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检索条件"主题词=Human-centered computing"
2478 条 记 录,以下是71-80 订阅
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ARCHIE plus plus : A Cloud-Enabled Framework for Conducting AR System Testing in the Wild
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IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023年 第4期29卷 2102-2116页
作者: Lehman, Sarah M. Elezovikj, Semir Ling, Haibin Tan, Chiu C. Temple Univ Philadelphia PA 19122 USA SUNY Stony Brook Stony Brook NY 11794 USA
In this paper, we present ARCHIE++, a testing framework for conducting AR system testing and collecting user feedback in the wild. Our system addresses challenges in AR testing practices by aggregating usability feedb... 详细信息
来源: 评论
XDTK: A Cross-Device Toolkit for Input & Interaction in XR
XDTK: A Cross-Device Toolkit for Input & Interaction in XR
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Gonzalez, Eric J. Patel, Khushman Ahuja, Karan Gonzalez-Franco, Mar Google Mountain View CA 94043 USA Northwestern Univ Evanston IL 60208 USA
We present XDTK, an open-source Unity/Android toolkit for prototyping multi-device interactions in extended reality (XR). With the Unity package and Android app provided in XDTK, data from any number of devices (phone... 详细信息
来源: 评论
Non-linear parameterization of spatial decision making in immersive virtual environment
Non-linear parameterization of spatial decision making in im...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Sunny, M. J. M. Basu, Aryabrata Univ Arkansas Little Rock AR 72204 USA
We explore spatial navigability in virtual environments, focusing on the role of reflexive motor skills and decision-making processes. Maze-solving scenarios serve as a highly effective tool for stimulating spatial re... 详细信息
来源: 评论
Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual Agent
Authentication in Immersive Virtual Environments through Ges...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Rupp, Daniel Griesser, Philipp Boensch, Andrea Kuhlen, Torsten W. Rhein Westfal TH Aachen Visual Comp Inst Aachen Germany
Authentication poses a significant challenge in VR applications, as conventional methods, such as text input for usernames and passwords, prove cumbersome and unnatural in immersive virtual environments. Alternatives ... 详细信息
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Will The Apple Fall? A VR Gravity Calculator Through Controller Movement Tracking and Gaze Interaction
Will The Apple Fall? A VR Gravity Calculator Through Control...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Lee, Barnabas Wei, Shu Univ Oxford Dept Psychiat Oxford England
We introduce a VR gravity calculator for the "Next-Gen Calculators" challenge. This interactive tool enables users to calculate gravitational forces by inputting planetary radius and mass, employing advanced... 详细信息
来源: 评论
Are wicked problems a lack of general collective intelligence? GCI and wicked problems
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AI & SOCIETY 2023年 第1期38卷 343-348页
作者: Williams, Andy E. Nobeah Fdn Nairobi Kenya
A recently developed model of general collective intelligence defines a method for organizing humans or artificially intelligent agents that is believed to create the potential to exponentially increase the general pr... 详细信息
来源: 评论
Challenges in the Production of a Mixed Reality Theater Dance Performance
Challenges in the Production of a Mixed Reality Theater Danc...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Coelho, Daniel Neves Langbehn, Eike Curvature Games Hamburg Germany Hamburg Univ Appl Sci Hamburg Germany
Virtual and augmented reality systems are becoming more and more popular in artistic performances. Most of these experiences are based on 360-videos or single-user applications. We produced a mixed reality theater dan... 详细信息
来源: 评论
Ecological Validity and the Evaluation of Avatar Facial Animation Noise
Ecological Validity and the Evaluation of Avatar Facial Anim...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wilczkowiak, Marta Jakubzak, Ken Clemoes, James Treptow, Cornelia Porubanova, Michaela Read, Kerry McDuff, Daniel Kuznetsova, Marina Rintel, Sean Gonzalez-Franco, Mar Microsoft Redmond WA 98052 USA
Facial animation noise levels affect the acceptance of avatars in communication systems. However, there is no standard for evaluation, especially with regard to ecological validity. We investigate low and high ecologi... 详细信息
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Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments
Subtask-Based Virtual Hand Visualization Method for Enhanced...
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Voisard, Laurent Hatira, Amal Bashar, Mohammad Raihanul Gemici, Mucahit Sarac, Mine Kersten-Oertel, Marta Batmaz, Anil Ufuk Concordia Univ Montreal PQ Canada Kadir Has Univ Istanbul Turkiye
In the virtual hand interaction techniques, the opacity of the virtual hand avatar can potentially obstruct users' visual feedback, leading to detrimental effects on accuracy and cognitive load. Given that the cog... 详细信息
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Physical OOP: Spatial Program Physical Objects Interactions
Physical OOP: Spatial Program Physical Objects Interactions
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IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
作者: Wei, Xiaoyan Yue, Zijian Chen, Hsiang-Ting Univ Adelaide Adelaide SA Australia
Spatial computing could change our interaction with the physical world, yet development tools still largely apply to outdated methods, representing 3D objects with 2D text in code editors. This discrepancy makes the p... 详细信息
来源: 评论