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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是881-890 订阅
排序:
Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post -Stroke Physical Rehabilitation based on Participatory Design and Serious Games
Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb P...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Paraense, Helder Marques, Bernardo Amorim, Paula Dias, Paulo Santos, Beatriz Sousa Univ Aveiro DETI IEETA Aveiro Portugal Univ Beira Interior FCS Covilha Portugal
This paper describes a human-centered Design process aimed at understanding how Virtual Reality (VR) can assist in post-stroke physical rehabilitation. Based on insights from stroke survivors and healthcare profession... 详细信息
来源: 评论
Absence Agents: Mitigating Interruptions in Extended Reality Remote Collaboration
Absence Agents: Mitigating Interruptions in Extended Reality...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Huyen Nguyen Bruhn, Thomas Sandor, Christian Bourdot, Patrick Univ Paris Saclay LISN CNRS Orsay France
Although dealing with interruptions in remote collaboration has been studied in general, few works have done this for Extended Reality (XR) collaboration. With the current explosion of interest in XR collaboration, we... 详细信息
来源: 评论
Can You Smell Me Now: Towards a Remote Olfactory Study  22
Can You Smell Me Now: Towards a Remote Olfactory Study
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Annual ACM Southeast Conference ACMSE
作者: Holloman, Amanda K. Crawford, Chris S. Univ Alabama Tuscaloosa AL 35487 USA
The sense of smell-olfaction involves the natural processing of ambient information in real-time. This process allows humans to detect danger, identify familiarities, and form lasting memories. During the COVID-19 pan... 详细信息
来源: 评论
STROE: An Ungrounded String-Based Weight Simulation Device  29
STROE: An Ungrounded String-Based Weight Simulation Device
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Achberger, Alexander Arulrajah, Pirathipan Viciackovic, Kresimir Sedlmair, Michael Mercedes Benz AG Stuttgart Germany Hsch Medien Stuttgart Germany Univ Stuttgart VISUS Stuttgart Germany
We present STROE, a new ungrounded string-based weight simulation device. STROE is worn as an add-on to a shoe that in turn is connected to the user's hand via a controllable string. A motor is pulling the string ... 详细信息
来源: 评论
The Stare-in-the-Crowd Effect in Virtual Reality  29
The Stare-in-the-Crowd Effect in Virtual Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Raimbaud, Pierre Jovane, Alberto Zibrek, Katja Pacchierotti, Claudio Christie, Marc Hoyet, Ludovic Pettre, Julien Olivier, Anne-Helene Univ Rennes IRISA CNRS INRIA Rennes France Univ Rennes INRIA IRISA CNRSM2S Rennes France
Nonverbal cues are paramount in real-world interactions. Among these cues, gaze has received much attention in the literature. In particular, previous work has shown a search asymmetry between directed and averted gaz... 详细信息
来源: 评论
TimeTables: Embodied Exploration of Immersive Spatio-Temporal Data  29
TimeTables: Embodied Exploration of Immersive Spatio-Tempora...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhang, Yidan Ens, Barrett Satriadi, Kadek Ananta Prouzeau, Arnaud Goodwin, Sarah Monash Univ Melbourne Vic Australia Univ South Australia Adelaide SA Australia Inria Bordeaux France
We propose TimeTables, a novel prototype system that aims to support data exploration, using embodiment with space-time cubes in virtual reality. TimeTables uses multiple space-time cubes on virtual tabletops, which u... 详细信息
来源: 评论
Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual Turns  29
Asymmetric Lateral Field-of-View Restriction to Mitigate Cyb...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wu, Fei Rosenberg, Evan Suma Univ Minnesota Minneapolis MN 55455 USA
Field-of-view (FOV) restriction is a common technique to reduce cybersickness in commercial virtual reality (VR) applications. However, the majority of existing FOV restriction techniques are implemented as symmetric ... 详细信息
来源: 评论
A Testbed for Exploring Multi-Level Precueing in Augmented Reality
A Testbed for Exploring Multi-Level Precueing in Augmented R...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Liu, Jen-Shuo Tversky, Barbara Feiner, Steven Columbia Univ Dept Comp Sci New York NY 10027 USA Columbia Univ Teachers Coll Dept Human Dev New York NY 10027 USA
Precueing information about upcoming subtasks prior to performing them has the potential to make an entire task faster and easier to accomplish than cueing only the current subtask. Most AR and VR research on precuein... 详细信息
来源: 评论
Video2Force: Experiencing Object Motion in Video with Dynamic Force Feedback based on Bio-Inspired Sensing and Processing
Video2Force: Experiencing Object Motion in Video with Dynami...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhao, Guangxin Wang, Zhaobo Chen, Xiaoming Lu, Zhicheng Chung, Yuk Ying Li, Haisheng Beijing Technol & Business Univ Sch Comp Sci & Eng Beijing Peoples R China Univ Sydney Sch Comp Sci Sydney NSW Australia
In this work, we propose Video2Force, a framework that can estimate the video object motion and its resulting "force" by leveraging the emerging bio-inspired vision sensors for low-complexity and low-latency... 详细信息
来源: 评论
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces  21
ComforTable User Interfaces: Surfaces Reduce Input Error, Ti...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Cheng, Yi Fei Luong, Tiffany Fender, Andreas Rene Streli, Paul Holz, Christian Swiss Fed Inst Technol Dept Comp Sci Zurich Switzerland
Real-world work-spaces typically revolve around tables, which enable knowledge workers to comfortably perform tasks over an extended period of time during productivity tasks. Tables afford more ergonomic postures and ... 详细信息
来源: 评论