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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是921-930 订阅
排序:
2D versus 3D: A Comparison of Needle Navigation Concepts between Augmented Reality Display Devices  29
2D versus 3D: A Comparison of Needle Navigation Concepts bet...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Heinrich, Florian Schwenderling, Lovis Joeres, Fabian Hansen, Christian Univ Magdeburg Res Campus STIMULATE Magdeburg Germany
Surgical procedures requiring needle navigation assistance suffer from complicated hand-eye coordination and are mentally demanding. Augmented reality (AR) can help overcome these issues. However, only an insufficient... 详细信息
来源: 评论
Digital Puppetry: Utilizing Extended Reality Technologies for Animations
Digital Puppetry: Utilizing Extended Reality Technologies fo...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tousi, Milad Gallhuber, Katja Lankes, Michael Univ Appl Sci Upper Austria Wels Austria
In this work, we present an interaction design for a digital puppet in a virtual reality application. The prototype is inspired by the concept of analog puppetry and implemented in Unity(1) for the Quest and Quest 2. ... 详细信息
来源: 评论
Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions
Enabling Virtual Reality Interactions in Confined Spaces by ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Tseng, Wen-Jie Huron, Samuel Lecolinet, Eric Gugenheimer, Jan Inst Polytech Paris Telecom Paris Paris France
As Virtual Reality (VR) headsets become mobile, people can interact in public places with applications often requiring large arm movements. However, using these open gestures is often uncomfortable and sometimes impos... 详细信息
来源: 评论
Virtual Reality on a SWIM: Scalable World in Miniature
Virtual Reality on a SWIM: Scalable World in Miniature
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Pivovar, Jarod DeGuzman, Jasmine Rosenberg, Evan Suma Univ Minnesota Minneapolis MN 55455 USA
The World-in-Miniature (WIM) metaphor is a 3D user interface technique that allows the user to interact with an identical miniature copy of the virtual environment they are in. Users are able to manipulate an object i... 详细信息
来源: 评论
Why? Why not? When? Visual Explanations of Agent Behaviour in Reinforcement Learning  15
Why? Why not? When? Visual Explanations of Agent Behaviour i...
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IEEE 15th Pacific Visualization Symposium (PacificVis)
作者: Mishra, Aditi Soni, Utkarsh Huang, Jinbin Bryan, Chris Arizona State Univ Tempe AZ 85287 USA
Reinforcement learning (RL) is used in many domains, including autonomous driving, robotics, stock trading, and video games. Unfortunately, the black box nature of RL agents, combined with legal and ethical considerat... 详细信息
来源: 评论
Using Multimodal Input in Augmented Virtual Teleportation
Using Multimodal Input in Augmented Virtual Teleportation
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Sasikumar, Prasanth Univ Auckland Empath Comp Lab Auckland New Zealand
Augmented (AR) and Virtual Reality (VR) can create compelling emotional collaborative experiences, but very few studies have explored the importance of sharing a user's live environment and their physiological cue... 详细信息
来源: 评论
A hybrid quantum-classical conditional generative adversarial network algorithm for human-centered paradigm in cloud
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EURASIP JOURNAL ON WIRELESS COMMUNICATIONS AND NETWORKING 2021年 第1期2021卷 1-17页
作者: Liu, Wenjie Zhang, Ying Deng, Zhiliang Zhao, Jiaojiao Tong, Lian Nanjing Univ Informat Sci & Technol Sch Comp & Software Nanjing 210044 Peoples R China Minist Educ Engn Res Ctr Digital Forens Nanjing 210044 Peoples R China Nanjing Univ Informat Sci & Technol Sch Automat Nanjing 210044 Peoples R China Jiangsu Maritime Inst Sch Informat Engn Nanjing 211100 Peoples R China
As an emerging field that aims to bridge the gap between human activities and computing systems, human-centered computing (HCC) in cloud, edge, fog has had a huge impact on the artificial intelligence algorithms. The ... 详细信息
来源: 评论
High-speed Gaze-oriented Projection by Cross-ratio-based Eye Tracking with Dual Infrared Imaging
High-speed Gaze-oriented Projection by Cross-ratio-based Eye...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Matsumoto, Ayumi Sueishi, Tomohiro Ishikawa, Masatoshi Univ Tokyo Tokyo Japan
While gaze-oriented projection can be high-resolution and wide-area display, conventional methods have difficulties in handling quick human eye movements. In this paper, we propose a high-speed gazeoriented projection... 详细信息
来源: 评论
Designing Immersive Tools for Supporting Cognition in Remote Scientific Collaboration
Designing Immersive Tools for Supporting Cognition in Remote...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Olaosebikan, Monsurat Tufts Univ Medford MA 02155 USA
Scientists collaborate remotely across institutions, countries and continents. However, collaborating remotely is challenging. Video-conferencing tools used for meetings limit the cognitive practices that collaborator... 详细信息
来源: 评论
Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain
Relationship Between the Sensory Processing Patterns and the...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Matsumoto, Keigo Narumi, Takuji Univ Tokyo Grad Sch Informat Sci & Technol Tokyo Japan
This study examines the relationship between sensory processing patterns and the effects of redirected walking (RDW). Research efforts have been devoted to identifying the detection threshold (DT) of the RDW technique... 详细信息
来源: 评论