We explore potentials and limitations of visual programming environments to prototype Tangible virtual reality interactive behaviors, a technically complex task that requires the integration of real-time tracking hard...
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Lately, Central American countries have developed multiple space missions involving CubeSats. Honduras is no exception with its Morazán project, a space mission tasked with elaborating the MRZ-SAT: the first Hond...
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Construction sites are prone to accidents, resulting in loss of life, injury and property damage. To tackle this issue, a sensor-based warning system has been developed to alert construction workers of potential hazar...
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The use of learning media is an important issue in the current era. The 360-year virtual reality video-based media approach is undeniable topic nowadays. This study aims to explore the initial response related to the ...
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First, data gloves were made. The STM32 microcontroller was selected for the data glove to collect hand motion pose data from the MPU6050 sensor, and the data was transferred to the Unity3D engine via a wireless Bluet...
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In recent years, the way we make the decision to read a book has diversified a lot. From simple methods based on friends' recommendations or the desire to read a book after watching a movie based on that book, to ...
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This paper describes the process of creation of computer-aided design (CAD) models in a virtual reality (VR) environment, which has seen an increase in popularity in recent years and is becoming a suitable auxiliary t...
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At this stage, although CAD software has had its advantages in 2D drafting, it has been unable to represent 3D models completely. The simulation system is devised by designing the three-dimensional landscape of the vi...
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Experimental research is a fundamental component of scientific inquiry, but the realism of experimental settings may be limited due to a trade-off between internal and external validity. virtual reality technology off...
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This paper describes in short, the therapeutic system implemented in virtual reality. The primary focus of the paper is to the description of the functionality of animation settings within the parameters of interactio...
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