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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是911-920 订阅
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Absence Agents: Mitigating Interruptions in Extended Reality Remote Collaboration
Absence Agents: Mitigating Interruptions in Extended Reality...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Huyen Nguyen Bruhn, Thomas Sandor, Christian Bourdot, Patrick Univ Paris Saclay LISN CNRS Orsay France
Although dealing with interruptions in remote collaboration has been studied in general, few works have done this for Extended Reality (XR) collaboration. With the current explosion of interest in XR collaboration, we... 详细信息
来源: 评论
Emotional Design and User Study on Guidance System For MR Distributed Collaboration  10
Emotional Design and User Study on Guidance System For MR Di...
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Joint Meeting of the 10th International Symposium of Chinese CHI (Chinese CHI) / International Workshop on human-Engaged computing (IWHEC)
作者: Liang, Xiaozhan Hu, Yong Li, Chuchen Beihang Univ Sch New Media Art & Design Beijing Peoples R China Beihang Univ Yunnan Innovat Inst Beijing Peoples R China Beihang Univ State Key Lab Virtual Real Technol & Syst Beijing Peoples R China
In recent years, especially after the outbreak of COVID-19, the applications of distributed collaboration in mixed reality (MR) environment has developed rapidly. Due to the cutting-edge technology and the specialized... 详细信息
来源: 评论
Predictive Power of Pupil Dynamics in a Team Based Virtual Reality Task
Predictive Power of Pupil Dynamics in a Team Based Virtual R...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Qin, Yinuo Zhang, Weijia Lee, Richard Sun, Xiaoxiao Sajda, Paul Columbia Univ New York NY 10027 USA
Assessing and tracking physiological and cognitive states of multiple individuals interacting in virtual environments is of increasing interest to the virtual reality (VR) community. In this paper, we describe a team-... 详细信息
来源: 评论
Augmenting VR Ski Training using Time Distortion
Augmenting VR Ski Training using Time Distortion
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Matsumoto, Takashi Wu, Erwin Koike, Hideki Tokyo Inst Technol Tokyo Japan
Virtual reality-based sports simulators are widely developed, which makes training in a virtual environment possible. On the other hand, methods using temporal features are also introduced to realize an adaptive train... 详细信息
来源: 评论
Intentable: A Mixed-Initiative System for Intent-Based Chart Captioning
Intentable: A Mixed-Initiative System for Intent-Based Chart...
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IEEE Visualization Conference (VIS)
作者: Choi, Jiwon Jo, Jaemin Sungkyunkwan Univ Seoul South Korea
We present Intentable, a mixed-initiative caption authoring system that allows the author to steer an automatic caption generation process to reflect their intent, e.g., the finding that the author gained from visuali... 详细信息
来源: 评论
Virtual Reality on a SWIM: Scalable World in Miniature
Virtual Reality on a SWIM: Scalable World in Miniature
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Pivovar, Jarod DeGuzman, Jasmine Rosenberg, Evan Suma Univ Minnesota Minneapolis MN 55455 USA
The World-in-Miniature (WIM) metaphor is a 3D user interface technique that allows the user to interact with an identical miniature copy of the virtual environment they are in. Users are able to manipulate an object i... 详细信息
来源: 评论
Why? Why not? When? Visual Explanations of Agent Behaviour in Reinforcement Learning  15
Why? Why not? When? Visual Explanations of Agent Behaviour i...
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IEEE 15th Pacific Visualization Symposium (PacificVis)
作者: Mishra, Aditi Soni, Utkarsh Huang, Jinbin Bryan, Chris Arizona State Univ Tempe AZ 85287 USA
Reinforcement learning (RL) is used in many domains, including autonomous driving, robotics, stock trading, and video games. Unfortunately, the black box nature of RL agents, combined with legal and ethical considerat... 详细信息
来源: 评论
Using Multimodal Input in Augmented Virtual Teleportation
Using Multimodal Input in Augmented Virtual Teleportation
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Sasikumar, Prasanth Univ Auckland Empath Comp Lab Auckland New Zealand
Augmented (AR) and Virtual Reality (VR) can create compelling emotional collaborative experiences, but very few studies have explored the importance of sharing a user's live environment and their physiological cue... 详细信息
来源: 评论
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities  21
Blending Spaces: Cross-Reality Interaction Techniques for Ob...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Cools, Robbe Esteves, Augusto Simeone, Adalberto L. Katholieke Univ Leuven Dept Comp Sci Leuven Belgium Univ Lisbon ITI LARSyS Inst Super Tecn Lisbon Portugal
Cross-Reality (CR) involves interaction between different modalities and levels of immersion such as Virtual and Augmented Reality, as we explore in this paper. Whereas previous work assumed similarity between their r... 详细信息
来源: 评论
Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain
Relationship Between the Sensory Processing Patterns and the...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Matsumoto, Keigo Narumi, Takuji Univ Tokyo Grad Sch Informat Sci & Technol Tokyo Japan
This study examines the relationship between sensory processing patterns and the effects of redirected walking (RDW). Research efforts have been devoted to identifying the detection threshold (DT) of the RDW technique... 详细信息
来源: 评论