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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是891-900 订阅
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Virtual Workspace Positioning Techniques during Teleportation for Co-located Collaboration in Virtual Reality using HMDs  29
Virtual Workspace Positioning Techniques during Teleportatio...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zhang, Yiran Nguyen, Huyen Ladeveze, Nicolas Fleury, Cedric Bourdot, Patrick Univ Paris Saclay CNRS LISN VENISE Team Orsay France Univ Paris Saclay LISN VENISE Team Orsay France IMT Atlantique Lab STICC UMR CNRS 6285 Brest France
In many collaborative virtual reality applications, co-located users often have their relative position in the virtual environment matching the one in the real world. The resulting spatial consistency facilitates the ... 详细信息
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VR Training: The Unused Opportunity to Save Lives During a Pandemic
VR Training: The Unused Opportunity to Save Lives During a P...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Rettinger, Maximilian Rigoll, Gerhard Schmaderer, Christoph Tech Univ Munich Munich Germany
When on life support, the patients' lives not only depend on the availability of the medical devices but also on the staff's expertise to use them. With the example of ECMO devices, which were highly demanded ... 详细信息
来源: 评论
Vibrating tilt platform enhancing immersive experience in VR
Vibrating tilt platform enhancing immersive experience in VR
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zwolinski, Grzegorz Kaminska, Dorota Laska-Lesniewicz, Anna Adamek, Lukasz Lodz Univ Technol Inst Mechatron & Informat Syst Lodz Poland
Virtual reality systems, since their initial development, suffered some disadvantages. One of them was the fact that they had only visual interfaces. This limitation, however, has been successfully overcome with the d... 详细信息
来源: 评论
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
Resolution Tradeoff in Gameplay Experience, Performance, and...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Wang, Jialin Shi, Rongkai Xiaol, Zehui Qin, Xueying Liang, Hai-Ning Xian Jiaotong Liverpool Univ Dept Comp Suzhou 215028 Peoples R China Shandong Univ Sch Comp Sci & Technol Qingdao 266237 Peoples R China
Higher resolution is one of the main directions and drivers in the development of Virtual Reality (VR) Head-Mounted Displays (HMDs). However, given their associated higher cost, it is unclear the benefits of having hi... 详细信息
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Emotional Empathy and Facial Mimicry of Avatar Faces
Emotional Empathy and Facial Mimicry of Avatar Faces
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Saquinaula, Angela Juarez, Adriel Geigel, Joe Bailey, Reynold Alm, Cecilia O. Western Connecticut State Univ Danbury CT 06810 USA Monmouth Univ West Long Branch NJ USA Rochester Inst Technol Rochester NY 14623 USA
We explore the extent to which empathetic reactions are elicited when subjects view 3D motion-capture driven avatar faces compared to viewing human faces. Through a remote study, we captured subjects' facial react... 详细信息
来源: 评论
Exploring Factors Associated with Retention in Computer Science Using Virtual Reality
Exploring Factors Associated with Retention in Computer Scie...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Gaddy, Vidya Ortega, Francisco R. Colorado State Univ Ft Collins CO 80523 USA
In this research, the goal was to dissect the main attributes associated with student engagement in introductory Computer Science (CS) courses. A Virtual Reality simulation and survey were designed. Results indicated ... 详细信息
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HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs
HoloCMDS: Investigating Around Field of View Glanceable Comm...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Darbar, Rajkumar Prouzeau, Arnaud Hachet, Martin Inria Bordeaux Talence France
Augmented reality merges the real and virtual worlds seamlessly in real-time. However, we need contextual menus to manipulate virtual objects rendered in our physical space. Unfortunately, designing a menu for augment... 详细信息
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Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task  21
Studying the Effects of Network Latency on Audio-Visual Perc...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Hopkins, Torin Weng, Suibi Che-Chuan Vanukuru, Rishi Wenzel, Emma Banic, Amy Gross, Mark D. Do, Ellen Yi-Luen Univ Colorado Boulder ATLAS Inst Boulder CO 80309 USA Univ Wyoming Interact Real Lab Laramie WY 82071 USA
Augmented Reality (AR), with its ability to make people feel like they are in the same space as friends from across the world, is an ideal medium for the purpose of Networked Musical Collaboration. Most conventional s... 详细信息
来源: 评论
Design requirements to improve laparoscopy via XR
Design requirements to improve laparoscopy via XR
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Zorzal, Ezequiel R. Sousa, Mauricio Belchior, Pedro Pereira, Joao Madeiras Figueiredo, Nuno Jorge, Joaquim A. Inst Super Tecn INESC ID Lisbon Portugal Univ Fed Sao Paulo ICT UNIFESP Sao Paulo Brazil Univ Toronto INESC ID Toronto ON Canada Hosp Lusiadas Colorectal Surg Lisbon Portugal
Laparoscopic surgery has the advantage of avoiding large open incisions and thereby decreasing blood loss, pain, and discomfort to patients. However, on the other side, it is hampered by restricted workspace, ambiguou... 详细信息
来源: 评论
Immersive Analytics for Understanding Ecosystem Services Tradeoffs
Immersive Analytics for Understanding Ecosystem Services Tra...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Powley, Benjamin T. Victoria Univ Wellington Wellington New Zealand
Existing immersive systems for analysing geospatial data relating to ecosystem services are not designed for all groups involved with land use decision making. Land management scientists have different requirements co... 详细信息
来源: 评论