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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是211-220 订阅
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Eye Tracking Performance in Mobile Mixed Reality
Eye Tracking Performance in Mobile Mixed Reality
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Awasthi, Satyam Ross, Vivian Lim, Sydney Beyeler, Michael Hollerer, Tobias Univ Calif Santa Barbara Santa Barbara CA 93106 USA
Implementing and evaluating eye tracking across multiple platforms and use cases can be challenging due to the lack of standardized metrics and measurements. Additionally, existing calibration methods and accuracy mea... 详细信息
来源: 评论
A Finger-Mounted Device for Shape and Tactile Perception in AR Mockups
A Finger-Mounted Device for Shape and Tactile Perception in ...
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2024 International Symposium on Mixed and Augmented Reality
作者: Masuda, Soma Iriyama, Taishi Komuro, Takashi Nakamura, Kenji Takahashi, Masato Saitama Univ Saitama Japan DIC Co Ltd Tokyo Japan
This study proposes a finger-mounted device for the shape and tactile perception of mockups with superimposed CG in AR. The device allows the user to touch a physical object through a texture sheet, and the user perce... 详细信息
来源: 评论
FanPad: A Fan Layout Touchpad Keyboard for Text Entry in VR  31
FanPad: A Fan Layout Touchpad Keyboard for Text Entry in VR
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wu, Jian Wang, Ziteng Wang, Lili Duan, Yuhan Li, Jiaheng Beihang Univ Sch Comp Sci & Engn State Key Lab Virtual Real Technol & Syst Beijing Peoples R China Peng Cheng Lab Shenzhen Guangdong Peoples R China
Text entry poses a significant challenge in the realm of virtual reality (VR). This paper introduces FanPad, a novel solution designed to facilitate dual-hand text input within head-mounted displays (HMDs). FanPad acc... 详细信息
来源: 评论
Multitasking with Graphical Encoding Visualization of Numerical Values in Virtual Reality
Multitasking with Graphical Encoding Visualization of Numeri...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Hashky, Amal Rheault, Benjamin Ahsan, Ahmed Rageeb Newman, Lauren Ragan, Eric D. Univ Florida Gainesville FL 32611 USA
This study evaluates the influence of various visual representations of numerical values on users' ability to multitask in virtual reality. We designed a game-like VR simulation where users had to complete one mai... 详细信息
来源: 评论
Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users
Voice-Responsive Virtual Reality Training Environment for Oc...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Bartyzel, Patryk Igras-Cybulska, Magdalena Tadeja, Slawomir K. Majdak, Magdalena Lukawski, Grzegorz Hekiert, Daniela AGH Univ Sci & Technol Krakow Poland Univ Cambridge Cambridge England Polish Acad Sci Krakow Poland Kielce Univ Technol Kielce Poland SWPS Univ Warsaw Poland
We present a virtual reality environment (VRE) dedicated to improving public speaking and vocal skills. To design our VR system, we first recorded 529 data samples of fifteen students delivering their oral presentatio... 详细信息
来源: 评论
Body Cosmos: An Immersive Experience Driven by Real-Time Bio-Data  11
Body Cosmos: An Immersive Experience Driven by Real-Time Bio...
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11th IEEE VIS Arts Program Conference (VISAP)
作者: Lin, Rem Rungu Ke, Yongen Zhang, Kang HongKong Univ Sci & Technol Computat Media & Art Guangzhou Peoples R China BeFun Funtheory Studio Guangzhou Peoples R China
This paper presents "Body Cosmos", an artwork that creates a symbiotic relationship between the human body and a simulated cosmic environment through volumetric rendering and particle system. Drawing from DI... 详细信息
来源: 评论
Affordance Maintenance-based 3D Scene Synthesis for Immersive Mixed Reality
Affordance Maintenance-based 3D Scene Synthesis for Immersiv...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Jiang, Haiyan Weng, Dongdong Dongye, Xiaonuo Beijing Inst Technol Beijing Peoples R China
With the explosion of head-mounted displays into the commercial market, immersive scenes are being used in many applications, e.g., training and entertainment. As these applications are usually used indoors, the user ... 详细信息
来源: 评论
Exploring the Interplay between Interaction Experience and Security Perception of Payment Authentication in Virtual Reality
Exploring the Interplay between Interaction Experience and S...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Li, Jingjie Arora, Sunpreet Singh Fawaz, Kassem Kim, Younghyun Liu, Can Meiser, Sebastian Minaei, Mohsen Shirvanian, Maliheh Wagner, Kim Univ Edinburgh Edinburgh Midlothian Scotland Visa Res Foster City CA USA Univ Wisconsin Madison Madison WI USA Purdue Univ W Lafayette IN USA Univ Lubeck Lubeck Germany Netflix Inc Los Gatos CA USA
Users embrace the rapid development of virtual reality (VR) technology for everyday settings. These settings include payment, which makes user authentication necessary. Despite this need, there is a limited understand... 详细信息
来源: 评论
Social Simon Effect between Two Adjacent Avatars in VR
Social Simon Effect between Two Adjacent Avatars in VR
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Li, Xiaotong Hatada, Yuji Narumi, Takuji Univ Tokyo Tokyo Japan
Joint actions are increasingly taking place in virtual reality (VR), as social VR and other forms of VR applications have become more prevalent. It has been suggested that when engaging in joint actions in real world,... 详细信息
来源: 评论
Optimization of a Tether-Handle Object Retrieval Technique for VR
Optimization of a Tether-Handle Object Retrieval Technique f...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Broussard, David Borst, Christoph W. Univ Louisiana Lafayette CACS VR Lab Lafayette LA 70504 USA
Many current VR applications use hand-held controllers as the primary means of input, but emerging consumer headsets increasingly support direct hand tracking. Hand tracking supports common and well-understood "g... 详细信息
来源: 评论