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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是801-810 订阅
排序:
Hybrid Traffic Route Visual Recommendation Based on Multilayer Complex Networks  15
Hybrid Traffic Route Visual Recommendation Based on Multilay...
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IEEE 15th Pacific Visualization Symposium (PacificVis)
作者: Zou, Tangyuan Wang, Song Li, Hanglin Wu, Yadong Southwest Univ Sci & Technol Sch Comp Sci & Technol Mianyang Sichuan Peoples R China Sichuan Univ Sci & Engn Sch Comp Sci & Engn Zigong Peoples R China
Urban traffic congestion is a major nuisance for residents' daily commute, but few studies have focused on the effective combination between urban traffic condition visualization and hybrid traffic travel route re... 详细信息
来源: 评论
Portal Rendering and Creation Interactions in Virtual Reality  21
Portal Rendering and Creation Interactions in Virtual Realit...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Ablett, Daniel Cunningham, Andrew Lee, Gun A. Thomas, Bruce H. Univ South Australia Adelaide SA Australia
Transformative portals are a novel technique for supporting visualizations and interactions between locations that are not co-located in virtual reality (VR). We are interested in improving upon current portal renderi... 详细信息
来源: 评论
DroneARchery: human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning  21
DroneARchery: Human-Drone Interaction through Augmented Real...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Dorzhieva, Ekaterina Baza, Ahmed Gupta, Ayush Fedoseev, Aleksey Cabrera, Miguel Altamirano Karmanova, Ekaterina Tsetserukou, Dzmitry Skolkovo Inst Sci & Technol Moscow Russia
We propose a novel concept of augmented reality (AR) human-drone interaction driven by RL-based swarm behavior to achieve intuitive and immersive control of a swarm formation of unmanned aerial vehicles. The DroneARch... 详细信息
来源: 评论
Defuse the Training of Risky Tasks: Collaborative Training in XR  21
Defuse the Training of Risky Tasks: Collaborative Training i...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Rettinger, Maximilian Rigoll, Gerhard Tech Univ Munich Munich Germany
Extensive training is crucial but challenging in certain areas such as explosive ordnance disposal. Past conflicts have shown that not only military personal but also civilians have to learn how to disarm unexploded o... 详细信息
来源: 评论
Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses  21
Optimizing Performance through Stress and Induction Levels i...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Archer, Dan Steed, Anthony UCL Dept Comp Sci London England
Virtual reality (VR) is now a consumer technology, but individuals' experience with systems or different applications varies enormously. This means that most consumer applications need to consider how to train nai... 详细信息
来源: 评论
Toward Inclusion and Accessibility in Visualization Research: Speculations on Challenges, Solution Strategies, and Calls for Action (Position Paper)  9
Toward Inclusion and Accessibility in Visualization Research...
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9th IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV)
作者: Angerbauer, Katrin Sedlmair, Michael Univ Stuttgart Visualizat Res Ctr VISUS Stuttgart Germany
Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven ... 详细信息
来源: 评论
EEG4Home: A human-In-The-Loop Machine Learning Model for EEG-Based BCI  16th
EEG4Home: A Human-In-The-Loop Machine Learning Model for EEG...
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16th International Conference on Augmented Cognition (AC) Held as Part of the 24th International Conference on human-Computer Interaction (HCII)
作者: Qu, Xiaodong Hickey, Timothy J. Brandeis Univ Waltham MA 02453 USA Swarthmore Coll Swarthmore PA 19081 USA
Using Machine Learning and Deep Learning to predict cognitive tasks from electroencephalography (EEG) signals has been a fastdeveloping area in Brain-Computer Interfaces (BCI). Yet, one fundamental challenge is that E... 详细信息
来源: 评论
B-Handy: An Augmented Reality System for Biomechanical Measurement
B-Handy: An Augmented Reality System for Biomechanical Measu...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Campbell, James Cassinelli, Alvaro Saakes, Daniel Rompapas, Damien Extended Real Labs Brewed Engagement Adelaide SA Australia Hong Kong City Univ Sch Creat Media Hong Kong Peoples R China Univ Twente Design Prod Management Enschede Netherlands
The study of bio-mechanics allows us to infer measurements for every day objects without needing measurement tools. A limitation of this comes from the complex mental transformations of space involved. The efficiency ... 详细信息
来源: 评论
Comparing Controller with the Hand Gestures Pinch and Grab for Picking Up and Placing Virtual Objects
Comparing Controller with the Hand Gestures Pinch and Grab f...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Schaefer, Alexander Reis, Gerd Stricker, Didier TU Kaiserslautern Kaiserslautern Germany German Res Ctr Artificial Intelligence Kaiserslautern Germany
Grabbing virtual objects is one of the essential tasks for Augmented, Virtual, and Mixed Reality applications. Modern applications usually use a simple pinch gesture for grabbing and moving objects. However, picking u... 详细信息
来源: 评论
Creating 3D Personal Avatars with High Quality Facial Expressions for Telecommunication and Telepresence
Creating 3D Personal Avatars with High Quality Facial Expres...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Joachimczak, Michal Liu, Juan Ando, Hiroshi Natl Inst Informat & Commun Technol UCRI Universal Commun Res Inst Adv Real Technol Lab NICT Koganei Tokyo Japan NICT Adv Real Technol Lab UCRI Koganei Tokyo Japan NICT Adv ICT Res Inst Ctr Informat & Neural Networks CiNet Koganei Tokyo Japan
This study aims at providing a low-cost solution for telepresence where people are reconstructed as 3D avatars using an ordinary webcam, while still exhibiting abundant facial information (such as micro-expressions) t... 详细信息
来源: 评论