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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是861-870 订阅
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Investigating Display Position of a Head-Fixed Augmented Reality Notification for Dual-task
Investigating Display Position of a Head-Fixed Augmented Rea...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Lee, Hyunjin Woo, Woontack KAIST UVR Lab Daejeon South Korea KAIST KI ITC ARRC Daejeon South Korea
Providing additional information in the proper position of augmented reality (AR) head-mounted display (HMD) can help increase AR performance and usability for dual-task. Therefore, our study investigated how to place... 详细信息
来源: 评论
HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs
HoloCMDS: Investigating Around Field of View Glanceable Comm...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Darbar, Rajkumar Prouzeau, Arnaud Hachet, Martin Inria Bordeaux Talence France
Augmented reality merges the real and virtual worlds seamlessly in real-time. However, we need contextual menus to manipulate virtual objects rendered in our physical space. Unfortunately, designing a menu for augment... 详细信息
来源: 评论
Exploring Factors Associated with Retention in Computer Science Using Virtual Reality
Exploring Factors Associated with Retention in Computer Scie...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Gaddy, Vidya Ortega, Francisco R. Colorado State Univ Ft Collins CO 80523 USA
In this research, the goal was to dissect the main attributes associated with student engagement in introductory Computer Science (CS) courses. A Virtual Reality simulation and survey were designed. Results indicated ... 详细信息
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Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021年 第4期27卷 2481-2487页
作者: de Tinguy, Xavier Pacchierotti, Claudio Lecuyer, Anatole Marchal, Maud Univ Rennes INSA IRISA InriaCNRS 35042 F-35042 Rennes France Univ Rennes CNRS INRIA IRISA 35042 F-35042 Rennes France Inst Univ France IUF F-75005 Paris France
We combine tracking information from a tangible object instrumented with capacitive sensors and an optical tracking system, to improve contact rendering when interacting with tangibles in VR. A human-subject study sho... 详细信息
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TimeTables: Embodied Exploration of Immersive Spatio-Temporal Data  29
TimeTables: Embodied Exploration of Immersive Spatio-Tempora...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhang, Yidan Ens, Barrett Satriadi, Kadek Ananta Prouzeau, Arnaud Goodwin, Sarah Monash Univ Melbourne Vic Australia Univ South Australia Adelaide SA Australia Inria Bordeaux France
We propose TimeTables, a novel prototype system that aims to support data exploration, using embodiment with space-time cubes in virtual reality. TimeTables uses multiple space-time cubes on virtual tabletops, which u... 详细信息
来源: 评论
Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual Turns  29
Asymmetric Lateral Field-of-View Restriction to Mitigate Cyb...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wu, Fei Rosenberg, Evan Suma Univ Minnesota Minneapolis MN 55455 USA
Field-of-view (FOV) restriction is a common technique to reduce cybersickness in commercial virtual reality (VR) applications. However, the majority of existing FOV restriction techniques are implemented as symmetric ... 详细信息
来源: 评论
The Stare-in-the-Crowd Effect in Virtual Reality  29
The Stare-in-the-Crowd Effect in Virtual Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Raimbaud, Pierre Jovane, Alberto Zibrek, Katja Pacchierotti, Claudio Christie, Marc Hoyet, Ludovic Pettre, Julien Olivier, Anne-Helene Univ Rennes IRISA CNRS INRIA Rennes France Univ Rennes INRIA IRISA CNRSM2S Rennes France
Nonverbal cues are paramount in real-world interactions. Among these cues, gaze has received much attention in the literature. In particular, previous work has shown a search asymmetry between directed and averted gaz... 详细信息
来源: 评论
Video2Force: Experiencing Object Motion in Video with Dynamic Force Feedback based on Bio-Inspired Sensing and Processing
Video2Force: Experiencing Object Motion in Video with Dynami...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhao, Guangxin Wang, Zhaobo Chen, Xiaoming Lu, Zhicheng Chung, Yuk Ying Li, Haisheng Beijing Technol & Business Univ Sch Comp Sci & Eng Beijing Peoples R China Univ Sydney Sch Comp Sci Sydney NSW Australia
In this work, we propose Video2Force, a framework that can estimate the video object motion and its resulting "force" by leveraging the emerging bio-inspired vision sensors for low-complexity and low-latency... 详细信息
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A Testbed for Exploring Multi-Level Precueing in Augmented Reality
A Testbed for Exploring Multi-Level Precueing in Augmented R...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Liu, Jen-Shuo Tversky, Barbara Feiner, Steven Columbia Univ Dept Comp Sci New York NY 10027 USA Columbia Univ Teachers Coll Dept Human Dev New York NY 10027 USA
Precueing information about upcoming subtasks prior to performing them has the potential to make an entire task faster and easier to accomplish than cueing only the current subtask. Most AR and VR research on precuein... 详细信息
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Position Paper: Are We Making Progress In Visualization Research?  9
Position Paper: Are We Making Progress In Visualization Rese...
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9th IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV)
作者: Correll, Michael Tableau Res Amherst MA 02459 USA
In this work I use a survey of senior visualization researchers and thinkers to ideate about the notion of progress in visualization research: how are we growing as a field, what are we building towards, and are our e... 详细信息
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