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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是111-120 订阅
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How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation)
How Long Do I Want to Fade Away? The Duration of Fade-To-Bla...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Woelwer, Matthias Weyers, Benjamin Zielasko, Daniel Univ Trier Trier Germany
A fade-to-black animation enhances the transition during teleportation, yet its duration has not been systematically explored even though it is one of the central parameters. To fill this gap, we conducted a small stu... 详细信息
来源: 评论
Embracing Tradition Through Technology: The Mixed Reality Calligraphy Studying Environment
Embracing Tradition Through Technology: The Mixed Reality Ca...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wang, Yi Gao, Ze Beijing Jiaotong Univ Beijing Peoples R China Hong Kong Univ Sci & Technol Hong Kong Peoples R China Hong Kong Polytech Univ Hong Kong Peoples R China
This article introduces an innovative Mixed Reality (MR) system designed explicitly for calligraphy learning and practice. Learners must prepare numerous copies of calligraphy works and character templates in traditio... 详细信息
来源: 评论
WebXR, CAVEs, and the Balance of XR Platform Agnosticity Versus Performance in Immersive Scientific Visualization
WebXR, CAVEs, and the Balance of XR Platform Agnosticity Ver...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Engel, Don Tack, Naomi Williams, Rebecca Univ Maryland Baltimore Cty Dept Comp Sci & Elect Engn Baltimore MD 21228 USA
This position paper explores the potential of WebXR compatibility for increased impact from large-scale visualization environments housed in immersive visualization laboratories. In a rapidly evolving landscape of hig... 详细信息
来源: 评论
HiLoTEL: Virtual Reality Robot Interface-Based human-in-the-Loop Task Execution and Learning in the Physical World Through Its Digital Twin.
HiLoTEL: Virtual Reality Robot Interface-Based Human-in-the-...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Ergogo, Amanuel Dall'Alba, Diego Korzeniowski, Przemyslaw SANO Ctr Computat Personalized Med Krakow Poland
HiLoTEL is a flexible virtual-reality framework for executing and learning tasks in virtual and physical environments. It enables human experts to collaborate with learning agents and intervene when necessary through ... 详细信息
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Multimodal VR/MR Simulation with Empathic Agents for Nursing Education
Multimodal VR/MR Simulation with Empathic Agents for Nursing...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Nam, Hyeongil Hanyang Univ Seoul South Korea
In the field of healthcare education, including medical and nursing education, realistic and interactive simulations of various clinical scenes are required to mimic real-life situations, necessitating more than just ... 详细信息
来源: 评论
Collaborative Motion Modes in Serious Game Using Virtual Co-embodiment: A Pilot Study on Usability and User Perception
Collaborative Motion Modes in Serious Game Using Virtual Co-...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Xue, Xiaoyi He, Yangyang Zhang, Jingjing Sun, Xiongju Xian Jiaotong Liverpool Univ Sch Cultural Technol Suzhou Peoples R China Univ Liverpool Sch Engn Liverpool Merseyside England
With the increasing attention to collaboration in Serious Games, particularly in immersive virtual environments, a novel approach of virtual co-embodiment (e.g., one avatar controlled by multiple users) in recent stud... 详细信息
来源: 评论
Future of Surgical Mixed Reality: Cutting-Edge or Cutting Too Deep?
Future of Surgical Mixed Reality: Cutting-Edge or Cutting To...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Khan, Talha Andrews, Edward G. Biehl, Jacob T. Univ Pittsburgh Pittsburgh PA 15260 USA Univ Pittsburgh Med Ctr Pittsburgh PA USA
Mixed reality technology has the potential to transform healthcare, notably through advanced intraoperative applications such as insitu surgical guidance and virtual surgical displays. However, the adoption of MR in o... 详细信息
来源: 评论
DepBoxia: Depth Perception Training in Boxing, an Immersive Approach
DepBoxia: Depth Perception Training in Boxing, an Immersive ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Chen, Yen-Ru Tsai, Tsung-Hsun Lin, Tica Ku, Calvin Hu, Min-Chun Chu, Hung-Kuo Natl Tsing Hua Univ Hsinchu Taiwan Harvard Univ Cambridge MA USA
Depth perception, the ability to interpret an opponent's punches in terms of timing and distance, is fundamental for novice boxer training. Traditional methods rely on coach support and teamwork, leading to a high... 详细信息
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Demonstrating Nebula: Dynamic Multi-Scents in 6DoF Virtual Reality
Demonstrating Nebula: Dynamic Multi-Scents in 6DoF Virtual R...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Elst, Pierre-Philippe Javerliat, Charles Villenave, Sophie Lavoue, Guillaume Univ Lyon Cent Lyon CNRS INSA LyonUCBLLIRISUMR5205ENISE F-42023 St Etienne France
Nebula [4] is an open-source1 olfactory display compatible with autonomous HMDs and capable of diffusing scents at different diffusion rates. It relies on ultrasonic atomizers controlled via pulse-width modulated sign... 详细信息
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Brushing and Linking for Situated Analytics
Brushing and Linking for Situated Analytics
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Quijano-Chavez, Carlos Doerr, Nina Lee, Benjamin Schmalstieg, Dieter Sedlmair, Michael Univ Stuttgart Stuttgart Germany
Situated analytics is visual analysis that is embedded in the physical world. Conventionally, the data related to referents (i.e., physical objects) is manipulated indirectly, through dedicated interaction devices or ... 详细信息
来源: 评论