As an important part of image features, local image features reflect the changes of local information in the image, which are not easily disturbed by various changes such as noise, illumination, scale, and rotation. F...
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People with health anxiety often experience feelings of nervousness or panic while in high-stress environments. While various techniques such as aromatherapy, and therapeutic video games have been shown to be effectiv...
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The use of learning media is an important issue in the current era. The 360-year virtual reality video-based media approach is undeniable topic nowadays. This study aims to explore the initial response related to the ...
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The present study aimed to compare the effectiveness of hand controllers and haptic gloves as interaction devices in virtual reality scaffolding simulator training. A task-specific virtual reality exercise was designe...
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virtual reality (VR) has become an emerging technology that benefits the tourism industry by promoting destinations through content stimulation and interactive feature. Extant research overlooks understanding the effe...
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With the recent expansion of Head-mounted virtual reality (VR) screens for consumers, many sectors of industry have begun to recognize the high potential of VR. However, there has been a lack of research into the adop...
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In both training and therapeutic virtual reality applications, avatars are commonly used to interact with participants. However, this literature reveals considerable heterogeneity in the quality of these Avatars owing...
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This study proposes a time prediction model for locomotion along a polyline path with body angular movements in virtual reality (VR). We divide such locomotion into two components: navigating in multiple line-segment ...
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The objective of this study was to evaluate the attitudes, beliefs, and perspectives of patients diagnosed with Chronic Obstructive Pulmonary Disease (COPD) while using a virtual reality (VR) system supporting a home-...
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The purpose of this study is to examine the factors influencing the intention to use virtual reality in education from students' perspectives. This study uses Technology-Acceptance Model (TAM) as its primary theor...
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