The impact of different transitions between two virtual reality (VR) environments is still an open research question, and related work often serves only an isolated view on different techniques, i.e., with low ecologi...
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virtual reality (VR) is often used in small physical environments, requiring users to remain aware of their environment to avoid injury or damage. However, this can reduce their spatial presence in VR. Previous work a...
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While virtual reality (VR) games offer immersive experiences, prolonged improper head posture during VR gaming sessions can cause neck discomfort and injuries. To address this issue, we prototyped a framework to detec...
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Fluid human social interaction demands a complex exchange of verbal and non-verbal signals. Effectively interpreting and responding to these signals requires timely visual attention to relevant stimuli and coordinatio...
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People with health anxiety often experience feelings of nervousness or panic while in high-stress environments. While various techniques such as aromatherapy, and therapeutic video games have been shown to be effectiv...
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Integrating novel technologies in education, namely technology-enhanced learning (TEL), is broadly discussed in educational and technology development areas. It is understood that educators can improve their comprehen...
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This article describes a pilot project studying the use of virtual reality (VR) in visualization of cruise ship interiors. The research was conducted as part of a research project targeting at sustainable shipbuilding...
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Due to the pandemic, we have become more reliant on digital technologies in every aspect of our lives. This has led to an increasing interest in teaching and training students and employees using immersive technologie...
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Personal lifelog data collections are becoming more common as a memory aid, as well as for analytical tasks, such as health and fitness analysis. Due to the multimodal and personal nature of lifelog data, interactive ...
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Augmented reality (AR) technology gives real and computerized elements that appear to coexist in real space. It makes users feel all three senses: smelling, hearing, and touch of the human body. virtual reality (VR) i...
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