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检索条件"主题词=•Computing methodologies → Ray tracing"
8 条 记 录,以下是1-10 订阅
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A Survey on Gradient-Domain Rendering
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COMPUTER GRAPHICS FORUM 2019年 第2期38卷 455-472页
作者: Hua, Binh-Son Gruson, Adrien Petitjean, Victor Zwicker, Matthias Nowrouzezahrai, Derek Eisemann, Elmar Hachisuka, Toshiya Univ Tokyo Tokyo Japan Delft Univ Technol Delft Netherlands Univ Maryland College Pk MD 20742 USA McGill Univ Montreal PQ Canada
Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and... 详细信息
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A new microflake model with microscopic self-shadowing for accurate volume downsampling
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COMPUTER GRAPHICS FORUM 2018年 第2期37卷 111-121页
作者: Loubet, Guillaume Neyret, Fabrice Univ Grenoble Alpes LJK INRIA CNRS Grenoble France
Naive linear methods for downsampling high-resolution microflake volumes often produce inaccurate appearance, especially when input voxels are very opaque. Preserving correct appearance at all resolutions requires tak... 详细信息
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Deep Adaptive Sampling for Low Sample Count Rendering
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COMPUTER GRAPHICS FORUM 2018年 第4期37卷 35-44页
作者: Kuznetsov, Alexandr Kalantari, Nima Khademi Ramamoorthi, Ravi Univ Calif San Diego San Diego CA 92103 USA
Recently, deep learning approaches have proven successful at removing noise from Monte Carlo ( MC) rendered images at extremely low sampling rates, e.g., 1-4 samples per pixel (spp). While these methods provide dramat... 详细信息
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Spectral Gradient Sampling for Path tracing
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COMPUTER GRAPHICS FORUM 2018年 第4期37卷 45-53页
作者: Petitjean, Victor Bauszat, Pablo Eisemann, Elmar Delft Univ Technol Delft Netherlands
Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelength-dependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Comp... 详细信息
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Efficient Caustic Rendering with Lightweight Photon Mapping
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COMPUTER GRAPHICS FORUM 2018年 第4期37卷 133-142页
作者: Grittmann, Pascal Perard-Gayot, Arsene Slusallek, Philipp Krivanek, Jaroslav Saarland Univ Saarbrucken Germany DFKI Saarbrucken Saarbrucken Germany Charles Univ Prague Prague Czech Republic Render Leg Prague Czech Republic
Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging task. While algorithms like vertex connection and merging can render such effects robustly, their significant overhea... 详细信息
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Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies
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COMPUTER GRAPHICS FORUM 2017年 第4期36卷 167-178页
作者: Viitanen, T. Koskela, M. Jaaskelainen, P. Immonen, K. Takala, J. Tampere Univ Technol Tampere Finland
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobile systems with limited memory bandwidth. A promising recent approach is to store and traverse Bounding Volume Hierar... 详细信息
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Bayesian Collaborative Denoising for Monte Carlo Rendering
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COMPUTER GRAPHICS FORUM 2017年 第4期36卷 137-153页
作者: Boughida, Malik Boubekeur, Tamy Paris Saclay Univ LTCI Telecom ParisTech Paris France
The stochastic nature of Monte Carlo rendering algorithms inherently produces noisy images. Essentially, three approaches have been developed to solve this issue: improving the ray-tracing strategies to reduce pixel v... 详细信息
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Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling
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COMPUTER GRAPHICS FORUM 2017年 第4期36卷 79-89页
作者: Singh, Gurprit Miller, Bailey Jarosz, Wojciech Dartmouth Coll Hanover NH 03755 USA
Recently researchers have started employing Monte Carlo-like line sample estimators in rendering, demonstrating dramatic reductions in variance (visible noise) for effects such as soft shadows, defocus blur, and parti... 详细信息
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