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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是811-820 订阅
排序:
Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-centered Coaching Systems  22
Understanding How eHealth Coaches Tailor Support For Weight ...
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CHI Conference on human Factors in computing Systems (CHI)
作者: Ryan, Kathleen Dockray, Samantha Linehan, Conor Univ Coll Cork Cork Ireland S3 Connected Hlth Dublin Ireland
eHealth coaching is a promising approach for delivering effective, person-centered, digital health interventions. Yet, the way eHealth coaches 'tailor' interventions using technology is currently unclear. This... 详细信息
来源: 评论
Hype Live: Biometric-based Sensory Feedback for Improving the Sense of Unity in VR Live Performance
Hype Live: Biometric-based Sensory Feedback for Improving th...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Abe, Masashi Akiyoshi, Takuto Butaslac, Isidro, III Zhou Hangyu Sawabe, Taishi Nara Inst Sci & Technol NAIST Ikoma Japan
We propose Hype Live, a system to improve the sense of unity by sharing responses through visual, auditory, and haptic stimuli based on the biometrics of the participants in VR live performances. In this field, the sh... 详细信息
来源: 评论
The Effect of Spatial Audio on the Virtual Representation of Personal Space
The Effect of Spatial Audio on the Virtual Representation of...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Buck, Lauren Vargas, Mauricio Flores McDonnell, Rachel Trinity Coll Dublin Dublin Ireland
Auditory feedback is an important element in the perception of one's surroundings. Vocal intonation betrays emotion, step frequency determines urgency, and volume gives way to proximity. While it is widely underst... 详细信息
来源: 评论
The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking  29
The Chaotic Behavior of Redirection - Revisiting Simulations...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hirt, Christian Kompis, Yves Holz, Christian Kunz, Andreas Swiss Fed Inst Technol Innovat Ctr Virtual Real Zurich Switzerland Swiss Fed Inst Technol Vis Robot Lab Zurich Switzerland Swiss Fed Inst Technol Dept Comp Sci Zurich Switzerland
Redirected Walking (RDW) is a common technique leveraged to allow real walking for exploring large virtual environments in constrained physical tracking spaces. Effective RDW is challenging due to its complexity and d... 详细信息
来源: 评论
Domain-centered Support for Layout, Tasks, and Specification for Control Flow Graph Visualization
Domain-Centered Support for Layout, Tasks, and Specification...
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10th IEEE Working Conference on Software Visualization (IEEE VISSOFT)
作者: Devkota, Sabin LeGendre, Matthew P. Kunen, Adam Aschwanden, Pascal Isaacs, Katherine E. Univ Arizona Tucson AZ 85721 USA Lawrence Livermore Natl Lab Livermore CA USA Univ Utah Salt Lake City UT USA
computing professionals in areas like compilers, performance analysis, and security often analyze and manipulate control flow graphs (CFGs) in their work. CFGs are directed networks that describe possible orderings of... 详细信息
来源: 评论
PseudoJumpOn: Jumping onto Steps in Virtual Reality  29
PseudoJumpOn: Jumping onto Steps in Virtual Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Ogawa, Kumpei Fujita, Kazuyuki Takashima, Kazuki Kitamura, Yoshifumi Tohoku Univ Sendai Miyagi Japan
Jumping onto steps is a promising action for creating an instant height movement in VR, but installing physical steps is impractical. We propose PseudoJumpOn, a novel locomotion technique using a common VR setup that ... 详细信息
来源: 评论
Efficient Interpolation-based Pathline Tracing with B-spline Curves in Particle Dataset
Efficient Interpolation-based Pathline Tracing with B-spline...
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IEEE Visualization Conference (VIS)
作者: Li, Haoyu Xiong, Tianyu Shen, Han-Wei Ohio State Univ Columbus OH 43210 USA
Particle tracing through numerical integration is a well-known approach to generating pathlines for visualization. However, for particle simulations, the computation of pathlines is expensive, since the interpolation ... 详细信息
来源: 评论
Systematic Design Space Exploration of Discrete Virtual Rotations in VR  29
Systematic Design Space Exploration of Discrete Virtual Rota...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zielasko, Daniel Heib, Jonas Weyers, Benjamin Univ Trier Trier Germany
Continuous virtual rotation is likely one of the biggest contributors to cybersickness, while simultaneously being necessary for many VR scenarios where the user, for instance, is sitting in a bus, at an office desk, ... 详细信息
来源: 评论
Lessons Learned from the Design and Evaluation of InterViewR: A Mixed-Reality Based Interview Training Simulation Platform for Individuals with Autism  46
Lessons Learned from the Design and Evaluation of InterViewR...
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46th Annual IEEE-Computer-Society International Computers, Software, and Applications Conference (COMPSAC) - Computers, Software, and Applications in an Uncertain World
作者: Dawson, Anais Ahmed, Shameem Sharmin, Moushumi Deneke, Wesley Western Washington Univ Comp Sci Dept Bellingham WA 98225 USA
As one of the most important and stressful steps towards gaining employment, job interviews are a social barrier that poses a unique challenge for individuals with Autism Spectrum Disorder (ASD). There are existing to... 详细信息
来源: 评论
Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance
Third-Person Perspective Avatar Embodiment in Augmented Real...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Otono, Riku Isoyama, Naoya Uchiyama, Hideaki Kiyokawa, Kiyoshi NAIST Ikoma Japan
Embodiment in augmented reality (AR) is applicable to various fields such as exercise and education. However, full-body embodiment in AR is still challenging to implement due to technical problems such as low body tra... 详细信息
来源: 评论