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检索条件"主题词=Human-centered computing"
2020 条 记 录,以下是951-960 订阅
排序:
How can the Additional Motion Parallax along the y and z-axis Affect Viewer's 3D Perception?: A Generic Approach and Evaluation  21
How can the Additional Motion Parallax along the y and z-axi...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Pan, Xingyu Zheng, Mengya Xu, Xuanhui Xu, Zixiang Campbell, Abraham G. Univ Coll Dublin Sch Comp Sci Dublin Ireland
Light Field Displays (LFD) offer the potential for a true window into a virtual world without any form of headset. However, the vast majority of LFD only provide motion parallax along the x-axis (horizontal) due to it... 详细信息
来源: 评论
Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality
Retargeting Destinations of Passive Props for Enhancing Hapt...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Yang, Xuanhui Kang, Yixiao Yang, Xubo Shanghai Jiao Tong Univ Shanghai Peoples R China
Haptic retargeting is a commonly used technique to match passive props to virtual objects for adding tactile feedback in Virtual Reality (VR). However, researchers have mainly focused on single-hand retargeting and ap... 详细信息
来源: 评论
AmbientTransfer: Presence Enhancement by Converting Video Ambient to Users' Somatosensory Feedback
AmbientTransfer: Presence Enhancement by Converting Video Am...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Li, Xunshi Chen, Xiaoming Chung, Yuk Ying Qu, Qiang Beijing Technol & Business Univ Sch Comp Sci & Engn Beijing Peoples R China Univ Sydney Sch Comp Sci Sydney NSW Australia
Haptic feedback can improve users' presence when watching immersive videos. In this work, we present our "AmbientTransfer" framework for demonstrating how to "embed" users in the video ambient ... 详细信息
来源: 评论
Study of communication modalities for teaching distance information
Study of communication modalities for teaching distance info...
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Fastelli, Francesco Simon, Cassandre Ricca, Aylen Chellali, Amine Univ Paris Saclay Univ Evry IBISC Lab Evry France UBFC LISPEN Arts & Metiers Inst Technol Besancon France
We present an exploratory study to compare the haptic, visual, and verbal modalities for communicating distance information in a shared virtual environment. The results show that the visual modality decreased the dist... 详细信息
来源: 评论
Solitary Jogging with A Virtual Runner using Smartglasses  29
Solitary Jogging with A Virtual Runner using Smartglasses
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IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
作者: Hamada, Takeo Hautasaari, Ari Kitazaki, Michiteru Koshizuka, Noboru Univ Tokyo Tokyo Japan Toyohashi Univ Technol Toyohashi Aichi Japan
Group exercise is more effective for gaining motivation than exercising alone, but it can be difficult to always find such partners. In this paper, we explore the experiences that joggers have with a virtual partner i... 详细信息
来源: 评论
A survey of immersive visualization:Focus on perception and interaction
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Visual Informatics 2023年 第4期7卷 22-35页
作者: Yue Zhang Zhenyuan Wang Jinhui Zhang Guihua Shan Dong Tian Computer Network Information Center Chinese Academy of SciencesUniversity of Chinese Academy of SciencesChina
Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and *** technology has been maturing in r... 详细信息
来源: 评论
SightX: A 3D Selection Technique for XR  19th
SightX: A 3D Selection Technique for XR
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19th EuroXR International Conference (EuroXR)
作者: Mei, Chao Yang, Yifan Xu, Yi Kennesaw State Univ Marietta GA 30060 USA InnoPeak Technol Inc OPPO US Res Ctr Palo Alto CA 94303 USA
Many 3D Interaction techniques use virtual ray-casting for general selection and manipulation tasks. Some virtual ray-casting techniques are equipped with gadgets to fit specific interaction scenarios, such as selecti... 详细信息
来源: 评论
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers  21
Estimating the Just Noticeable Difference of Tactile Feedbac...
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21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
作者: Cui, Dixuan Mousas, Christos Purdue Univ Dept Comp Graph Technol W Lafayette IN 47907 USA
In virtual reality (VR) applications, humans experience the provided content not only through the visual and auditory systems but also through the somatosensory system. Thus, we decided to conduct a VR study to furthe... 详细信息
来源: 评论
Taboo Talks: Enhancing ESL Speaking Skills through Language Model Integration in Interactive Games
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Procedia Computer Science 2024年 246卷 3674-3683页
作者: Mondheera Pituxcoosuvarn Sai Chandra Teja Radhapuram Yohei Murakami Ritsumeikan University 2-150 Iwakura-cho Ibaraki Osaka 567-8570 Japan Independent Researcher Hyderabad Telangana 500010 India
Achieving fluency in a foreign language is challenging, often because of limited opportunities for speaking practice. Speaking in a different language can be difficult and sometimes embarrassing. This study introduces... 详细信息
来源: 评论
Enhancing End User Access to Cultural Heritage Systems: Tailored Narratives and human-centered computing
Enhancing End User Access to Cultural Heritage Systems: Tail...
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17th International Conference on Image Analysis and Processing (ICIAP)
作者: Agosti, Maristella Manfioletti, Marta Orio, Nicola Ponchia, Chiara Univ Padua Dept Informat Engn I-35100 Padua Italy Univ Padua Dept Cultural Heritage Padua Italy
This paper reports on the results of a study that aims to support end users of a multimedia system that manages a digital cultural heritage collection. The system is provided with automatic tools that simulate the beh... 详细信息
来源: 评论