The worldwide prevalence of mental health diseases is alarming. 792 million individuals have a mental disorder such as anxiety or depression. Treatment varies among the types of illness. They can be expensive and, in ...
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The worldwide prevalence of mental health diseases is alarming. 792 million individuals have a mental disorder such as anxiety or depression. Treatment varies among the types of illness. They can be expensive and, in order to be effective, must address a combination of psychotherapy and medications. The drugs used for treating symptoms present a risk of negative side effects. Studies have shown the benefits of other co-therapies such as physical exercise. In this case, the ability to simulate reality can strongly increase the introduction of other psychological therapies and treatment results can be improved through new immersive experiences. virtual reality Exposure Therapy has demonstrated its effectiveness by allowing patients to gradually face fearful stimuli or stressful situations. Recent studies showed that the use of virtual reality is effective and safe for mental health. Particularly, in the scenario of how virtual reality simulation could increase empathy and behaviour change. This article presents a preliminary study of the REVIDA project: It aims to investigate through Benchmarking and SWOT Analysis the possible integration of virtual reality in mental illness monitoring in Portugal. Results show that there exist several new opportunities for using virtual reality technology in mental health and wellbeing.
Spinal cord injury (SCI) can impair hand function needed for activities of daily living. Physical therapy is crucial to rehabilitating function but is time-and effort-intensive. Therefore, training approaches that fac...
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There has been extensive research on emotions based on images and videos, yet there remains ample opportunities for exploring emotions in virtual reality technology. The scarcity of public virtual reality scenes for e...
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In this study, we aimed to explore the effects of virtual reality (VR) on the skill learning process and outcome of mechanical arms. We adopted the unequal groups for the experiment, and analyzed the process and outco...
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This paper addresses the need for learning for students, which can be a motivational problem. Still, interactivity, i.e., "learning by doing,"can tremendously decrease the psychological distance from learnin...
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The global outbreak of Covid-19 causes a large number of casualties. Due to the suddenness and infectivity of virus, the bereaved were unable to say goodbye to the deceased. This leads to a series of psychological dis...
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Cooperative play, or "co-play", is the act of playing with others in a co-located setting, including co-location of avatars in virtual reality (VR). Customizability is the degree to which play artifacts like...
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virtual reality technology is advancing quickly, and its applications are becoming increasingly diverse. In this study, virtual reality technology is combined with computer graphics rendering technology to simulate a ...
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With its unique technical advantages, virtual reality (VR) is being used in almost all human practical activities, such as industry, agriculture, commerce, education, military and so on. VR technology will play a key ...
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This paper describes the process of creation of computer-aided design (CAD) models in a virtual reality (VR) environment, which has seen an increase in popularity in recent years and is becoming a suitable auxiliary t...
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