This study reports on the description of an evaluation of safety systems at Pedestrian Track Crossings (PTC) in French train stations installed to cross over tracks when no other installation is deployed. Two compleme...
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This study reports on the description of an evaluation of safety systems at Pedestrian Track Crossings (PTC) in French train stations installed to cross over tracks when no other installation is deployed. Two complementary systems - a physical chicane positioned before the crossing zone and a ringing alarm - have been proposed in addition to the existing flashing pictogram. A study, combining a quantitative experimental setup using virtual reality to measure the efficacy of the systems, and a qualitative ergonomic analysis method to complete the results, was proposed to 100 participants. Our results allow us to measure the effect of safety systems on participants’ crossing behaviour, gaze, and kinematic. It appears that the combination with the ringing alarm led to more safety behaviours. Moreover, qualitative data gave new perspectives to improve the system tested and make PTC safer.
With the continuous evolution of VR technology, VR devices have become more accessible to the general public. The immersive and realistic experience provided by VR makes the gaming domain a popular direction for its a...
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This paper describes in short, the therapeutic system implemented in virtual reality. The primary focus of the paper is to the description of the functionality of animation settings within the parameters of interactio...
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Sandplay therapy is a novel psychological consultation and treatment method for people suffering from mental stress and psychological issues. It is popular among the masses owing to its interest and curative effect. H...
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virtual reality (VR) has become one of the most emerging technologies of this decade. Researchers can now exchange and study data like never before with the help of virtual reality-based tools. It’s a key pipeline st...
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The emergence of COVID-19 has had a significant impact on the education field, leading to a surge in the adoption of online learning and teaching. The recent development in virtual reality (VR) and metaverse has witne...
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Access to nature and feeling connection is critical for mental health and well-being. These benefts may be mediated by self-transcendent emotions evoked by nature. We need to explore the capacity of technology to ofer...
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ISBN:
(纸本)9781450398930
Access to nature and feeling connection is critical for mental health and well-being. These benefts may be mediated by self-transcendent emotions evoked by nature. We need to explore the capacity of technology to ofer such experiences when we lack access to the restorative power of nature. Despite growing research validating this capacity, there is a lack of articulated design knowledge of how such experiences can be created. Here, we explore a technologically-mediated support for mental well-being through an agile design approach informed by self-transcendent emotion theory and transformative experience design. We developed Awedyssey as a sensory deprivation countermeasure experience in virtual reality (VR) and as a part of a public exhibition. We gathered qualitative feedback through interviews, diaries, and surveys. From this data we identifed design tensions for designing complex emotional experiences when considering the diversity of individuals and dual efects of designing for realism, autonomy, vastness, and comfort.
Perceptual manipulations (PMs) in virtual reality (VR) can steer users' actions (e.g., redirection techniques) and amplify haptic perceptions (e.g., weight). However, their ability to amplify or induce negative pe...
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Based on the basic concept of digital twinning and virtual reality, this paper constructs the five-dimensional structure model of logistics distribution digital twinning and the overall framework of logistics distribu...
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virtual reality (VR) services face significant challenges, such as large-volume data transmission, high computing demands, and extreme latency sensitivity, particularly on wireless VR devices with limited resources. U...
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