London England
This study aims to investigate the immediate and retained effects of one-time virtual reality (VR) exposure on intercultural sensitivity (IS) and identify the contributing factors. Three virtual scenarios about the et... 详细信息
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Design of ARQ: An Augmented Reality System for Assembly Training Enhanced with QR-Tagging and 3D Engineering Asset Model
Design of ARQ: An Augmented Reality System for Assembly Trai...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tadeja, Slawomir K. Janik, Diana Stachura, Przemyslaw Tomecki, Maciej Walas, Krzysztof Immers Toolbox Lodz Poland Poznan Univ Tech Poznan Poland
The object assembly process is frequently carried out throughout the lifespan of an asset. To prevent asset damage, it is necessary to perform adequate training to ensure process efficiency and appropriate asset handl... 详细信息
来源: 评论