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检索条件"主题词=Human-centered computing"
2479 条 记 录,以下是241-250 订阅
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Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments  31
Analyzing Cognitive Demands and Detection Thresholds for Red...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Mostajeran, Fariba Schneider, Sebastian Bruder, Gerd Kuehn, Simone Steinicke, Frank Univ Hamburg Hamburg Germany Univ Cent Florida Orlando FL USA Univ Med Ctr Hamburg Eppendorf Max Planck Inst Human Dev Hamburg Germany
Redirected walking is a locomotion technique that allows users to naturally walk through large immersive virtual environments (IVEs) by guiding them on paths that might vary from the paths they walk in the real world.... 详细信息
来源: 评论
A framework for tailorable games: toward inclusive end-user development of inclusive games
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UNIVERSAL ACCESS IN THE INFORMATION SOCIETY 2022年 第1期21卷 193-237页
作者: Garcia, Franco Eusebio de Almeida Neris, Vania Paula Univ Fed Sao Carlos UFSCar Dept Comp DC Sao Carlos SP Brazil
One strategy toward universalizing play is enabling more people to develop their own games. In this paper, our efforts toward a framework for inclusive creation of inclusive games are discussed. The hypothesis is that... 详细信息
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Cerberus: Privacy-Preserving Crowd Counting and Localisation using Face Detection in Edge Devices  7
Cerberus: Privacy-Preserving Crowd Counting and Localisation...
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7th International Workshop on Edge Systems, Analytics and Networking (EdgeSys) Part of ACM EuroSys Conference
作者: Brazauskas, Justas Jensen, Chris Danish, Matthew Lewis, Ian Mortier, Richard Univ Cambridge Cambridge England
Cerberus uses face detection in edge devices to perform privacy-preserving crowd counting and localisation. We describe its deployment in a university setting where ceiling-mounted cameras perform real-time face detec... 详细信息
来源: 评论
Redirected Walks through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups
Redirected Walks through Hazardous Environments: Detection T...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Koelbel, Joe Bacher, Reinhard Langbehn, Eike Hamburg Univ Appl Sci Hamburg Germany Deutsch Elektronen Synchrotron DESY Hamburg Germany
This paper investigates the application of redirected walking techniques in the context of a virtual reality (VR) telepresence system designed for remote control of a maintenance robot within hazardous environments. W... 详细信息
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Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production
Filmmaking Meets VR: A Tool for Scouting Locations in Virtua...
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2024 International Symposium on Mixed and Augmented Reality
作者: Salazar, Roberto E. Kulshreshth, Arun K. Univ Louisiana Lafayette Lafayette LA 70504 USA
Selecting a physical site for a project is a challenging task with constraints such as scheduling and travel costs that challenge industries including film/TV, economic development, and tourism. We propose a virtual-r... 详细信息
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Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented Reality
Effects of Hand Occlusion in Radial Mid-Air Menu Interaction...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Feld, Nico Zielasko, Daniel Weyers, Benjamin Trier Univ Trier Germany
A major challenge in augmented reality applications is the occlusion of virtual objects by physical, real-world objects. Occlusion, however, is a major cue for perceiving the correct depth of objects and whether those... 详细信息
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Therapet: Designing an Interactive XR Therapeutic Pet
Therapet: Designing an Interactive XR Therapeutic Pet
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Glendinning, Jordan Yang, Haocheng Hogue, Andrew Hung, Patrick C. K. Falconer, Ruth Univ Abertay Dundee Scotland Ontario Tech Univ Oshawa ON Canada
As Extended Reality (XR) technologies continue to mature, they offer ever more diverse, complex, and impactful experiences. This paper presents "Therapet", an augmented reality (AR) application designed for ... 详细信息
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Design of experiment for evaluation of anomalous environments for product visualization in virtual reality
Design of experiment for evaluation of anomalous environment...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Musolino, Francesco Gentile, Dario Vangi, Fabio Fiorentino, Michele Polytech Univ Bari Bari Italy
Virtual reality metaverse is candidate to be the future platform for retail. Nevertheless, the knowledge in designing virtual environments and their influence on products is limited in literature. Common "brick a... 详细信息
来源: 评论
Enhancing Seamless Body Movement Learning with Frame-by-Frame VR Presentation
Enhancing Seamless Body Movement Learning with Frame-by-Fram...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Tokida, Satomi Ishiguro, Yoshio Univ Tokyo Tokyo Japan
Recent advancements in VR/AR display technology are expected to lead to new ways of learning physical skills through immersive and realistic experiences. However, conventional video-based VR systems often face high co... 详细信息
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Color Illumination Image Separation from Single Complex Scene Image for Augmented Reality
Color Illumination Image Separation from Single Complex Scen...
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2024 International Symposium on Mixed and Augmented Reality
作者: Sha, Hao Xiao, Yi Zhao, Pengjie Gao, Tongtai Liu, Yue Wang, Yongtian Beijing Inst Technol Sch Opt & Photon Engn Res Ctr Mixed Real & Adv Display Beijing 100081 Peoples R China China Acad Aerosp Sci & Innovat Beijing Peoples R China
Estimating scene illumination is crucial for seamless augmented reality integration. We present a method to extract scene color illumination from a single real-world image, enabling realistic virtual manipulations lik... 详细信息
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