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检索条件"主题词=Human-centered computing"
2490 条 记 录,以下是171-180 订阅
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Design of Time-Continuous Rating Interfaces for Collecting Empathic Responses in VR, and Initial Evaluation with VR180 Video Viewing
Design of Time-Continuous Rating Interfaces for Collecting E...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Ami, Md Istiak Jaman Woodworth, Jason W. Borst, Christoph W. Univ Louisiana Lafayette Lafayette LA 70504 USA
We design and assess interfaces for time-continuous self-reporting of empathic responses in VR using dimensions of empathic concern and personal distress. Visual styles included Circular Rating Indicators (CRI), Color... 详细信息
来源: 评论
Exploring the Cinematic Elements of ScreenX 270° - A Case Study: Adaptation of an Animated Short
Exploring the Cinematic Elements of ScreenX 270° - A Case S...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Oelsch, Marius Wolfram, Alessa Hagler, Juergen UAS Upper Austria Hagenberg Campus Wels Austria ANIMA PLUS Linz Linz Austria
This paper will discuss challenges regarding set design, editing, sound design, rendering, and cinematography for adapting animated short movies to the ScreenX format, Furthermore, we will explore the cinematic elemen... 详细信息
来源: 评论
Designing Non-humanoid Virtual Assistants for Task-Oriented AR Environments
Designing Non-Humanoid Virtual Assistants for Task-Oriented ...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Schlager, Bettina Feiner, Steven K. Columbia Univ Dept Comp Sci New York NY 10027 USA
In task-oriented Augmented Reality (AR), humanoid Embodied Conversational Agents can enhance the feeling of social presence and reduce mental workload. Yet, such agents can also introduce social biases and lead to dis... 详细信息
来源: 评论
Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion Data
Inferring Private Personal Attributes of Virtual Reality Use...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Nair, Vivek Rack, Christian Guo, Wenbo Wang, Rui Li, Shuixian Huang, Brandon Cull, Atticus O'Brien, James F. Latoschik, Marc Rosenberg, Louis Song, Dawn Univ Calif Berkeley Berkeley CA 94720 USA Univ Wurzburg Wurzburg Germany Purdue Univ W Lafayette IN 47907 USA Carnegie Mellon Pittsburgh PA USA Unanimous AI San Francisco CA USA
Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data ac... 详细信息
来源: 评论
Touch My Heart: Navigating the Heart Models in MR with Haptic Feedback, 3D Sound, and Interactive Gamification
Touch My Heart: Navigating the Heart Models in MR with Hapti...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Terendii, Olha Frish, Sam Prokopiev, Tymur Hemmerling, Daria Janusz, Mateusz Jadczyk, Tomasz SoftServe Lvov Ukraine SoftServe Kiev Ukraine SoftServe Wroclaw Ukraine SUM Div Cardiol & Struct Heart Dis Katowice Poland ICRC Brno Czech Republic
Touch My Heart utilizes a mixed reality headset and digital twin technology for an immersive exploration of the heart. The system, integrating hand tracking and haptic feedback, offers a realistic simulation, enhancin... 详细信息
来源: 评论
MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums
MemoryVR: Collecting and Sharing Memories in Personal Virtua...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Liang, Jiachen Li, Yue Wang, Xueqi Liang, Hai-Ning Xian Jiaotong Liverpool Univ Sch Adv Technol Xian Peoples R China
We present MemoryVR, a virtual museum system designed to preserve and share personal memories. This system enables users to create customized virtual museums within a spatial enclosure, providing an immersive and enri... 详细信息
来源: 评论
Towards Optimized Cybersickness Prediction for Computationally Constrained Standalone Virtual Reality Devices
Towards Optimized Cybersickness Prediction for Computational...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Islam, Md. Jahirul Islam, Rifatul Kennesaw State Univ Dept Comp Sci Kennesaw GA 30144 USA
Cybersickness, a spectrum of discomforts affecting 60-95% of virtual reality (VR) users, remains a major challenge for comfortable immersive experiences. While recent research using multimodal data and complex machine... 详细信息
来源: 评论
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions  31
Selection Performance and Reliability of Eye and Head Gaze T...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Marquardt, Alexander Steininger, Melissa Trepkowski, Christina Weier, Martin Kruijff, Ernst Bonn Rhein Sieg Univ Appl Sci St Augustin Germany RheinMain Univ Appl Sci Wiesbaden Germany
Augmented Reality (AR) applications increasingly rely on eye and head gaze tracking for user interaction, with their efficacy influenced by environmental factors such as spatial arrangements and lighting conditions. T... 详细信息
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An XR Environment for AI Education: Design and First Implementation
An XR Environment for AI Education: Design and First Impleme...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Gu, Yiyin Garcia, Miguel Zhang, Yiqun Magana, Alejandra J. Benes, Bedrich Popescu, Voicu Purdue Univ W Lafayette IN 47907 USA
This work in progress paper presents and motivates the design of a novel extended reality (XR) environment for artificial intelligence (AI) education, and presents its first implementation. The learner is seated at a ... 详细信息
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Evaluation of Shared-Gaze Visualizations for Virtual Assembly Tasks
Evaluation of Shared-Gaze Visualizations for Virtual Assembl...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Delgado, Daniel A. Ruiz, Jaime Univ Florida Gainesville FL 32611 USA
Shared-gaze visualizations (SGV) allow collocated collaborators to understand each other's attention and intentions while working jointly in an augmented reality setting. However, prior work has overlooked user co... 详细信息
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