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检索条件"主题词=• Computing methodologies → Animation"
7 条 记 录,以下是1-10 订阅
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ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
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COMPUTER GRAPHICS FORUM 2025年
作者: Hong, Seokhyeon Choi, Soojin Kim, Chaelin Cha, Sihun Noh, Junyong Korea Adv Inst Sci & Technol Visual Media Lab Daejeon South Korea
Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and... 详细信息
来源: 评论
How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
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COMPUTER GRAPHICS FORUM 2025年
作者: Gu, Zeqi Liu, Difan Langlois, Timothy Fisher, Matthew Davis, Abe Cornell Tech New York NY 10044 USA Adobe Res San Francisco CA USA Cornell Univ Ithaca NY 14850 USA
Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with la... 详细信息
来源: 评论
Neural Face Skinning for Mesh-agnostic Facial Expression Cloning
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COMPUTER GRAPHICS FORUM 2025年
作者: Cha, Sihun Yoon, Serin Seo, Kwanggyoon Noh, Junyong Korea Adv Inst Sci & Technol Visual Media Lab Daejeon South Korea Flawless AI Santa Monica CA USA
Accurately retargeting facial expressions to a face mesh while enabling manipulation is a key challenge in facial animation retargeting. Recent deep-learning methods address this by encoding facial expressions into a ... 详细信息
来源: 评论
Towards Robust Direction Invariance in Character animation
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COMPUTER GRAPHICS FORUM 2019年 第7期38卷 235-242页
作者: Ma, Li-Ke Yang, Zeshi Guo, Baining Yin, KangKang Simon Fraser Univ Burnaby BC Canada Tsinghua Univ Beijing Peoples R China Microsoft Res Asia Beijing Peoples R China
In character animation, direction invariance is a desirable property. That is, a pose facing north and the same pose facing south are considered the same;a character that can walk to the north is expected to be able t... 详细信息
来源: 评论
Deep Learning-Based Unsupervised Human Facial Retargeting
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COMPUTER GRAPHICS FORUM 2021年 第7期40卷 45-55页
作者: Kim, Seonghyeon Jung, Sunjin Seo, Kwanggyoon Blanco i Ribera, Roger Noh, Junyong Korea Adv Inst Sci & Technol Visual Media Lab Daejeon South Korea C JeS Gulliver Studios Goyang South Korea
Traditional approaches to retarget existing facial blendshape animations to other characters rely heavily on manually paired data including corresponding anchors, expressions, or semantic parametrizations to preserve ... 详细信息
来源: 评论
Illustrative Motion Smoothing for Attention Guidance in Dynamic Visualizations
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COMPUTER GRAPHICS FORUM 2023年 第3期42卷 361-372页
作者: Eschner, Johannes Mindek, Peter Waldner, Manuela TU Wien Vienna Austria Nanographics GmbH Vienna Austria
3D animations are an effective method to learn about complex dynamic phenomena, such as mesoscale biological processes. The animators' goals are to convey a sense of the scene's overall complexity while, at th... 详细信息
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Fracture Patterns Design for Anisotropic Models with the Material Point Method
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COMPUTER GRAPHICS FORUM 2020年 第7期39卷 93-104页
作者: Cao, Wei Lyu, Luan Ren, Xiaohua Zhang, Bob Yang, Zhixin Wu, Enhua Univ Macau IFST Taipa Macao Peoples R China Univ Macau SKL IOTSC Taipa Macao Peoples R China Chinese Acad Sci IOS SKLCS Beijing Peoples R China Univ CAS Beijing Peoples R China Tencent Youtu Beijing Peoples R China
Physically plausible fracture animation is a challenging topic in computer graphics. Most of the existing approaches focus on the fracture of isotropic materials. We proposed a frame-field method for the design of ani... 详细信息
来源: 评论