The production monitoring system of seamless steel pipe is particularly critical to the quality of steel pipe products. However, due to the changeable production environment, scattered production information, difficul...
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The work aims to design and implement a 3D interactive and addictive object avoidance game using the Unity platform. The implementation of the immersive virtual reality application uses any smart mobile device as an i...
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Meta-universe is a process that changes from quantitative to qualitative change with the development of specific technologies, and it incorporates several scientific technologies. The concept of metaverse has brought ...
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With the increasing limitation on healthcare resources, lack of real or standardized patients' willingness to participate in medical education and a high medical litigation environment, the traditional learning of...
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ISBN:
(纸本)9783031116445;9783031116438
With the increasing limitation on healthcare resources, lack of real or standardized patients' willingness to participate in medical education and a high medical litigation environment, the traditional learning of "see one" and "do one" is no longer acceptable. virtual reality training is becoming commonly used to address this issue. However, some main challenges such as the lack of a dynamic comprehensive conversation and poor language understanding prevents virtual reality from being adopted into mainstream education. In this study, a medical Natural Language Processing (NLP) pipeline is developed. The proposed pipeline displays a total accuracy of 95.6%, with significant improvements compared to the original baseline by an increase of 15% accuracy. The resultant NLP model is subsequently implemented into a medical clinical training virtual simulation.
With the development of social economy and the improvement of living standard, people begin to seek more realistic simulation experience. As a new multi-channel information fusion technology, virtual reality (VR) is b...
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Purpose To examine the relationships between visual input and voice production in virtual reality with healthy participants. Methods Voice samples from 30 participants were recorded in six virtual conditions. After ea...
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virtual reality is an emerging technology that has created immersive experiences and captured the interest of users and industry in various disciplines in the 21st century. The little research and scarcity reported in...
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ISBN:
(数字)9783031513008
ISBN:
(纸本)9783031512995
virtual reality is an emerging technology that has created immersive experiences and captured the interest of users and industry in various disciplines in the 21st century. The little research and scarcity reported in the literature in the field of using virtual reality technologies to stimulate creative behavior is considered a fundamental issue that needs urgent intervention. The current study intends to examine how four authentic leadership dimensions influence authentic leadership on innovative work behaviors through the moderating role of metaverse technol¬ogy in higher educational institutions. Innovative work behavior at institutions of higher education has emerged as a difficult problem, according to a recent study in this area. Permanent faculty members from four private institutions of higher education located in Pakistan’s Lahore city constitute the study’s population. To collect information from higher education institution faculty, a survey study design was used. Ten percent of the entire population was selected as the sample size using a proportionate convinces based sampling method. The respondents’ attitudes on two topics were assessed using the authentic leadership scale and the innovative work behavior scale, two measuring scales. On a five-point Likert scale, which was used to gauge the respondents’ thoughts? Through the evaluation of experts and the Coronach alpha value the questionnaire’s reliability and validity were examined in a pilot study. The Cranach alpha value for AL was 0.813 and for IWB was 0.817. Using SPSS version 25, a multiple linear regression technique was used to analyze the data. According to the four dimensions’ the behaviors of "internalized moral perspective" and "relational transparency" have a statistically significant influence on faculty members’ innovative work behavior in higher edu¬cational institutions, However, "self-awareness" and "balanced processing" have negative effects. To obtain a thorough and more universal
The virtual reality (VR) experience immerses users in an interactive digital environment similar to the real world. In the context of education, virtual reality can represent an active learning tool which could improv...
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This paper explores how visual attributes of a VR scene affect user expectations of room reverberation. A psychoacoustic experiment was run wherein subjects wore a VR headset and adjusted two unlabelled sliders contro...
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The goal of this project is to create virtual reality-based multimedia programs that can introduce users to fresh university experiences and information. Many prospective students are currently selecting the incorrect...
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