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检索条件"主题词=Human-centered computing"
2478 条 记 录,以下是91-100 订阅
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FishLense: Multi-scale interactive analysis of large knowledge graphs
FishLense: Multi-scale interactive analysis of large knowled...
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VAST Challenge
作者: Honig, Robert Chen, Jiale El-Assady, Mennatallah Swiss Fed Inst Technol Zurich Switzerland
We present FishLense, an interactive tool to visually explore large knowledge graphs and identify interesting nodes and patterns. Fish-Lense offers smooth transitions from small- to large-scale graph exploration and a... 详细信息
来源: 评论
Multiple Level of Details Neural Implicit Surface Representation for Unconstrained Viewpoint Rendering
Multiple Level of Details Neural Implicit Surface Representa...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Chen, Zhihua Li, Yuhang Dai, Lei Li, Ping Zhu, Lei Sheng, Bin East China Univ Sci & Technol Shanghai Peoples R China Hong Kong Polytech Univ Hong Kong Peoples R China Hong Kong Univ Sci & Technol Guangzhou Guangzhou Peoples R China Shanghai Jiao Tong Univ Shanghai Peoples R China
To mitigate artifacts and performance degradation in neural implicit representation visualization for unconstrained viewpoint rendering, we propose a feature voxel grid-based neural representation architecture. This a... 详细信息
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Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision
Unveiling Variations: A Comparative Study of VR Headsets Reg...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Hou, Baosheng James Abdrabou, Yasmeen Weidner, Florian Gellersen, Hans Univ Lancaster Lancaster England Aarhus Univ Aarhus Denmark
The increasing availability of Head-mounted displays (HMDs) has prompted extensive research to improve gaze interaction in Virtual Reality (VR). Selecting the most suitable HMD for research and design remains a challe... 详细信息
来源: 评论
Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment
Interactive Impulses in VR: A Modular Approach to Combine St...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Salhofer, Julian Bruckner, Franziska Guertler, Clemens Husinsky, Matthias Nebel, Stefan Oehner, Vraath St Polten Univ Appl Sci Inst Creat Media Technol Campus Pl 1 St Polten Austria
The art-based research project VRinMotion is dedicated to investigate the incorporation of stop-motion animation and motion-capture into virtual reality through collaborative discussions and artistic experimentation. ... 详细信息
来源: 评论
A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces  31
A Comparative Usability Study of Physical Multi-touch versus...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Soni, Nikita Obajemu, Oluwatomisin Jurczyk, Katarina Peddireddy, Chaitra Vallee, Maeson Tierney, Ailish Saririan, Niloufar Zuck, Cameron John Stofer, Kathryn A. Anthony, Lisa Univ Illinois Chicago IL 60607 USA Univ Florida Gainesville FL USA
Physical multi-touch spherical displays can provide a direct, handson, embodied interaction experience with global visualization data like ocean temperatures and currents. However, current commercially available displ... 详细信息
来源: 评论
Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design
Exploring the Impact of Vibrotactile Feedback on Boom Lift S...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Kang, Minseok Lim, Chae Heon Lee, Seul Chan Kang, Changgu Kim, Kangsoo Univ Calgary Dept Elect & Software Engn Calgary AB Canada Gyeongsang Natl Univ Dept Ind & Syst Engn Jinju South Korea Gyeongsang Natl Univ Dept Comp Sci Jinju South Korea
In this paper, we present our research plan to investigate how various locations of vibrotactile feedback influence user experience and risk perception within a virtual reality (VR) based safety training simulation. W... 详细信息
来源: 评论
Meet Me Half Way: Concerted Physical and Virtual World Manipulations for Effective Haptic Feedback in VR
Meet Me Half Way: Concerted Physical and Virtual World Manip...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Zhou, Yuqi Popescu, Voicu Purdue Univ W Lafayette IN 47907 USA
Passive haptic opportunities are scarce because they require the precise alignment of the virtual object with a physical object. Increasing the number of haptic opportunities can be done by moving the physical object ... 详细信息
来源: 评论
AI-Powered 360 Panoramas: Unveiling Challenges for Realistic XR Prototyping
AI-Powered 360 Panoramas: Unveiling Challenges for Realistic...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Teixeira, Joao Marcelo Peres, Fabiana Mauricio, Claudio Univ Fed Pernambuco Recife PE Brazil Univ Estadual Oeste Parana Cascavel PR Brazil
This paper explores and evaluates the main limitations associated with AI-based 360 panorama generation. We make use of a free AI-based 360 panorama generator, Skybox AI, to highlight some of the current limitations p... 详细信息
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Identifying Markers of Immersion Using Auditory Event-Related EEG Potentials in a VR Jigsaw Puzzle
Identifying Markers of Immersion Using Auditory Event-Relate...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Ramirez, Michael Tadayyoni, Hamed McCracken, Heather Quevedo, Alvaro Joffre Uribe Murphy, Bernadette A. Univ Escuela Colombiana Ingn Julio Garavito Bogota Colombia Ontario Tech Univ Oshawa ON Canada
Recent studies investigating the role of challenge immersion caused by task demand have focused on correlating auditory event-related potentials (ERPs) to difficulty. However, traditional approaches focus on the mean ... 详细信息
来源: 评论
Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory Study
Work-in-Progress: Lessons Learned from Using Exergame, 3D Av...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Anjani, Eugenia Clarissa Tombling, James Eger, Vera Maria Tadeja, Slawomir Bohne, Thomas Tech Univ Munich Munich Germany Univ Cambridge Cambridge England
As indoor self-training in sports has grown in popularity, yoga has become one of the most popular in-home exercise methods. However, yoga practitioners progress slowly or risk injury without qualified supervision. To... 详细信息
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